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Two mini-updates fro Sims 3 players!
1- Christmas Buffet add-ons: When I remade my Christmas buffet with the Sims 4, I ve added hardly any other of my Sims 3 objects, but a tad edited to adjust to with the Christmas theme, not to mention, I had to incorporate these variations to my old Sims 3 objects too. Plus I ve added a deer pot that you can put lollilops or platns, pens anything in the DIY clutter
2- Book Stuff: I ve always liked the ebook displays we've got in the Sims 4 also it s been a little while since I desired to redo them for Sims 3; it s now done! One is included with more than 50 cover variations; the 2nd with 11.
While I was in magazines, I ve also converted a bookshop bookcase, as well as a book cart. Actually, I resized any particular one, making it it thinner Sims 4 objects look like they have been meant to be used by kids, sometimes. I ve made jail version in the bookcart because custom books are far more beautiful! ;
The Best Friends visit Winderburg.
I needed to visit one on the new community lots, so I sent the BFF to your night-club. Ollie and Cassidy purely declined my invitation, and it also s only Travis, Liberty and Summer that I found over there.
Liberty was absolutely furious being far from home I must have forced her to prevent playing a relevant video game, and considering there are half of Willow Creek, I m undecided it s that far :p. Summer wasn t additional enthusiast.
Travis enjoyed the site! The bar offered nice crisps, and it also s all he expects from life. I m afraid Liberty isn t all-around forgive him for having fun while she just wishes to go back home!:D
I suggested everyone to offer a do this new dance floor while using group dance. At that moment, I felt Liberty s wish to murder from behind my screen! ;D
But you at the night club taught me to be so dizzy wit the several floor levels that I quitted immediately after AFTER a dance group, and you have already seen ZILLIONS pictures of the usb ports!. I thought EA had improved you?
I made a functional uncluttered version of their camera for Sims 3, and simdoughnut was a tad jealous ones! ;
So, for making him happy, here s a version for Sims 4 also!:p
Another remake of Sims 3 stuff I made previously: decorative winter cookies: Lebkuchen, Lussekater, gingerbreads, and yule logs. I ve also added a deer pot in places you can put stuff in. Here I put season lollipops additionally, they exist as regular lollipops and then for Haloween, and you can also put pens, plants whatever you desire.
There s also plates with slots, being released in two sizes, so that you can put a compact one above a larger one.
Last, you ll locate a tea service, existing in 5 variations not all of these are Christmas related.
My Sims 3 game - Pontaboeuf, student city
I introduced you day or two ago my Sims 3 university town as Pontamouton, nevertheless it changed of name since that time, and I ll have to be a tad nerd to describe why.:p
To celebrate the discharge of Get Together as well as its clubs, here s old 2013 pictures of my Sims 3 game: the reading club. Its members gather in the first floor of Flaubert et Compagnie, town bookshop. That special time, Monsieur Durkheim, who's going to be president on the club plus the headmaster from the high-school was very excited to welcome the famous author Agn s Ladentelle. Agn s wasn t so thrilled
My Sims 3 students employ a new town to examine in: Pontamouton, a greenified version in the Uni town without all of the car parks! My students will ride their bike!:p. And what could be more fitting in an eco friendly town, populated by broke students when compared to a freegan restaurant, where perhaps the furniture is recycled?
That s something I ve been wanting to redo from Sims 3 since Outdoors Retreat since it screams Granite Fall. I finally managed to make it just in time for winter holidays my Sims 3 have spent memorable Christmas holidays in the alpine chalet exactly like it!
I we do hope you ll enjoy! sorry to publish this only now while I ve uploaded the set much earlier within the afternoon, but I m which has a crappy day. At least, you ll be capable of check the 5th gift with the Advent calendar!
Around the Sims Seasons Announcements!
It can be a tad vain to create about Sims celebrations following the tragedy that stroke Paris, but however, the very best answer to terrorism should be to keep living.
So, let s live and celebrate life.:p
From the first to the 24th od December, there ll certainly be a Advent calendar, with an all new gift to download everyday, all day and night yes, during one day only, but don t worry, should you miss one, all of the gifts will probably be available again to download the 25th of December.
For Sims 3: the theme are going to be Sims 4 conversions again. For months I m taking care of this since August, I ve gone through every objects from your Sims 4 I d desire to have within the Sims 3. It makes an overall total of around 50 objects, all as funcitonal as it can be, and recolorable, certainly because CASt rocks, it s been quite some time since I haven t said hello! ;
For Sims 4: I ve converted really my Sims 3 objects. As I get a lttle bit fed up of redoing my stuff and want to produce NEW things in 2016, I ve been converting the many tiny things I designed for Sims 3 I d like having way back in Sims 4; sometimes it could be a part of an existing set of mine, sometimes one object from the previous Advent calendar. I m undecided about how many objects it will make, as I keep adding more!:D
For Sims 2: It was too demanding to function on 3 advent calendars or I should have going on January!, so there won t be for Sims 2, but there will be considered a big update for the 25th of December, which has a mix with the objects I created for Sims 4 and 3.
STARTING AT MIDNIGHT! ; You know today, I seen that my relationship with Sandy s aroundthesims Around the Sims has lasted over all of my romantic relationships.
It has stayed a permanent fixture during my life in spite of wherever I lived: San Francisco, Boston, Orlando, Berlin, Rome, etc
I mean Sandy s ATS is with me from undergrad, the in-between years before grad school, grad school, post grad school, marriage, divorce, along with the birth of two nieces several years apart!
I m positive that I ever use a child, ATS is going to be right there.
I ve go to understand I employ a problem, but I m okay without requiring treating it. I accept it and have fun here.
And just want to present my due to Sandy, who is there for over several years since 2001, making my gameplay much better every single day.
Oh my I m speechless. THANK YOU SO MUCH because of this amazing message. 3 Indeed, I ll probably nevertheless be there for a while following EA quit the Sims, however it will be due to amazingly supportive people like you! 3
Sandy, creating custom content with the Sims 2, Sims 3 and Sims 4.
I was using my teens, and so they were gonna have an afternoon with the movie theater. Fine! But every one of sudden, I pointed out that they couldn t cuddle!! Come on! So, I quitted my game, and quickly meshed a new movies chair with slots to place a drink, AND meshed a loveseat, just as if it was two seats, with all the armrests with slots within the armrests which might be down
It s really what I call an urgent situation object, something I mesh in a very couple of hours, even though I do want it too urgently but that I usually don t share, but now, I thought you may want it too?
It will finish up at ATS3 in a theatre full set someday, or in the This That update.
Create standalone CASparts without compromises!
Have you ever imagined a tool that combined all possibilities for Sims 4 CAS part creation into one? One tool clones meshes, but isn't going to support swatches or properties. One tool supports that, but could t make standalone files. One tool is powerful enough to accomplish both, however you better be fluent in hash code, possibly even it seems
I know many people are focusing on tweaking those tools for all of us and a major thanks to all ones, you re the top!
But in the event you are getting impatient and don t desire to wait any longer with the perfect tool, listed here is a tutorial that demonstrates how to combine the strength of three different tools to make custom content together with the feature-richness of tomorrow.
This tutorial believe that how to clone a sims 4 mesh and export and assemble all textures and resources into one package. This will include deleting duplicate textures and linking only to one texture to shed weight the package.
Furthermore, I will teach you how to provide extra recolors with edited properties likewise as custom swatch images.
This will provide a standalone package featuring its own thumbnail, not really a recolor. With this method, you may incorporate as numerous recolors as you want and merge them into one package.
I tried to go into detail everything as detailed as possible generating 10 hopefully worthwhile pictures tumblr doesn t permit me to add more, but working together with s4pe may be confusing to start with, seeing as there are many numbers involved. You don t want to know what they all mean, you just need to recognize them and mix n match, like dominoes:
Disclaimer: This is my own way to produce CAS Part packages, there can be other ways or quicker solutions that I don t know and this tutorial could become obsolete together with the evolution on the custom content tools.
Note that creating CC for Sims 4 continues to be highly experimental! The tools I am using the services of are in beta stage, some might have bugs or produce undesired results - use in your own risk. I cannot guarantee that most custom content is fine using this method - I personally had no problems though.
Once we have now programs that incorporate all features into one tool, these steps will most likely become obsolete. Until then, I hope this tutorial will likely be helpful for you!
Make sure there is a latest versions of the tools. They are all still in beta stage and receive updates and bugfixes frequently, so make sure to check for updates regularly.
First, use Cmar s CAS/Mesh Tools to clone a mesh you wish.
For this tutorial, I ll be editing the Bootcut Jeans, as shown in image 1 the style numbers may also be listed within the captions. The teaser image doesn't count, hence the first image would be the one showing the TS4 Mesh Tools.
Note: it comes with an option to remove bumpmap or specular. I recommend taking off the specular. I like to leave the bumpmap though and make my own, as it will make the colors more realistic. As of now, there may be no method to edit the specular yet.
I elect to clone merely one swatch, as I increase later with Color Magic. You can then export the package, don t forget to incorporate a unique, descriptive name! If you wish, you'll be able to now edit the meshes the way you like this step are not included in this tutorial.
Now, open s4pe and import the package you only created. Under settings, ensure that DDS Preview is checked - and also have a find your image files easier.
Now, discover the colorful texture together with the tag unkn as well as the type 0x3453CF95. This will be the main texture. For reference, see image 2.
Export this texture by right-clicking into it and choosing Export to DDS.
Now, it is usually opened with Photoshop or Gimp you will need the dds plugin to open up it! Google is your friend. You can now edit the texture for your heart s content and apply any colors or textures you prefer. The alpha channel has the alpha mask that is certainly responsible for transparency. When you re done, save as DDS DXT5. Rinse and repeat for other recolors.
You may now make a normalmap bumpmap. Make sure to not utilize a texture that features prints and the likes if you don't have them on each recolor, as the normalmap will demonstrate on all recolors.
I had success in creating normalmaps while using ts3 technique see tutorial here. It might not be the very best or right method, as adding normalmaps is extremely new and never much is known about forcing them yet, so be aware that this is my own method and there could possibly be new findings that optimize/adjust normalmap-creating from the future.
The other texture included from the package, also called type 0x3453CF95, would be the shadowmap. It is usually white by incorporating dark grey areas into it. The darker areas indicate where natural shadow should fall for the garment and definately will darken the texture in those places. If you feel the desire to adjust it, export like as the other texture and again save as DXT5.
If you would like your swatches to possess your initial onto it and/or show a genuine preview of one's texture, you'll be able to create them yourself. In your favorite image editing program, develop a file that is certainly 32x32 pixels big. Open your colored texture and crop a space out that you would like to show in your swatch. Now paste it to your 32x32 px image and adjust the size to install into the 32px space accordingly. Now you are able to add your initials on the top or do whatever else you wish. If you re finished, save as DDS DXT1. Repeat to obtain swatches for the recolors.
Step 4. Creating recolor packages
Open your mesh package with Color Magic. To achieve that, check manual upon opening Color Magic and look at for your package. ensure that the package just isn't opened in s4pe with the same time because makes ColorMagic crash. Click next. Now clone normally the one swatch just click into it, there should simply be one there. Click next again.
Now you'll be able to edit the name from the recolor ColorMagic will again add your creator name to your package, so delete one from it, put in a swatch color, encourage the custom swatch and edit flags see image 3 and 4.
Make sure you adjust the colour to that of the recolor once you re editing the flags. The other properties are simply color palettes, they indicate what colors will satisfy your item additionally, on what occasion that item needs to be worn along with what category filters it'll appear. For example, in the event you were to chosse pastel, the recolor could be treated for being of pastel color and randomized sims/townies get clothes which are mixed and matched according to this information. If your item is bright red, though the palette indicates pastel, the action might mix it which has a pale green - so should you choose absolutely wrong ones or disregard the property editing completely, random sims will in all probability look weirdly dressed ;
After you ve finished, click Finish and beneficial package - it's best to use the proposed name, because this matches the name of your respective recolor and avoids confusion at a later date.
Rinse and repeat Step 4 for every one of our recolors.
Open each recolor, one after the other, with s4pe and import your edited textures. For the base texture as well as the shadow map when you made edits for it, right-click the attached texture and select Import From DDS.
For the 32px color swatch plus the normalmap, choose load dds.
Note: The normalmap can basically found inside on the original mesh package! Replace it there.
Save your package by hitting File - save.
Next, open the initial mesh package with s4pe. First, let s familiarize ourseves using the texture names and representation inside CASP. This is important for that manual linking of resources we re going to complete. Look at image 5 - I have highlighted the matching resources in addition to their entries within the TGI list.
Note the normalmap is now not associated together with the casp, we re about to fix that at a later date, once we re not by using their casp anyway, because there's no custom swatch associated as well as the flags will not be edited either. So for the present time, delete the casp along with the shadowmap, the main base texture as well as the specular if present and replace all of them with our recolor we created with ColorMagic.
In plain english, delete all colored textures along with the casp shown in image 5 except for your normalmap colored yellow inside image - we still need that certain. Click save to commit deletion. You ought to be left with one IMG tag file the normalmap, one UNKN tag some data file, presumably and every one of the GEOMs meshes.
Now we re likely to import each one of our recolors.
and choose every one of the recolor packages be sure to don t import the first mesh package again. See image 6 within the import settings, they re standard though, so nothing should need to become changed. Click no about the prompt for auto-save.
Since each one has the additional shadow map also it will probably be the same for all those recolors, delete basically one shadow map. It is employed to sort by Type to seek out them more readily. They have the kind of 0x3453CF95. Use the dds preview on the right for making sure you only delete the shadow maps rather than your colored textures! Make sure there may be one shadow map left. Now let s delete the duplicate speculars at the same time, in the end re advertising online: They have what kind 0xBA856C78 and show no preview in any respect. Leave one there. If you don t have specular by any means, this might mean that you checked no specular option inside CAS/Mesh Tool. In that case- don t bother about it. Save the file again to commit deletion.
Now we have to let all casparts point to your normalmap and specular we now have left. Here s how to try and do that - let s start using the shadow map:
First, copy the reskey from the shadow map right click for the shadow map and select Copy ResourceKey.
Now highlight the casp just left-click onto it once striking the Grid button on the bottom of s4pe.
The last entry is termed TGI List. Click about the grey downward arrow in front in the entry to open up the contents. Now, look for that entry ShadowKey that may be not from the TGI List section that you only expanded, just some entries above that. Check what number it has ought to be 0x after which a number or letter and number combination behind that.
Now look due to this exact number inside TGI List. You should start to see the number in brackets as well as the words TGI List. Now replace the resource number that long number with two dashes together. Just highlight the row and paste the reskey through the shadow map you copied earlier into search engine optimization gainesville. Now click commit.
In image 7, you may see the pasted code I highlighted the shadow map resource in green for you to see that I copied the resource number from that point.
Paste this shadow map resource key for the TGI lists of each one of your casp s. Don t be surprised if you stumble on a single casp that already contains the correct resource key - that s the casp the look was originally linked with.
Now repeat precisely the same steps, only while using specular resource key. In the casp, the specular is referred to as SpecularMapKey. Remember, the specular has what kind 0xBA856C78, without preview picture, which means you should be capable of find it easily. Start by copying the specular resource key and go to paste it in the specularMapKey fields on the TGI list within the casp. Again, repeat for all those casp s.
This step is a little different than replacing the resource keys like we did with all the specular and shadow map. The normalmap resource key isn t yet mentioned inside the casp by any means, and we all need to feature it as a brand new resource and after that link with it. To accomplish that, we first copy the reskey from the normalmap. The normalmap incorporates a grey preview picture and would be the only IMG tag using the group number 0x80000000.
Now, go through the grid button within the first casp again. Go on the TGI list, highlight it and select the small button with 3 dots for the right. This opens a different window. Click on Add, that point on Paste RK, then click save. See image 8 for any visual guide.
You now added the resource key towards the TGI list. If the new resource isn t showing instantly, click commit and open the casp again utilizing the grid button.
We now need that index number in brackets that has been created for our new resource. In my case, it really is 16.
New resources always get added for the bottom from the TGI and thus get yourself a new, higer index. You may double-look into the instance number and compare it on the normalmap resource to create sure there is the right one.
Now we paste that index number to the normalmap key field. It is located directly over the specular field. Just write 0x16 or whatever index number you had in to the normalmap key field replace the phone number 0x00. Alternatively, you are able to add the resource key coming from a dropdown menu by clicking for the light grey arrow for the right with the normalmap key field. See image 9 for details.
Save your package one final time and so you re done! Give it an experiment drive in-game and get your new creation!
Looks like they ve finally released it requirements. Or they ve been out for a little while and I we had not noticed.
REQUIRED: Internet connection important for product activation.
OS: Windows XP SP3, Windows Vista SP2, Windows 7 SP1, Windows 8, or Windows 8.1
PROCESSOR: 1.8 GHz Intel Core 2 Duo, AMD Athlon 64 Dual-Core 4000 or equivalent For computers using built-in graphics chipsets, the action requires 2.0 GHz Intel Core 2 Duo, 2.0 GHz AMD Turion 64 X2 TL-62 or equivalent MEMORY: At least 2 GB RAM
VIDEO CARD: 128 MB of Video RAM and support for Pixel Shader 3.0. Supported Video Cards: NVIDIA GeForce 6600 or better, ATI Radeon X1300 or better, Intel GMA X4500 or better
SOUND CARD: DirectX 9.0c Compatible
DIRECTX: DirectX 9.0c compatible
Because you re a separate The Sims 2 player, we re making The Sims 2 Ultimate Collection available no cost to download on your Origin library. To add the overall game, just adopt these measures:
Start by downloading and installing Origin. If you have already got Origin it is possible to skip to 3.
Launch Origin and log to your Origin Account.
From the Games tab inside the Origin menu, select Redeem Product Code and go into the code
If you re already an Origin member, you also can redeem your code online. Just go to the Origin code redemption page and log in in your Origin Account. Then enter I-LOVE-THE-SIMS from the Product Code field.
Log into Origin and download and play the sport any time you would like.
Thanks for being a fanatical The Sims fan, and get your copy of The Sims 2 Ultimate Collection.
This code will accessible for redemption until July 31st, 2014 at 10AM PDT.
I encountered most of these errors with Sims 2 on Windows 8.1. Here are the ways I fixed them. If someone gives me the naming of a good file sharing site, I can upload my graphics rules file so that you don t have to generate the changes yourself, you'll be able to just plop mine in.
3/PC/yes-After Island patch, my game continues to be incredibly erratic. Most in the time it doesn t load, and after that if it does, items won t appear my Monte Vista save had my character in their official custom outfit, however the wood oven that included that expansion didn t appear. I ve uninstalled and reinstalled everything more often than not, and I don t want to accomplish that again because I just moved and will t find all of my confirmation numbers. Any way I can understand this thing playing again right?
You can accomplish this General Game Problem tutorial by MTS. Follow each step, so as, this also guide should make it easier to figure out what is being conducted.
FYI, for future reference there s an easy method to reset your game to factory settings without checking ordeal of reinstalling the slide. Crinrict explains how to perform that here.
What is the most effective, and easiest, how does someone download mods for Sims 2 from?
If you might be new to downloading custom content I would recommend modthesims to commence with due to their comprehensive installation instructions along with the detailed feedback offered by users. Registration becomes necessary.
I have sims 3, experience PC and have absolutely mods CC but have never had this challenge up until tonight. For some reason a majority with the thought bubble images will not appear, sims are often invisible, and am struggle to interact romantically which has a Sim I invited to check out from France. Has my save been corrupted? D: I feel like I just keep having problem after trouble with this save.
Because you could have cc please go to our FAQ page and keep to the advice shown in Q24: I have custom content and/or mods and I am running into XYZ condition in game.
My PC s disc broke and i also don t discover how now it s working. Long story short: i discovered my sims 3 s files which i thought were lost however had no game installed. I re-installed every game however, if i try to open up them it says sims 3 launcher eradicated. I m certain that my game is updated towards the newest patch i really don t know that to try and do first problem. The second dilemma is: how to re-insert the package files, sims3 files and old saves i had before?
Regarding not your your first question, just replace the newly generated Sims 3 folder together with your back-up Sims 3 folder. More information regarding making and restoring back-ups may be found here.
kay so im running the sims 3 on windows 7 patched approximately 1.67 with hella cc and im wanting to marry some sims but after every interaction romantic you aren't one sim has got the became just friends to sim memory and that i cant progress their relationship we tried breaking them up and starting their relationship from your ground up and resetting the many sims i wanna marry however it still happens along with the sims who experience this are brothers however the other sims inside the house dont get it
Please see our FAQ page, Question 24: I have custom content and/or mods and I am running into XYZ overuse injury in game.
Sims 3 PC. I use CC on my small sims, when I aged up my mermaid, her hair would have been a previously a bit of CC through paintstroke, her locks are a default. I figured it was obviously a problem with all the CC, when i went in and changer her hair into a default I still had this matter, and I can sound to look for a way to edit it while shes still a mermaid. Thank you!
Apparently your hair of Mersims has to become hair that may be worn naked. There is an interesting discussion plus some good advice offered in
Your Sims related questions answered.
NOTE: We usually are not affiliated with EA games. Just some friendly, experienced sims fans trying to help their fellow simmies.