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Tullamods is currently recruiting! Do you enjoy my addons? Do you might have Lua/other programming experience and wish to work on my stuff? If so, then send me a PM!
Reuse the maximum amount of standard blizzard action button code as you can.
10 action bars, pet, class, menu, and bag bars. Each one has customizable settings for padding, spacing, columns, scale, and opacity.
A movable experience/reputation bar.
Customizable paging. You can switch pages on: action bar pages, modifier keys, forms, and targeting.
Customizable show states. You can educate bar this agreement macro options to demonstrate, as well as what opacity.
Fading bars. You can set your bars to fade out to some certain opacity when they are not moused over.
To understand the current number of slash commands, type/dom? or/dominos?
To start the options menu, either enter into interface options, or type/dom
To move bars around, either go into your choices menu and press the Enter Config Mode button, or type/dom lock
To bind keys, enter binding mode via/kb or/keybound, or press the Enter Binding Mode button in your options menu.
I have considerably less time to code now than I did previously. Dominos will likely be easier to keep.
I desired to see how much I could do and compatibility using the standard action button code.
Im not entirely happy with all the direction I took with Bongos3. I added features that I will not see myself using personally, and therefore feel that those features will likely be neglected and bug ridden.
Prevent the micro menu bar from disappearing when you opened the map fullscreen when it's in combat.
Fixed a typo I somehow missed.
Workaround to attempt to ensure the encounter bar works in combat.
Added a fix for cooldown pulses listed on bars which are completely transparent.
Encounter bar workaround.
Added DominosActionSets. This is really a module attaches action button placements in your Dominos profile. So after you switch profiles, your action buttons may also switch. DominosActionSets is disabled automatically, therefore you need to enable on the addons menu.
Refactored design code for menu buttons.
Fix padding difficulties with frame layouts.
Moved Masque support into a unique module.
Resolved errors when opening the menus from the encounter and roll bars.
Resolved vehicle button display issues hopefully!
Added support for cancelling flights.
Added missing dungeon finder button.
Bugfix for the error that will occur when an actionbar had less buttons than normal.
Reorganized folder layout. Make sure which you delete all Dominos folders before installing the addon, and restart the sport.
Adjusted the configuration mode appearance and feel.
Added the opportunity to nudge bars: In configuration mode, hover on the bars and press an arrow key
Fixed UNKNOWNSTATE display for many stance bars.
Added new option, /dom configstatus: Shows if DominosConfig is enabled or otherwise not.
Implemented a workaround to disguise cooldown spirals on transparent action bars.
Removed Berserker stance settings, mainly because it no longer exists.
Fixed some issues allowing the menu bar not to ever show up properly during pet battles/vehicles.
Fixed a worry when tracking a trustworthiness of a friendly faction, and already at max level hopefully
Resolved an issue inducing the Dominos override/vehicle bar never to display any icons without a doubt encounters ex, Noodle Time, NazJar Battlemaiden. Thanks to mlangen Wetxius for insight and testing.
Added a fix with the faction reputation error.
Setting opacity together with the mousewheel now properly runs on the bars base opacity thanks ckaotik.
Implemented hopeful fixes to settle override bar issues.
Fixed combat lockdown errors designed by 5.4.7.
Reworked code used to cover up Blizzard frames and reuse the MultiActionBarButtons, hopefully finally preventing the addon blocked errors.
Fixed a regression that was creating the help button never to display again.
Resolved taint errors linked to the Blizzard store button.
Added back the support button.
Added a fresh option to disable Blizzard artwork around the extra action button which is available from its right click menu.
Adjusted override bar controller to make use of the new shapeshift macro conditional. This should hopefully resolve problems with fights designed to use the temp shapeshift bar.
Simplified surrogate binding code and limited it to merely custom buttons ex, DominosActionButtonXX
Lowered surrogate button binding priority.
Updated the TOC for 5.3.0. You can still use Dominos 5.3.0 with WoW 5.2, but youll have to check the Enable Out of Date AddOns checkbox inside the addons menu within the character select screen.
The Encounter Bar PlayerPowerBarAlt should now appear when while using the Blizzard Override/Vehicle UI.
The class/stance bar may be rewritten. It now reuses the conventional stance buttons and bindings and should no more produce an error in the event you happen to level up and gain a whole new stance/form whilst in combat.
The extra bar continues to be rewritten to now display and use the common bindings for that bar.
Added shadow meld paging support for Night Elf characters.
Adjusted hide blizzard code to hopefully reduce tainting issues.
Implemented full Cast on Key Down support.
Added DominosEncounter: A new module for going around the PlayerPowerBarAlt that occurs in some encounters. Thanks to Goranaws for your original version.
Resolved issues using the display on the menu bar if your world map is shown and hidden.
Resolved difficulties with empty action buttons sometimes being shown.
Added more debug information towards the/dom statedump command.
Fixed an error that's caused by trying to read main action bar page information in combat.
Added a brand new hack: If you enter a car or something the best places to get a brand new action bar, but are not, tap any modifier key. Your bar should hopefully switch:
Fixed show states being broken.
Reworked the way the override bar works somewhat again. Should hopefully handle the state of a car without a car or truck ui.
Resolved problem with buttons damaged after the override ui is hidden.
Added new global option: Use Blizzard Override UI. When enabled, shows the Blizzard Override UI interface.
Added new advanced bar options: Show with Override UI, Show with Pet Battle UI. These control what bars will appear when the override ui/pet battle ui are shown.
Reworked override ui code to raised handle instances when action bars should change, nevertheless the UI won't.
Renamed Possess Bar choice to Override Bar.
Accidentally reverted the paging conditional for Shadow Dance; it's now been resolved.
Fixed up Tree of Life bar switching.
Added the roll bar back I have not tested it, though
Renamed the Shadow Dance slider to Shadow Dance/Vanish to reflect which it controls paging for both abilities.
Shadow dance does exists, its vanish that I cant detect separately anymore:P
Warlock metamorphosis should be effective again.
Made Dominos hide itself once the pet battle interface is shown.
Made Dominos hide itself if the vehicle interface is shown. Dropped the Dominos vehicle bar. NEEDS TESTING WITH A VARIETY OF VEHICLES.
Updated the possess bar make use of the new possessbar macro conditional.
Updated the other action bar make use of the new extractionbar macro conditional.
Fixed divide by zero issue for the XP bar.
Re-registered the wedding UPDATEEXTRAACTIONBAR around the Blizzard actionbar controller so that any additional action bar will arrive again.
Made the addon not explode when loading it within the beta Thanks, Laotseu, hasteur, Simon
Added initial support for Monk stances.
Fixed an issue while using extra action bar frame disturbing clicking objects nearby the bottom center on the screen.
Adjusted the excess action bar to operate more like a standard bar. Using RothUIs events for showing/hiding it.
Adjusted action bar code to operate with 4.3 action button event registration changes.
Forced ExtraActionButton1 to become shown. Hoping thatll ensure it is stay shown.
Fixed upgrade issues/w Bear form, I hope:P
Goranaws: Added support for Masque, dropped legacy ButtonFacade support.
Tuller: Added support with the 4.3 extra action bar NEEDS TESTING!
Tuller: Added some upgrade code to deliver a default bear form bar if someone was missing.
Profile switching bugfixes associated with the menu bar code changes.
Switched how I store state information internally never to be directly based from macro states, in order that I can are the reason for things like users with/without Tree Form.
Removed Quick Move key option, since Blizzard added it towards the Action Bars area of their interface options menu.
Added some code to generate flyouts work nicer in 4.0.6
Made it possible to tug actions off/for the totem bar yet again.
Rewrote the hide blizzard function to work more like the Bartender one. You can now yet again control bag/quest log placement by checking any additional blizzard action bars.
Made the totem bars act a tad bit more like the common Blizzard one: Right click a totem or call spell to make up a set of totems/calls out there. Left click to change. You may also mouse-wheel a trip button to interchange pages.
Made the xp/rep bar text a little more customizable, when you are lua handy
Added some tweaks to binding updates to scale back CPU usage. This may or might not exactly break stuff:
Fixed Rogue Shadowdance detection. Added detection for Vanish.
Brought the animation system for fading back, hopefully without worrying about missing hotkeys now:P
Turns out, the animation system does wacky items to hotkeys:P
Switched to presenting the animation system for auto fading stuff.
Fixed some issues causing Dominos not to work together with the Chinese client.
Fixed some 3.3.5 related issues
Added a whole new option, Docked bars inherit opacity. When enabled, every time a bar is stuck to a new bar, that bar starts to mimic the parents or guardians opacity level. If the parent bar is surely a mouseover bar, then a mouseover range is extended to include the modern bar
Added the opportunity to specify an opacity, as an alternative to simply just telling a bar to exhibit or hide, towards the showstate dialog. For example, setting a bars showstate to combat100;show will force a bar to possess 100% opacity regardless of if the bar has mouseover fading enabled in combat, and otherwise just show the bar using its normal opacity setting.
Fixed a bug inducing the experience bar texture to tile as opposed to stretch.
The totem bar should now develop characters even though he or she has yet to learn a phone call spell.
Added missing libraries again.
Added two new options towards the totem bars: Show Recall and Show Totems.
Added 3.3/3.2 compatibility
Updated LibKeyBound, giving Dominos support for about 31 mouse buttons.
Modified the menu bar creation code to repair some complications with patch 3.3
Adjusted the defaults for the modern layout ordering options to prevent issues.
Implemented advanced layout ordering options, per gpsgurus patch
Made the totem bar not disable itself when logging on the non Shaman character.
Added a whole new addon, DominosTotems Provides three totem bars for shamans.
Fixed the none targeting option.
Updated licensing information.
Added a shadowdance bar for rogues. 3.1 only
Added some code to hopefully have the VehicleSeatIndicator stay completely on-screen.
Updated for 3.1 compatibility
This should fix auto fading damaged, along with all the tainting issue together with the quest log tracker item buttons
Fixed the bug causing your bars not to ever load properly much more a form/stance/whatever.
Added a theoretical ie, still may not work fix with the possess/vehicle bar issues consumers are having
Rewrote the bindings system to learn more nicely using the stock blizzard bindings.
Updated french translation.
Removed pet option for that possess bar because it no longer works.
I hear priests have class bar for shadow form now.
Added tooltips for the databroker plugin. It now works exactly just like the minimap button
Added a help dialog a lot more configuration mode, in addition to a button to exit config mode
Added an solution to lock action buttons towards the dominos side of interface option. Note: this program WILL cause tainting issues when first set, that could clear up on next login/you reloading your interface
Fixed a bug with buff/debuff highlighting, and my inability to count parameters:
Changed the behavior from the talent button: It will now often be displayed, and may now blink on login when you have free talent points to pay.
Added an exceptionally basic vehicle bar UI. Its hacky, and requirements a good bit of testing.
Removed the Lock Action Button Positions option. The one about the action bars portion on the blizzard side of interface options really should be used in its place.
Added a databroker launcher. Left click to open the options menu, right click to toggle locking bars, and alt right click to toggle binding mode
Added a/dom numbuttons count command: Resets your actionbar layout, creating as much bars as you possibly can with count buttons.
Fixed options menu code for the revolutionary Wrath build. This will probably not work towards the PTR.
Fixed state code to work together with the latest Wrath build.
Profiles now default to a single per class, rather than a single global profile.
Formatted number values within the experience bar using commas ex, 1, 000, 000
Turns out your casting bar didn't work in 1.4.0, so I fixed that.
Adjusted the possess bar to get a priority over everything with the exception of modifier paging.
Fixed an error inside the right click menu on the experience bar.
Added in Chinese localization thanks xuxianhe to DominosXP. All localization files were moved into a localization directory. This change will need a restart of wow.
Added in the experience/reputation bar, DominosXP. Its simply the same as the Bongos one, except it wouldn't be made vertical, but has shared media support.
Updated LibKeybound. This may need you to restart wow.
Fixed a hotkey display bug.
Removed some debug prints.
Fixed a bug where Tuller was sleepy and forgot to update the possess bar code together with the right click selfcast fixes.
Fixed a problem with right click self cast you should definitely paged with a bar with paging enabled.
The interface options menu can hide when entering binding mode.
Made the buff highlighting code more generic. Itll focus on any standard action button that is certainly loaded after it.
1x :27: make an effort to call method InCombatLockdown a nil value :27: in function Layout :11: in function New :21: in function Load :117: in function Load :53: in function :51 tail call:? C:? string safecall Dispatcher1:9: in function string safecall Dispatcher1:5 tail :558: in function :651: in function :636 C: in function LoadAddOn :343: in function UIParentLoadAddOn :422: in function TimeManagerLoadUI :923: in function :825 Locals: nil
The cataclysm broke the as well as the pandas can't fix it!
Can you point me within the direction of the best way to move the important thing bind text on each bar? I found tips on how to turn it on but it really shows about each key as an alternative to on it. Thanks!
Its a Masque setting inside lua file from the skin you have you can alter the position only there.
Dominos doesnt contain any code for keybinding text placement. So any modification youd make to go the text with a Blizzzard action button should help Dominos also.
Can you point me inside the direction of the best way to move the main element bind text on each bar? I found how you can turn it on nevertheless it shows about each key as an alternative to on it. Thanks!
Basically I created a brand new sub-module in Dominos not much of a separate addon called ButtonThemer. Buttons register achievable. Previously each button class in Dominos were built with a Skin method that will call Dominos:Masque to register/w Masque whether it was available.
Yes, that change broke the InlineAura support. Im also still using InlineAura whilst the spellIDs to the classes that we play partly updated. It registers with DominosActionButton and hooks into like this:, Skin, ForceUpdateHook
Since im not much of a Lua programmer, my question for you is, would the usage of ButtonThemer seem like?
UPDATE: Disabling the addonSupport for Dominos in InlineAura revives the Auradisplay around the Buttons.
I dont understand. Im using Masque and also the skin settings remain not being applied correctly after the UI reload. Should I delete all Dominos folders, settings in WTF, and redo everything?
No, but Im not sure the cause from the issue is quite yet.
I dont understand. Im using Masque and also the skin settings remain not being applied correctly after having a UI reload. Should I delete all Dominos folders, settings in WTF, and redo everything?
I ever done it, however it seemed an excessive amount a hassle to create my custom stuff once again, from the midst from the 6.0/WoD stress, and InlineAura worked fine until just now:P
Before I dig into that code and doubtless spent some hours tinkering around, could you think of an simple switch to IA to allow it to be skin Dominos buttons again?
Could you clarify that? Is there a separate addon?
Im not using Masque, but I think this alteration also broke InlineAura support.
Basically I created a fresh sub-module in Dominos not just a separate addon called ButtonThemer. Buttons register your. Previously each button class in Dominos a Skin method that will call Dominos:Masque to register/w Masque when it was available.
Also, have you ever tried AdiButtonAuras? Its the replace InlineAura.
Moved Masque support into its module.
Could you clarify that? Is there a separate addon?
Im not using Masque, but I think this transformation also broke InlineAura support.
Hi there I just installed Dominos which can be great furthermore but when I enter a car I cannot see any on the vehicle action bars. Basically my UI stays exactly the same in principle as if I never entered the auto! I know there must be a solution about but I cant realize its. Can you aid me?
The first bar shoud show the spells of an automobile, might be changed with/dom and about the right side there's a dropdown menu called override bar where you are able to select the bar.
If this dosent work try/dom and around the bottom there is an alternative called Use Blizzard Override Action Bar!
Hit the Dominos wiki link for the download page. That should explain everything.
Ahhhh, the vagueries on the aging mind. What was I saying?
Hi there I just installed Dominos and that is great furthermore but when I enter a car or truck I cannot see any on the vehicle action bars. Basically my UI stays exactly the identical to if I never entered the car! I know there must be a solution about but I cant realize its. Can you assist me?
3x :133: bad argument 1 to wipe table expected, got nil C: in function wipe :133: in function UpdateOverrideBarButtons :252: in function FixButtonPositions :244: in function LayoutPetBattle :181: in function Layout :68: in function :66 Locals: self DominosFramemenu 0 userdata isPetBattleUIShown true header unnamed buttons table overideButtons table sets table id menu activeButtons table MICROBUTTONS table 1 CharacterMicroButton 2 SpellbookMicroButton 3 TalentMicroButton 4 AchievementMicroButton 5 QuestLogMicroButton 6 GuildMicroButton 7 LFDMicroButton 8 EJMicroButton 9 CollectionsMicroButton 10 StoreMicroButton 11 HelpMicroButton 12 MainMenuMicroButton
Due for the significant time I purchase developing addons, and also, since Ive been asked before, I have a very paypal account setup for donations. All money will likely be spent for the following:
That list isn't going to include implementing features you only pay me to. Do not feel obligated in any respect to donate for me. I enjoy what I do and have absolutely no intends to stop if I will not receive obviously any good dime with this.
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FEATURE UPDATED! Scenarios Check out our new guide pages with more information about the newest Mists of Pandaria scenarios!
The hotfix to greatly raise the spawn rates of quest objectives to the following Winter Veil quests should now Rygarius 3 hours ago in General Discussion : Increase unusual gift spawn So, heres one thing. Through various studies conducted both you will come to Blizzard and also other companies/groups, Lore 3 hours ago in Arenas : ban wave today Weve recently taken action against many World of Warcraft accounts which are found being using third- Lore 4 hours ago in General Discussion : Recent Actions Against Botti
During our maintenance period earlier today, we deployed a hotfix that will customize the way players receive credit f Kaivax one day ago in General Discussion : Guild Challenge System Chang Well be pressing pause around the World of Warcraft: Legion alpha test beginning Monday, December 21, and can bring t Kaivax a day ago in Legion Alpha Bug Report : Legion Alpha Going on Holida Weve hotfixed the action to update how Shipyards work and make up a few standard of living improvements. General Rare Na Kaivax 12/1/2015 in General Discussion : Shipyard Changes Ahoy Dec.
From what I know/as well as the developers have said, there is going to be lots of options available that should help ma Nethaera 11/9/2015 in General Discussion : Class Fantasy vs Spec Unique Weve updated the description of Flanking Strike within the preview: /wow/en/blog/19911277 Flanking Zarhym 11/9/2015 in Hunter : Why not call Flanking Strike My goal here's to compile everything weve announced or revealed about Legion into one post in your case. Starting with Kaivax 11/9/2015 in General Discussion : Legion Information - - A Comp
A reminder in your case: the BlizzCon discussion is very picking up over inside official forums on Kaivax 11/4/2015 in General Discussion : 1 days until blizcon Update- 10/27- Thanks for all of your current submissions. Were dealing with them all, sorting, and receiving these ready Nethaera 10/20/2015 in General Discussion : WoW Panel Q A: Your Question Confirming in your case here that yes, the newest mount is going to be on a Personal loot roll. This is the case for everyone loot Kaivax 10/15/2015 in General Discussion : Infinite DRAKE!!!!!!
ForteXorcist is often a Powerful AddOn Everybody! It provides you with many different useful tools for making playing your character easier plus much more fun.
Self Raid messages, Warning Sounds and much more
Type/fx or/fw to show your choices interface.
the addons original home, isn't more. Thats why Ive decided for making wowinterface and curse its new official homes. I will write a fresh features overview here when I get time. Im sorry to the current absence of documentation. You really should be able to get a long information from the choices interface as well as tooltips in-game, but should you have any queries, just ask.
You can invariably see a sneak peek in the upcoming changes within the change log.
Hugs from Cute Warlock Xussie Hot DeathKnight Xusseh!
v2.00 operate in progress, changes may be split into smaller versions though
Custom Actions messages, sounds, splash, plus more trigger-able by Events like specific spell use, procc, removal, expire in x seconds, ready cooldowns, and even more. Edited similarly to custom filters.
Summoning module redone.
Talent Spy module redone.
First version clone-able Cooldown Timer!
More spell cooldowns added to your class modules. You are now able to also see Rune cooldowns for the spell timer.
Greatly changed the role in the Casting module. It can manage all cooldown-, casting- and buff/debuff-related events. This also ensures that it is currently required for their Spell Timer and Cooldown Timer.
Greatly changed what sort of Spell Timer works the actual way it uses the combat log. This includes detection of the aoe spells without having to go to whichever buffs/debuffs on units.
Options make it possible for ALL target debuffs, self buffs/debuffs and cooldowns are enabled in the Spell Timer.
Spell Timer: Split Powerup Buffs and Raid Debuff into subcategories, that enables for enabling and coloring those individually.
Spell Timer: Added level 90 spells for all those classes.
Spell Timer: Fixed the durations of spells which get affected by Glyphs.
Cooldown Timer: Fixed the display of spells with multiple charges.
Spell Timer: Corrected many problems for everyone classes. This includes spell durations with Pandemic for Warlocks.
Rogue: Updated class module.
Warrior: Updated class module.
Rogue: Updated class module. Im still working on adding MoP spells.
Spell Timer: Fixed bug linked to spells that have a self buff Р±nd a target debuff. I will investigate this concern further with the next update.
Paladin: Updated class module.
Druid: Updated class module.
Hunter: Updated class module.
Shaman: Updated class module.
Warlock: Updated class module.
General: Some fixes on the Options panel. You is now able to scroll the many way down again. Option tooltips are loaded differently, to ensure you must not get a script ran too much time error.
Mage: Updated class module.
Priest: Updated class module.
Warlock: Updated class module.
Death Knight: Updated class module. Spells should be more correct and handle.
Warlock: Updated class module. Spells should certainly more correct and take care of.
General: Works with Patch 5.0Mists of Pandaria.
General: There remain lots of spells that have to be re-added, but at the least it shouldnt give any lua errors. I will try and go through all classes inside the coming weeks.
General: The substitute for enable the display of registered spells to spell type groups is gone to live in Advanced Options Options Behavior List spells on mouse-over, simply because this now also applies to your Cooldown Timer.
General: Added some internal/hidden cooldowns.
Spell Timer: Fixed bug in de update of some Cooldowns about the Spell Timer, like Death Knights Runes changing into Death Runes.
Cooldown Timer: Internal/hidden cooldowns are now included in their own cooldown group, outside of Powerups.
Cooldown Timer: You can see what spells are hard-coded to your cooldown groups too Advanced Options Spell Timer List spells on mouse-over.
General: Hiding the tooltips within the Spell Timer works again.
General: Removed old/dummy class modules in the addon package. You can safely delete all the course modules ForteDeathKnight, ForteDruid, ForteHunter, ForteMage, FortePaladin, FortePriest, ForteRogue, ForteShaman, ForteVehicle, ForteWarlock and ForteWarrior. Make sure you keep and let the ForteClass module.
General: Many spell ids across all modules happen to be corrected or removed.
Spell Timer: You could see what spells belong for the spell type groups by mousing over their options. For real now! ; This is not enabled automagically, and that means you have to venture to Advanced Options Spell Timer List spells on mouse-over to exchange it on.
Cooldown Timer: changed hidden cooldown of Lightweave to 65 seconds from 45.
Spell Timer: Spells are actually added towards the class modules diversely, that permits for additional flexibility. While this is super nice, I cant guarantee that everything still works mainly because it should, since I cant test lots myself.
Spell Timer: Fixed many small bugs and features. all spells can show their damage/healing ticks around the bars, besides damage-over-time spells.
Spell Timer: You may now see Weapon enchants about the Spell Timer too.
Spell Timer: You are able to see what spells belong towards the spell type groups by mousing over their options.
Spell Timer: Changed the spell types using their technical properties thus to their practical use crowd control type. I will further expand this from the next versions.
Spell Timer: Mousing over Spell Timer icons can also show the true tooltip to the debuff or spell.
Cooldown Timer: Ranged weapon enchants are shown too.
General: Mousing over the default button will display the default inside the option itself, instead of inside tooltip.
General: Added a fix allowing % signs in Party/Raid messages, without giving errors. Before this fix only properly formatted text, like %% or %s was possible. This should at the very least fix the Recklessness message bug.
General: The colour black 0.00 0.00 0.00 will also work correctly on 64-bit clients.
IMPORTANT: All Class modules are actually part on the ForteClass Module. This will avoid problems on account of class modules not being enabled. This is not going to impact the in-game performance. THE OLD CLASS MODULE FILES WILL REMAIN IN THE PACKAGE AS EMPTY DUMMIES FOR THE NEXT COUPLE OF UPDATES, TO AVOID MANUAL UPDATE PROBLEMS.
Spell Timer: Fixed bug in channel timer updates. The duration could be wrong should you refreshed a channelled spell. When you get interrupted, the length of channels remains to be more accurate than within the default WoW interface.
Spell Timer: Fixed bug with timers with no real duration not being removed properly. Raid debuffs were not afflicted with this bug.
Warrior: Added several announcement messages to your Warrior class module. Thanks to KrazyKrl!
General: Added several spells to several modules. This really should be most in the requested spells on the last five months which are possible with the moment.
General: yell is currently also a valid output channel with the Party/Raid messages.
General: I removed some compatibility fixes. Now you can not use the global frame names FXTimer, FXCooldown and FXSplash. Instead, just utilize the names FXTimer1, FXCooldown1 and FXSplash1.
General: If you've got problems with all the font of your choices interface within your language, it is possible to use the command/fx resetfont to line it with a safe default.
Added some spells towards the timer modules, but I will add more inside next update.
Druid: Fixed the default message strings for Innervate and Rebirth from the Druid module.
General: Added many small requested updates to spells! Feel free to inform me if I skipped anything.
Cooldown Timer: Attempted to mend the spell grouping mostly created for Death Knights. Let me know if the causes any unwanted behaviour, since it certainly
General: All modules should use Patch 4.2. Dont install this update before 4.2 is live as part of your region!
General: A few others small core and module fixes/updates.
Note: If DOTS keep turning red and falling off using this type of version on 4.2, pull the plug on Advanced Options Spell Timer Improve: Use dot ticks. I noticed for the PTR that damage ticks are not always properly showing up inside combat log, but this might be fine on Live servers.
Spell Timer: fixed the Ghoul timer. It should again turn up as a Pet bar, without you the need to create a custom filter for doing this.
Spell Timer: Added a precise Army with the Dead timer.
Casting: Added a number of new Druid party/raid messages. Thanks to Joseph Toth.
Casting: Fixed bug from the cast whisper messages. They should now arrive again.
General: Frame positions now update whenever you change UI scale. You no longer must reload or change methods of them to acquire back within the right place. The Splash frame should now update its position properly too.
Spell Timer: Added Archangel, Dark Archangel and Evangelism powerup buff for Priests.
Spell Timer: Fixed Demoralizing Shout duration when glyphed for Warriors.
Spell Timer: Fixed bug in bar spacing when fading out. Would basically be noticeable when you've got a really high bar spacing and name tags/labels enabled though.
Cooldown Timer: Cooldowns which can be about to expire should not increase on the global cooldown time.
Changed a bit in the config initialisation so individuals with a damaged config no longer should type/fx usebackup for FX to load properly. This is that's doubtful needed anymore, since the majority people will have done this anyway, however, you never know!
If you have still got problems after updating, type/fx usebackup and everything should work again.
General: Fixed error in LUI version detection when an adult LUI module was adopted.
General: Updated the conventional time format as a way to display hours h too.
General: Properly disabled all Talent Spy related code within the Core, which means you will will no longer give lua errors if you enter a celebration or raid.
Spell Timer: Fixed localization error for non-English clients.
When you manage v1.975, FX can keep a backup within your current settings and convert them due to this new version. This means that you may revert back to some previous version, but when you do, your settings will even revert back!
Options Interface: Cross-profile and Cross-clone linkable options. For information about how this works exactly, see this FAQ. You currently cant link the frame properties Lock, scale, alpha and position yet your options located inside option panel headers.
Options Interface: You could see what option is not relevant on your current configuration. Note: The All spell types inside the Spell and Cooldown timers will still be permanently disabled; everything else could be enabled as intended by deciding on a fitting configuration.
Options Interface: The defaults icons can also be disabled in the event the option happens to be set to its default. Defaults have become visible inside the tooltip once you mouse over an energetic default button. I will probably change this from the future so mousing over is bound to show the defaults filled in their proper places, as opposed to showing them listed within the tooltip.
Options Interface: You will undoubtedly switch profile/clone in case you deleted the currently selected one.
Options Interface: Manually expanded/collapsed category states get saved. You may now also expand/collapse an entirely options frame by clicking its header.
General: The General Module Appearance settings will work for many Clones too.
General: You can now affect the font flags too.
General: Fixed addon communication for patch 4.1.0.
Spell Timer: Fixed bug that might cause color filters not to ever apply if you made them. This same bug would also generate errors each time a color filter was removed.
Spell Timer: Fixed cooldown updates in the event the Spell Timer and Cooldown Timer were both loaded.
Spell Timer: Fixed resists not being detected in patch 4.1.0.
Spell Timer: Cast time should update properly again.
Spell Timer: Tick damage indication utilizing the bar spark. I will extend this for some other damage and healing in the later version.
Spell Timer: Flipping the bar direction.
Spell Timer: Include the time you've to safely overlap spells inside the cast time glow and a few other tweaks for it.
Spell Timer: Raid icons can be displayed around the optional name tags/headers if those are enabled. They are then hidden about the bars themselves.
Spell Timer: You can affect the location of group headers/labels to top or bottom.
Spell Timer: A few new default Powerup buffs added.
Cooldown Timer: fixed bug that might prevent a cooldown from updating when the revolutionary time was below 2.99 seconds read: the need for Advanced Options Cooldown Timer Minimum duration.
Cooldown Timer: A few new hidden cooldowns added.
Cooldown Timer: Option to cover up the frame when beyond combat.
LUI: If you are using LUI, you would like this patch to help it become work until LUI gets updated for FX-v1.975.
General: Fixed compatibility with 4.1.0 combat log.
Fixed options panel frame not opening when you've the Spell Timer installed, however, not the Cooldown Timer.
Updated Korean translations.
Spell Timer: added solution to show stacks within the icons.
Spell Timer: added option to cover up frames when beyond combat.
Spell Timer: added solution to intelligently adjust countdown text size. This is designed to smooth changes within the width with the text itself and also the unit label width, and mostly designed for players looking the duration text within the right side. Enabled automatically.
Cooldown Timer: added a far more friendly way to allow the cooldown text for the icons.
Cooldown Timer: time format around the icons will probably be the same as within the Spell Timer. This ensures that you may should adjust the font size to match properly.
Paladin Module: added various optional raid/party announcements, on account of fakeh.
Spell timer bar name labels use a proper fixed height again identical to the bar itself.
Support for special cast times about the Spell Timer. At the moment Improved Steady Shot is added that has a cast time 2x that regarding Steady Shot.
Some fixes to the revolutionary Spell Timer layout. name/spell tags again employ a defined width, way too long names stay within the bar and dont overlap places they shouldnt.
Added Sap break/fade messages for Rogues.
FX now also regularly checks arena enemy unit tokens and boss tokens for buffs/debuffs. If you want to work with the arena unit tokens to cast on directly in macros, you could have to add those to Advanced Options Casting Additional unit tokens for the very best results.
Permanently removed the ForteShard module.
Spell Timer icons can certainly be switched on/off and transferred to left/right.
Spell Timer spell/unit texts can certainly switched on/off in case you want to get tiny bars.
Added and corrected several ICDs and Powerup Buffs.
Moved the cap for that Standard fade delay and Failed display time ghost time from around 10 secs to 2 minutes. Be careful on this though! Lower is more preferable for performance.
Removed several old plus my opinion unneeded settings associated with the spell/unit name texts plus the countdown texts.
Removed 40 debuffs cap check on the Spell Timer, which means targets with 40 debuffs on them can have their debuffs removed properly.
Added advanced solution to the Spell Timer to affect the duration change smoothing.
Some Performance improvements.
Using some time-based filtering about the Cooldown Timer should now be effective under all circumstances.
Pet spells that happen to be added towards the Spell Timer needs to be tracked properly now as well as the Seduction timer must be working again.
Many small additions and fixes to class modules.
Many small corrections for the additions of v1.974.
FX can now begin to see the difference between the Dark Intent buff as well as its procc.
Some class modules were updated, mainly the Hunter module.
A quantity of internal cooldowns were added towards the Cooldown timer.
Highest timers outwards sorting option now works again when Group by Unit is disabled.
Added a confirmation dialogue to deleting Profiles and clones.
Fixed error inside the Druid module.
Changes towards the spells inside the class modules. Mostly: Paladin.
Fixed problem using the Raid Debuff type inside the Spell Timer that will cause them not showing on a quick deselect - reselect.
Fixed a couple of unwanted global variable taints.
Fixed downside to totems not listed.
When target/focus is changed the spells that had been hidden with Hide timers if remaining over will simply re-show as long as they actually are the newest target/focus.
Timers which were supposed to cool instantly, like powerup/self buffs, self debuffs and drains/channels, will always do this again.
First version clone-able Spell Timer! When you create a brand new clone the settings will probably be copied from your instance you've got selected. They can then be edited freely.
This version will still work with a lot from the original Spell Timer code. A complete Spell Timer rewrite is planned for v2.00.
Note: Im not 100% done with all the way the animations behave if you change target/focus and One maximum can be used. I will smooth this out within the next update. But to the most part you shouldnt notice any difference.
To further enhance the functionality of cloning, there are a few new options under Units to change on/off timers more readily.
Added an choice to enable unit name labels/headers independent from switching between spell names and unit names within the bars.
Changed Soulstone cooldown with the Soulstone tracker time for 15mins.
Font size range is much bigger 1-64.
Min/Max remaining a serious amounts of duration settings enabled on Cooldown Timer. Enabling this could still be buggy!
Fixed problem that may prevent FX from loading in rare cases.
Removed DoT-refresh-duration-with-different-haste-bug fix, because its no more needed in 4.0.3. Haste time between ticks should now update with refreshes too.
Bear and - Cat will probably be renamed to Bear and Cat for consistency. Your filters are going to be renamed automatically.
Option sub-categories at the moment are collapsed automagically basically all nevertheless the Basic categories. You can click their header to indicate/hide them. Mouse on the hidden category to view the alternatives in it. You can disable this behaviour by visiting Advanced Options Options Appearance Expand all.
Small change that ought to prevent Corruption, SW:P and several other similar spells from falling off to soon. Note for people within the Cataclysm beta: this behaviour currently is fixed within the beta realm, and refreshing these dots again updates haste also. This ensures that FX will never indicate the right duration because its looking to correct the bug from live.
Quick fix to unknown target bars staying up where they should have already been removed. I added a choice under Units to fully hide these bars likewise. For more information in regards to the unknown target problem see this FAQ.
Fixed some core problems while using last version.
Fixed bug with haste being used on abilities that shouldnt have any.
Updated DoT-refresh-duration-with-different-haste-bug fix for your 4.0.1 patch.
The above changes imply durations of countless spells must be more accurate now and never need just as much time to adjust.
Countless changes towards the spells inside the class modules. Mostly: Mage, Priest, Hunter and Paladin. Still not even close to finished with the many updates.
Removed all code associated with old Soulstone types, Healthstone types and Shards.
Reworked the Healthstone Spy and parts from the Soulstone tracker.
Countless changes to your spells from the class modules. Still not even close to finished with the many updates. If your class hasnt received any changes yet, you should be patient!
Cooldowns added towards the Spell Timer through Customize will update their durations properly one example is Metamorphosis and Lava Burst. Note that this only works in the event the Cooldown Module is enabled too.
Countless changes for the spells within the class modules. Mainly Warlock, Death Knight, Druid, Paladin. Still a long method to go!
Minimum cooldown duration will probably be set to 2.99 seconds now, in order that it still shows spells having a 3 second cooldown.
Shard Spy and Manager removed.
Haste mechanics changed. Still working about this one.
Damage with time refresh/update mechanics changed.
Made a begin with fixing class modules spells because of this patch, even so the modules will probably be nowhere near complete. Feel free to post missing or bugged spells.
Fixed downgrade - upgrade problem while using Spell Timer Show Sparks setting.
This can be a small code improvement update only. You should not notice any changes if you do not had issues with one from the previous versions.
Hopefully fixed all errors many people were getting.
Added some LUI-specific fixes. LUI v3 users also need to check this FAQ
Fixed locale file corruption of v1.964.
Added Clearcasting warning sounds for Mages and Druids.
All Class modules spells-ids have already been updated and they must work far better with Cataclysm now. Ive not given any specific changes for Cataclysm yet though. There shouldnt be any problems, but told me if these changes caused any unwanted effects within the Live 3.3.5 version. Please dont post any spell bugs you encounter inside beta yet.
Several small fixes to class modules.
Fixes from the Cooldown module associated with the latest alterations in Cataclysm.
Works with Cataclysm. Ive fixed the Warlock and Death Knight modules so almost all of their spells get recognized in cataclysm too with all the rank1 spell ids now, but I still must do this for everyone other classes. You can add any missing spells for other classes using Customize for the moment, but Id wait with this to be honest. I have not changed everything to reflect new spell behaviour etc though! Please dont report any spell bugs that you just find within the beta at on this occasion.
Added an choice to change the transparency/alpha on the sparks.
Added the Twilight trinkets.
Added substitute for disable the startup texts of FX.
Fixed problem while using Curse Client! right?!?
Added Hurricane channel timer.
Added Water elemental timer if I got this.
Fixed downside to Spell Timer type sorting when timers with target were moved around too.
Valkyr Protector should also turn up on the Spell Timer now.
Added back choice to disable Adapt to at least one maximum time to the Spell Timer.
Fixed rare loading error inside Cooldown Timer. Let me know if fixing this gave unwanted side-effects though, because Im still unsure how this became even possible.
Fixed a number of errors from the Casting module once the Spell Timer is disabled.
Spell and Cooldown timer options revamped. Mainly changes towards the coloring/filtering categories. New choices are added plus some are either removed completely or moved on the advanced settings. Let me know if I removed any options you REALLY wish to keep using and Ill consider adding it well.
All Spells that will get removed or updated within the Cooldown timer will likely update properly about the Spell timer. Support of cooldowns within the Spell timer remains extremely limited with no Cooldown timer installed.
Added a advanced option to the Spell Timer to modify the spell type sorting order.
Added interface translations for German players.
Added interface translations for Korean players.
Spell Timer test bars work again.
DROPPED frame introduction of Soulstone, Shard, Healthstone and Summoning module update in the meantime, considering Cataclysm changes.
Some options in this particular version don't work yet. These choices are greyed out for the present time.
Fixed loading problems linked to changes in most modules. This included/fx resetall not working within the previous version.
Fixed Soulstone Tracker error.
Fixed Valkyr Guardian timer.
Fixed stacks 1 showing for a lot of powerup buffs that truly dont have any. These are manual fixes with a blizzard bug, so inform me if theres more that want fixing in this way.
Added Rapture hidden cooldown to your Cooldown timer Priest module.
Changed a few things in all modules for performance and much easier use from the future.
Fixed loading problem for non-English paladins.
Removed and fixed some old talent-specc related code. Talent Spy itself remains disabled though.
Removed old oRA2 related code.
Soulstone Tracker module will assist oRA3 now. The amount of abilities you'll be able to see in FX is the same which means that you may see a whole lot more abilities inside oRA3 interface.
Healthstone Tracker module cannot use oRA3, in order that it will only be employed by people with FX. It will show the variety of ppl with hs vs total volume of people that might be tracked. It may show the division of hs types on the raid and what warlocks may make those.
Fixed double Eclipse names blizzard finally fixed names themselves yay!
Some small performance fixes.
Added a fix for haste not being used from the Spell Timer under some circumstances. This would possibly not yet fix ALL haste problems though.
Cooldowns that happen to be included from the Spell Timer should now always turn up under special circumstances they often wouldnt.
Added back the option inside the Spell Timer to temporarily hide timers over X time remaining. This behaviour has enhanced for powerup buffs and raid debuffs. They will not likely re-appear anytime something changes on yourself or perhaps your target, instead they will undoubtedly briefly re-appear when refreshed or removed.
Temporary hiding powerup buffs and raid debuffs by shift-clicking the icons recieve treatment better now. They won't re-appear whenever something changes on yourself or maybe your target, instead they are going to stay hidden until refreshed.
Drain spells should for no reason generate multiple bars now.
Added Valkyr Guardian timer.
Multiple changes and fixes to class modules.
Fixed a small insy winsy bug from the core.
Profile selection and creation uses tabs now too. This makes using the services of them more intuitive. Original profile area is slowly removed.
A few changes to many buffs/trinkets.
Some fixes inside interface itself regarding tabs.
Fixed problem together with the addon not loading up for individuals that eventually used the Spell Timer module but now take over it disabled.
Background empty bar alpha setting for your Spell Timer. The time where the bars begin to blink may now also be changed.
Maximum bar colour alpha with the Cooldown Timer so now you may completely hide the bars.
A quantity of spell additions and fixes across all modules see feature requests and bug reports.
Small performance fixes.
You can also use/fx profile profile name to switch to your different profile. This is case sensitive!
Options interface updates. Right-clicking spell icons will also fill within the proper filter type, and not merely the name from the spell. This should help it become much quicker to create proper filters. Right-clicking frames and spell icons also sends your options interface towards the right frame/clone/instance tab.
Note who's already supports creating clones also, and it is possible to actually create Spell Timer clones, but the clones will still use most in the settings in the main instance. It offers the chance for me to acquire some early feedback though, considering that the interface for dealing with clones wont change far more. In other words: dont use clones yet unless youre simply interested in how its going to operate!
If you need to update from v1.16 or earlier youll need to install and load v1.958 first. Im hoping theres nobody that will ought to do this, nevertheless, you never know. I had to eliminate my compatibility fixes sometime.
Fixed major problem within the glyph detection is slumbering there for the year. Explains a lot from the problems people had with hasted spells failing to get any haste around the Spell Timer.
Frame strata level are going to be switched to MEDIUM old value in the event you have it set to HIGH currently. Now all frames offer an advanced choice for their level.
Added advanced options to alter the frame strata in the Spell Cooldown timer frames.
A hardly any other additions and fixes.
Fixed a Cooldown module bug for Deathknights new users only.
A few others additions and fixes.
Ignoring Runes in the Cooldown Timer can also properly ignore all associated abilities.
Death Rune type is slowly removed. The bars could keep their original color and glow, instead the icon will update to your Death rune properly.
When the Cooldown timer is loaded you may add any cooldowns you want towards the Spell Timer together with the customize filter. This is a quick hack, so use your own risk! A better version should come.
Various fixes and additions on the class modules.
Default Russian Font changed into a font that works well. Note that the alternatives interface will likely switch to this font for old Russian users.
fixed retarded lua error for warlocks.
Feral buff Berserk is actually called Berserk feral which means you can distinguish between that and also the weapon enchant.
Fixed update of hasted dots as often as currently possible. Note that I cannot detect the result of hidden haste buffs Improved Moonkin Form, Swift Retribution until I update the talent spy module.
The home equity loans Eclipse must be able showing simultaneously from the Spell and Cooldown timer now. They are called Eclipse Lunar and Eclipse Solar to all languages now. I still take some ppl to update the locale files.
Fixed lua error when left-clicking a module frame before your choices were opened at the least once.
Fixed lua error relevant to Bloodworm summon.
Fixed and added a lot more buffs/abilities.
You are able to see debuffs on yourself now in case you want this mainly added for arcane blast.
Added a Blood Worm timer for Death Knights.
Quick fixes to things I overlooked up to now.
Some Performance fixes. e.g Less raid buff/debuff scans and removed cast monitoring of party/raid members inside the Soulstone and Summoning modules.
Added a number of spells and trinkets for the class modules.
Fixes for patch 3.3. Mainly only? support for hasted dots.
Fixes to many outdated code inside the core modules which often can cause lua errors not in connection with 3.3.
Added a couple of spells and trinkets towards the class modules.
Note: A number of choices moved for the Advanced category.
Advanced option added for your Cooldown Timer setting the minimum full duration the cooldowns should have for them to arrive at the Cooldown Timer For now you may set this to 10seconds to ignore runes along with their associated abilities.
Cooldown type added for the Spell Timer. Currently only for an incredibly selected quantity of spells.
Fixed problem with your choices panel when both Spell and Cooldown modules were disabled.
Summoning assistant will make an appearance again properly.
Fixed a bug with timer bar grouping unit assigned improperly.
Use custom backgrounds for your Spell Cooldown Timer. still incomplete, but good enough for individuals that really want to make use of this
Time format of Cooldown/Duration left messages fixed.
Shaman Totem code updated. Each totem type has a type/color now, which may be changed. Totems that have been already up after you loaded the action should also make an appearance properly now.
Fixed drain spells not showing once the cast target guid was unclear towards the addon.
Once again fixes on the custom filters.
Cooldown scale time tags are going to be drawn above bars, and below icons again, rather then behind the bars.
Fixed problem with several settings not applying properly when switching profiles.
Smoothed out Spell Timer behaviour. No more weird up-down time/highlight switching on casts. Only new or newly cast spells get highlighted, the remainder will regain soon enough smoothly to draw in less attention. Stacks of self-casted spells should also will no longer switch. Fall-off effect is smoother for groups with unit name labels. And you may of course still target away while casting and also the timers will still arrive properly! The current version will likely be a extra sensitive to wrong spell data mostly durations inside the class modules, so please report any weird behaviour.
Knock-back of drain spells fixed.
Some fixes involving Talent Switching.
Fixed bug that can prevent the addon from loading properly.
A variety of spells happen to be added and fixed.
A variety of other small fixes all-around.
Revised some with the customization code and so the timer changes will update instantly.
The visual parts from the Core, Spell Timer and Cooldown timer happen to be rewritten. You should not notice a good deal of changes, but maintain your eyes out for brand spanking new bugs.
Note: some with the new options you will find tend not to work yet.
Important: You can keep all your settings from a more mature version, but once updated to v1.90 you are able to not downgrade back with a pre-v1.90 version without loosing lots of settings. Be careful with this.
Finally fixed the downside to unwanted other debuffs showing up in the event you made a custom filter featuring its name, no matter what type/action. Sorry it took so very long!:P
The customize filters offer an extra value where it is possible to select the style of spell that needs to be suffering from the filter. This should have the customizations considerably more powerful.
In addition, the customize options can give an overview of all of the changes you have made!
The/fx position command is replaced by/fx reset and may now reset all option-frame related settings like position, scale, columns and lock. the previous command still works btw, but does the same as the newest command now
Heal Over Time spells have their own ticks displayed default is 3 seconds, so this might not exactly be correct for those spells yet
If you make an effort to cast a spell thats on cooldown, the Cooldown Timer will seek to get your attention and provide you with where the spell is for the timer.
Rogue module updated to be effective more as intended. Ill need your input to ascertain if its all working correctly though.
Many small changes to any or all other class modules.
Display of internal trinket cooldowns no more require the spell timer being active.
Fixed some issues with icon grouping within the cooldown timer.
As always your settings ought to be converted on their new formats without you noticing it!:
Small fix that could prevent dot listening before your combat log has actually started to figure. It will likely disable dot listening, since Im unclear if the initial fix is plenty. You can re-enable it in the choices.
You should no more get one the first time you update this is a v1.11 problem only:P
Secondary Splash Icon will properly makes use of the alpha setting inside the header, as well as the old setting is taken away.
All Self Buffs yes buffs only, no debuffs or items that happen to be set showing or color from the custom filter will make an appearance as a Cooldown Icon or Spell Tmer together with the type buff. Before only buffs pre-set within the module code may be added.
Fixed Stealth/Prowl Cooldown just to show after you leave stealth.
Fixed the artificial cooldowns of multiple paladin spells that can't be used in a certain period of each other.
Preset colours for that module options. This should help never to edit a bad module by mistake. You can disable this again from your options appearance settings. I may still modify the colours a little.
A transparency setting is put into all module frames.
Attempting to pull a locked frame will not cause you to click it.
The Secondary Splash icon now has a unique options for clarity. Note so it still uses the type/filter settings on the Cooldown Timer.
You can employ a custom tag around the spell timer bars. This continues to be very basic/limited atm, but good enough in the meantime. ;
The timer bars may be set to suggest the time it will require to cast this spell or the time global cooldown would take up following the cast. This makes it much better to time spell casts. Global cooldown is merely shown when Adapt to 1 maximum is enabled AND the Cooldown module is active. This feature may change entirely!
You is now able to add glow throughout the Splash Icons, therefore you can begin to see the type cooldown or buff
Friendly Paladin buffs should will no longer fall off and have back about the Spell Timer.
Spell Timer can show full Name-Server tags inside a bg, and names that has a - within them will will no longer cause problems.
Added even more buffs/debuffs along with stuff for multiple classes.
Some small changes in your choices interface.
Nothing more, nothing less
Fixed bug with Buffs or Debuffs inside the Spell Timer not turning up properly which can be enabled utilizing the custom filter, though with their type/group disabled
Some other quick n tiny fixes!
Fixes into a bugs that I missed!
For better consistency among all modules regarding icon clicks: LEFT-CLICK will ANNOUNCE the duration, SHIFTLEFT-CLICK will IGNORE the spell ONCE as right-click inside Spell-Timer did before, RIGHT-CLICK will open your choices and fill within the spell that you just clicked from the CUSTOM FILTER FIELD. So there isnt any real solution to accidentally ignore spells any further. The replacement for disable right-clicks will stay.
The addon saves what profile you experienced active for any Character/Server as an alternative to needing a profiles named Name Server to select the appropriate one.
The global frame locking behaviour will work better now. You can still click with the Timer and Cooldown frames when locked, meaning you cant right-click them for options if that's the case.
Custom filters for your Cooldown Timer fixed to overwrite group/type settings.
All Debuffs can easily be shown inside the Cooldown Timer Buffs didnt change.
Some fixes/changes to your Master Icons Splash Icons from the Cooldown Timer.
Several fixes linked to the dual Glyphs and Talents changes.
Some more spells added and things fixed!
Mostly fixes to bugs due on the changes of v1.04
Works with patch 3.0.x and 3.1.x PTR
Made the Cooldown timer more usable for Death Knights. Currently this implies that certain cooldown groups received a guru icon, with this case different runes. I will makes more customizable inside future. Cooldown bar are going to be more suitable once it supports multiple clones in v2.00.
Individual spell filter can certainly set showing, that can overwrite the type/group settings
Test mode with the Spell Timer wont fake different types yet, like self buffs
The drain timers at the moment are properly fixed for interruption. Theres a similar bug inside standard UI in case there is these drain updates, similar to Corruption or SW:P refreshes. The timer now compensates just for this and removes the surplus time.
You can now affect the color on the dot ticks and also your sparks.
Some changes on the totem code for making the bars behave within a more similar way on the other ones regarding their expiration and removal.
Some additions towards the class modules.
Friendly target proccs could possibly get detected now.
Buffs and not using a duration may be shown now like Desecration.
A Vehicle Module has become added. Currently its only an try and track Wyrmrest Skytalon abilities, but more may be included in it.
My spell timers are spaced aside from my powerup buffs that happen to be all grouped together. Is there any method to space them out?
Hi, so I are aware that this addon is unmaintained, but I wanted to ask if someone could tell me how you can set FX to indicate the targets buffs rather then my debuffs on him?
Then I are able to see when he goes immune so I dont waste my power.
Since WOD ForteXorcist doesnt show Blood Plague anymore, as i switch Target the Blood Plague Timer Disappears, Frost Fever is okay.
is it possible to follow spells by spellid using the spell timer? If so, could you figure out how?
THANK YOU for writing this!
If the mage class is the thing that you worry about, and you also like simple configuration, you may check out Scorchio.
No I play all classes. I was just using that for example.
If the mage class is the thing that you worry about, so you like simple configuration, you can check out Scorchio.
I use Raven, nonetheless it doesnt show ticks, well, i have to make use of an additional addon showing them, especially in the case of channeled spells.
I am also considering Gnosis, seems as if an awesome addon but very demanding in the event you want everything set your personal way. The author provides simply a shadow priest template
If any warlock here uses Gnosis and could well be so kind to talk about his template, Id be a little more than grateful!
Ive been trying out some different CD type addons and Raven dont do what ForteXorcist does. Its great when I play my mage and also have a muti-bomb on targets to hold track of. Ive sent him a PM on curseforge and well see what are the results. I forgot about Gnosis and may try it out. When it comes to addons similar to this, i just would like to be able to utilize and go. Im not real big into being forced to config everything before I even start to learn lol
Author aint been active since this past year. RIP.
This addon is seamingly dead now. Sadly I have found nothing that compares. I would love a status update on the Dev on whether he intentions to continue, abandon or pass on completely to another dev to help keep it.
Should we look to get a replacement? Any suggestions?
Would be really nice as a way to track Frost Bombs cooldown since its not tied to your actual explosion with Fortes Spell Timer module, out of the box already done automatically for Fire Blast and Arcane Barrage. Note that Frost Bomb also offers a non-fixed cooldown, being troubled by haste. Is this possible? Ive tried adding it manually like a cooldown, nevertheless it never puts up any bar in any way.
When I first installed FX, I said yes to automatic linking, I even checked Always link new profiles and Always link new clones in Advanced Options Options Linking. Yet at any time I make an effort to link a whole new profile for the one Im trying to generate the master profile, nothing copies over of course, if I un-shift-click a solution it messes it in all with the other profiles.
Can we please have something that's more akin to the normal blizzard addon/UI options through an actual Profiles page, where it is going to actually copy a user profile over and its settings after you make a brand new one and tell it copying? I know you could have a completely custom UI, nonetheless it is very non-intuitive to make use of.
If it's not likely inside the future, would it be possible to define an authority profile by kind of visual graphic/symbol to demonstrate this and still have ALL options/settings copy over if you shiftclick a different profile to link for it? So that if in trying to create things work similiarly you dont undo the master and for that reason affect any profile it could only change the profile you want, very little else.
If you desire to donate anything for the work with this addon, feel free to make use of PayPal. Thanks!
Every time you donate you create me feel less stupid for putting much time on this addon!:P
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