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spawn, forget about fixed values for ammo. - 2 new seperate spawnable monsters, rat and ghost. - A total of 12 new skins, 3 zombie, 1 chimera, 1 burer, 1 boar, 1 dog, 1 pseudo-giant, 3 rat, 1 ghost. Keep in mind that I exclusively use skins present in SHoC, this means NO custom content. - Tweaked speeds of some cut-out monsters to clear out skating effect. - Fixed monster game relations and changed SHoCs NPC detection for Clear Skys. You can remove if you dont want long for them. - Minor cut-out monster rebalancing.
the best mod features: Total free play, modified A-Life, reality enhancement, better AI, faction wars with cooperative hands per hour. It is recommended to experience in HELL difficulty! This mod works properly simply with 1.0004 and 1.0005 patch! Although the 1.0005 version is working together with the 1.0006 patch at the same time, that is just an MP Patch.
graphics and added functionality that donР‘t modify the original story or gameplay. The game hasnР‘t been changed beyond recognition, but alternatively enhanced while preserving the core elements that managed to get the unique has it is. What makes this mod different? It was made by professional graphic artists with rich experience from the field, following industry standards for creating interactive 3D environments. It features artistic works and modifications from many community members unified under one art direction. The game has become redesigned with new visual qualities, and is also offered united convenient, complete package to succeed in a user base after dark modding community. This mod continues to be created which has a thought of bringing the stunning and immersive game of Shadow of Chernobyl from your previous generation if this was created to an up-to-date experience youР‘d expect from games getting developed. The following list details the carefully chosen assortment of technically advanced and aesthetically brilliant modifications which were created by talented modders, concept artists, and programmers in the last two years. They are designed to technically and artistically increase the original feel and atmosphere the developers meant that you experience, without compromising it along the way. YouР‘ll notice each detail continues to be retouched and has now a polished feel going without running shoes. This is well suited for first time players or individuals who finished the action in the past now are coming returning to replay it on newer, more robust hardware on improved resolution and graphics. Natural lighting, vast panoramic views, depth of field, parallax mapping, SSAO, over 900 reworked texture files, including vehicles and armor suites with manual bump editing, you can't believe it will be the same game. /img Developed by an established art studio, the elements system in Stalker Complete 2009 is really a pinnacle of visual game design. It features work by a few artists including challenge winners in the largest concept art community which produces works well with games and movie industries. ItР‘s depending on the same elements and principles present in representational art including aerial perspective, composition, balance, and color theory, for example. The key features include: Natural multi-phase night and day transitions, determined by daily observations, photographs, and studies by artists from Dolgov Studios Vast distant views, creating large open world throughout the player. New multi-phase moon design authored by Dolgov Studios. Proper sun travel in line with date 01.05.2012 and geographic location Ukraine. Enhanced High Dynamic Range lighting and Sun effects including realistic sunsets and sunrises. Increased weather cycling. Different forms of storms, both fast and slow. Wet surfaces during rain. High resolution nighttime constellation map. Improved water animations. /img This mod takes full selling point of Shader Model 3.0 and introduces advanced shader technology first seen in the sport Р‘CrysisР‘. This tool allows creating close-to-life illusions of true relief and depth, as well as adding rendering techniques creating a huge difference within the way the action looks. Improvements include: Parallax Occlusion Mapping - Gives 2D textures the illusion of 3D geometry, most visible on surfaces for example brick walls. Screen Space Ambient Occlusion - a shading method, approximating just how light radiates in person, creating soft shadows in corners and hard to achieve places. Depth of Field - A shading method that approximates the best way light radiates in the real world, creating soft shadows in corner-type places which has a difficult lighting sample. Motion Blur - A streaking effect used often to show feeling of speed in the event the camera quickly moves around. Particle system - Enhanced rendering of fire, explosions, smoke, muzzle, sparks, falling leaves, anomalies, fog, and much more. Water Shaders - Improved water effects ported from Clear Sky. Fire Dynamic Lighting - Fire now illuminates the planet, casting dynamic shadows. /img This mod has a texture overhaul featuring the Р‘Photorealistic ZoneР‘, an overall total rework of the texture in game by Argus spanning a nine month period. Special attention may be given to preserve the gameР‘s original look as the original textures are actually replaced with top quality versions and manually bump-edited files. The textures are heavily optimized to relieve performance impact. Elements which might be improved include: Locations - All location textures have already been replaced with better quality photographs with partial utilization of original files and assets other games inside the series. Living Creatures - Mutated creatures have completely soaked flesh showing through wounds, setting up a disturbingly graphic effect. Also, all humans in Zone are actually retouched right down to even the finest details armor, shoes, wrinkles, faces, even their eyeballs. Vehicles - 20 year-old vehicles within the Zone now appear realistically rusted and abandoned. /img The gameР‘s notorious trustworthiness of being a huge bugfest ends here. Over the past 24 months a joint community effort has accumulated fixes for almost all known bugs and crash to desktop exits neglected by developers after patch 1.0005. With the launch of the unofficial community patch, bug fixes and numerous positive gameplay tweaks are implemented, like realistic weapons names, reduced head bobbing, increased actorР‘s height, increased inventory weight limit, extended quest times, plus more. /img Artificial Intelligence received major reworking: New abilities - NPCs can avoid anomalies, remove dead bodies from camping areas, throw grenades, change armor, and in many cases heal other NPCs. You can also give weapons and armor to NPCs by selling or dropping it near them and going for privacy to equip them NPCР‘s preferences prevents them from accepting those things, however. Early detection - removed the power for NPCs to note you at unrealistically large distances. Stealth - Removed the capacity for NPCР‘s to get noticable the player at unrealistically large distances. Death panic - Reduced the sound distance of death cries from the original game it caused the whole camp to alert once one member was hit, the way it was set being heard for a great distance. /img This mod replaces a tremendous amount of in-game sounds, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and much more with good quality versions. Also, the mod adds unique ambient sounds for each and every weather cycle. Р‘RepetitiveР‘ NPCs can only say their lines once for instance the Р‘Get from here, stalkerР‘ line, and many additional ambient seems like bar kitchen cooking, nighttime horror sounds, fog sounds, and much more have been added to the sport, setting up a more immersive audio experience. /img The mod also adds a different music collection, featuring 84 new guitar compositions put into the existing set and also a few vocal songs in authentic language unique to every faction. This will be the only music mod where compositions have already been performed live and recorded designed for this game by the musician no MIDI or generic karaoke tracks were put to use. This is live music with human touch that blends seamlessly using the ambient soundtrack, and allows you to want to spend more time from the campfire. Also, NPCs can randomly participate in the harmonica besides the guitar. Finally, 19 authentic music tracks might be heard within the radio and through the megaphones through the Zone. /img Shadow of Chernobyl is just not exactly a textbook example in the event it comes to localization. Misspelled words, typos, grammatical errors, and humor lost in translation might be charming from time to time given the context, but creating unnecessary difficulty to understand their meaning. Most from the text received a grammar-friendly rewrite, providing a substantially improved English localization. /img A visual overhaul mod isnР‘t complete without a whole new, custom interface. This is why we're proud to give our very own Main Menu, Loading Screen, and redesigned HUD. Created by our graphic design firm, the interface incorporates existing in-game art pictures of actual Chernobyl disaster zone artifacts, adding an exclusive art style and authentic feel. Certain buttons have already been conveniently reorganized for further intuitive access and new shortcuts added, like ESC S which works being a Р‘smart quick-saveР‘, making a separate save file while using level name, in-game date, and timestamp everytime itР‘s used. /img Sleeping Bag - ItР‘s always within the inventory and allows you sleep in-game. Faction Change and Reset - Now players have the capability to reset hostile status and join factions not in the storyline. Ragdoll Physics - Natural death striking animation, and kills won't cause extreme ragdoll effects. Bulb tweak - Now you are able to shoot the lights out! Gnomus Scopes - High resolution scopes for widescreen and standard monitors. Repair Kit - A special item to the sport that allows you to definitely repair weapons and armors out inside the Zone. The only way to have this rare item would be to loot it from your NPCР‘s corpse. Repair Services - The bar trader and Screw now sell weapons and armor repair services. Chernobyl TV - Replaced the initial TV animation with actual Chernobyl footage. Elite Nightvision - Black white night vision in line with the psyantenna postprocess effect. This one really allows you to see within the dark. ZRP Teleport - The ESC J shortcut permits you to jump between your points within the environment. Third-Person View - Press F1, F2 and F3 to cycle through camera views or - to zoom in out automatically this feature enables camera toggle only, add - psp exchange signal of a shortcut to activate a third-person gameplay, please reference Technical FAQ page 15 for assistance. Other features - Authentic refreshments skins, the capacity to drag dead creaturesР‘ bodies, the capability to carry selected explosive fuel cans barrels, the capability to shoot birds, plus more! /img After your trip ends with all the Р‘goodР‘ ending, youР‘ll obtain the dialogue which will let you continue the experience in freeplay mode, allowing creatures and NPCs to migrate freely about within the environment. It will be cash and breathing zone with self sustained A-Life and unscripted events. This feature doesnР‘t take away the ending scene, so players will continue to have the enjoyment of viewing the cinematic completion of the action. You can skip the whole story line on the start by pressing ESC T while in-game and teleporting to your last map or by clicking Freeplay and Р‘Equip for LevelР‘ to start through the first map. There is also a multitude of small subtle changes which will make big difference in overall experience. ReadMe contains extended set of mods as well as their respective authors who contributed to this project. This mod will run smooth provided that you have a video card with Shader Model 3.0 and large number of memory to fit textures, it performs a lot better than Clear Sky/Call of Pripyat, while providing similar and infrequently better visuals, its DirectX9 as well as the X-Ray engine at full potential. Designed and tested for STALKER version 1.0005/1.0006. Starting a whole new game is necessary!
one ammunition types it can fire can be present in the Readme below. Oh yeah, we also thought itd be proper to bring up that it even offers a grenade launcher.:p
trader, if the level start you will note your sleeping bag: This mod is an element of the modern ABC version, which had been already planned, but v8motorhead was asking during my thread how you can do it and that i posted the way i would do, next, i did the code and that i decided to release it as being mini mod. enjoy./quote
produced by asker. But the real credit should therefore visit Proton AKA Doug Wolanick.
1.4 addon clear sky dynamic music gnomuss scopes v2 nature grass mod v1.0 more brown-yellow version new sounds some texture Greets from Lithuania:
on that page. The mod increase performance around 30% and obtain shadows and lights to take a look smoother. Enjoy!
descriptions improved, subtitles matched on the audio and NPC icons for incoming messages are actually fixed. It also modifies some audio and corrects some hud elements. Contains a modified so necessitates that no other mods are installed and a brand new game have to be started.
Monolitians in Rostok, Mercs in All may be possible. Obviously, certain quest are impossible to perform so the mod is indicated for players who dont cherish the main story and so are interested only in freeplay.
learned thru these times is carried out acheive greatest effect both - technically and visually. Please take pleasure in the new SWO - my final nad best entry to your SoC modding scene. Trojanuch/quote - --------------------- bFeatures:/b - --------------------- - dynamic weather system, made up of 7 unique 24h cycles - almost every day in-game is differen weather-wise - fully implemented sun and moon flares - both perfeclty matching sky texture - just about all sky textures from SHOC, CS and StalkerSkies pack used. All of them hand-reedited to own best quality skies in SoC ever! - smart dynamic scheme creating random yet realistic weather condition chains - no awkward weather jumps form clear to storm - all changes are fluid with clouds gathering at fist prior to the rain starts - of course: sunrise and sunset timezone synchronization Kiev, 01.05.2012 and semi-real, east-west sun arch sun rises from the east and sets from the west - best graphical quality achievable in SoC several years of SoC weather editing experience - for sale in 2 versions: BASIC weather related features only or FULL incl. Ambient Audio Overhaul, Particle Enhancement v3 and also other addons - fully compatibile with Oblivion Lost v2.2 via included comp-pack and Priboy Story v1.1 just install on the top - --------------------- bChangelog:/b - --------------------- bv3.0/b - initial launch of dynamic weather SWO bv3.1/b - all sky textures reedited recoloration, bluring, bug fixes - all sky textures size increased to 6144x1024 - added 7 new completely sunrise sequences 1 per weather preset - this can be my opus magnum for being honest - fixed plenty of various bugs reported by users - switched shader support to Sky4CE 2.0tweaked weather to adjust to SSAO was 1.8 - made sun flares finally look properly for all those presets used to appear baloon-like for clear presets before - completely revampled night and moon appearence bDynamic Weather Demonstration/b bGameplay Demonstration/b bAtmospheric Demonstration 1/b bAtmospheric Demonstration 2/b bScreenshot Gallery slideshow/b
X19, Agroprom Underground, Control Monolith and Sarcophagus.
its cheaper and offered by all traders.
artifacts grid/slots. We can have up to 16 artifacts on your own belt, overall respect using the UI.
the Real Reputation mod by Isilidur. Full credits in Readme. quoteThese mods together produce a very fun game, HOWEVER, this really is still Beta V1.0. I uploaded this for ones testing, as I do not have time at this time. I love feedback, and suggestions, simply because this improves my skill at mods. NOTE: If this causes damages on your PC/game, I am not responsible. If you download and install this, you accepted that I am NOT responsible. You are actually warned. Though I dont this can murder your game/PC./quote Screenshots not far off! Feel liberal to contribute!
use a silencer plus the SiG 550 may be attached that has a SUSAT scope and silencer. Enjoy!! By ImperialTrooper Be absolve to do since you please on this mod - :
are actually edited and re-commented for proper playback in-game. Level Musics replaces many in the in-game ambient musics with a lot more ambient, atmoshperic and darker musics. THIS MOD IS STILL UNDER DEVELOPMENT!!! FEEDBACK WOULD BE GRATEFUL!!!!
customization Check CUSTOMIZATION READ ME!
realistic ambient audio recordings. AAO v1.8 now includes dynamic environments, ever game level featuring its own tone.
as Strelok recorded within his flash drive. Thus the anomaly protection is bit lower, nonetheless it has increased bullet and shrapnell protection with new kevlar plates. The suit was discovered by a mysterious stalker somewhere from the underground tunnels bellow Agroprom Research Institute, presumably in Streloks secret hideout. Important! Do not use my SEVA Stalker Suit on this mod as this suit is made being custom and unique. it is going to only ruin the result of this suit. You dont want the whole Loner faction to check like you:D
with Arena Extension and Arsenal. All credit would go to fi csoport. Original mod page: /file/InGameCCandSubtitles;90520x1577323
gry bedziesz mial swoj spiwor. Polish Translation of Speeds Sleeping Bag Mod.
made for vanilla Stalker, so if you wish to use mods that tweak the weapon ltxs, you will need to merge the sound part in the ltxs most notable mod. - New ambient sounds spooky night sounds, crickets, etc. - New thunder sounds. - New anomaly sounds. - New interface sounds: Inventory, pda messages, detector, geiger counter, etc. - New bullet sounds: Impact and fly-by. - Integrated regions of annoying audio fix: No more hello hello at Yantar or also come in, dont just stand there with the - New footsteps. - Replaced the on alert heavy breathing for npcs to your equipment clatter. Thanks to johnnythewolf to the idea - New main menu music./quote
ambitious mods around today. This mod aims to make Shadow of Chernobyl back in its original Oblivion Lost roots and adds in some in the gameplay features we STALKER fans have longed for, like FREEPLAY explore the zone following the final NPP mission, improved A-Life, a whole bunch more!!! quoteFEATURES: FREEPLAY - New level changers Stancia2 to Control Room, Control Room to Sarcophagus, Sarcophagus to Stancia1, Stancia1 to Pripyat, Cordon to Dark Valley and a whole new Radar to Bunker - Removed the scripted blowout from Stancia1 plus the dead zone from Stancia2, in order to explorate the entire Power Plant - The last portal teleports the actor on the court, so the sport is open-ended A-LIFE - Now almost everything could be happened, theres a possiblity to meet any NPCs on other levels - Sometimes the army raids, sometimes not, this really is totally random, too - The mutants are generating their ways through pass the Zone in big hordes - The mutants are entering places what you arent entered before, so theres an increased possible opportunity to meet them in human-being places REALISM - All weapons are strongers and well-balanced - Almost to all or any weapons manage to attach addons - Added realistic sounds for the weapons, rounds, ammos, materials, environment - NPCs are bleeding, when they are hurted then fall to the ground, in case they dont have any medkits 1 minute, they die - Bandages and foods dont heal the actor - The average bleeding dont check out itself, merely the minor - Added realistic head-bobbing to your actor when they are heavily wounded - Well-balanced armor degradation - The crosshair is reduced into a dot - Reduced HUD and removed NPC counter STEALTH - The NPCs cant spot the actor during night if his flashlight is powered down - If the actor turns within the flashlight, then his enemies spot him immediatelly - Reduced the sound volume in the Knife, now its a risky and invisible weapon during night, presumably the NPCs wont spot the actor if he or she is smart enough WEATHER - There are 1 day cycle weathers to all levels - The night is dark and scary - Restored the Sun plus the Moon - Atmospheric sky textures BLOWOUT - The blowout is very random, to know that gets hotter will start - The blowout spawns mutants and artifacts in random places - The NPCs are falling down if your blowout starts, plus they stunned for the ground if this explodes, also the actor is slowered and has now got some minor effectors - The blowout is dark during the night and shiny at daylight - If the elements is rainy, then your blowout improves the intensity from the rain, the thunders and also the wind MUTANTS - Added all cutout mutants Dwarf, Chimera, Cat, Zombie, Izlom - They have got a wide variety of types of skins - Added the Psy Dog as a different mutant with attack effector - Two boss enemy characters Burer and Koshei - you may kill all of them special methods VEHICLES - Added all drivable vehicles Niva, Zaz, Kamaz, Tractor, UAZ, BTR, Moskvich - The vehicles arent floating - Well-balanced driving properties - Added realistic engine and gear sounds for the UAZ ARTIFACT ACTIVATION - This is usually a method of transforming the artifacts manufactured by an anomaly back on the anomaly these folks were originally created in - Each artifacts 've got different HUDs MISCELLANEOUS - Replaced main menu music - Main menu on the 2215 beta - Added the Turn within the engine on the options/controls - NPCs can get everything on the actor in very low prices - All traders can repair - New stalker and weapon textures - More kinds of skins of stalkers and bandits - Sleeping bag - Replaced some dialog sounds to russian - Added some songs on the camping stalkers/quote EDIT: Dont forget to get the /file/OblivionLostCumulativePatch;88621patch/url!!
regardless in the time of day. Should be suitable for all versions of : Shadow of Chernobyl.
some kind of loot. No more crossing a huge area of radiation, combating blooksuckers and bandits in order to find jail stash.
weapon. Note: THIS CAN ONLY BE USED WITH STALKER COMPLETE 2009 AND THE REALISTIC WEAPONS ADD-ON OR THE STALKER RE-ANIMATION PROJECT!
Weapons add-on OR the Re-Animation Project already installed. Enjoy.
language text, Key Cards and Flash Drives Borov and Barmans key cards, hotel key and new usb flash drive icons and Disable Camera Flyby Cut-scenes removes the cut-scenes in Agroprom and Wild Territory. Includes plenty of other tweaks to increase the single player game slightly, for example the PDA and inventory screens. See the full list below. Contains a modified so makes it necessary that no other mods are installed and a whole new game should be started.
which incorporated DOF simply for long distances, and statically. iThis mod is works with 98% of other mods and is particularly highly recommended./i bMain Features:/b bNear DOF/b: Unlike inside original shaders from Sky4Ace, besides objects distant but also those to that you simply are very close will probably be blurred if you dont focus them. bFull Dynamic DOF auto-focus/b: The depth effect depends on the target distance, and therefore objects that are further away or much closer compared to those you are focusing are going to be blurred - just how your video camera does it in auto-focus mode. This effect is well-known from Stalker CoP along with newer games. bZoom DOF/b: When zooming in weapon aim mode with or without scope, the regions further away in the screen center will probably be continuously blurred, during other games Far Cry 2. This effect was requested long ago with the community but to date nobody had found methods to realize it because doing so cant be achieved by shaders only but needs some scripting. bAlternative blur algorithms/b: In addition on the classic method by Sky4Ace, a fairly easy gaussian blur algorithm is provided to add the intended depth effect. Users may determine which one to develop the work done by using a console setting. bHeavy configurable/b: All the above mentined effects might be deactivated or adjusted for a favor check.
dont kill you any slower, and blind dogs are simply just as annoying. Enjoy.
Monolith and Sarcophagus.
incorporate the NPC hiding scheme from OGSM computer players hide in shelters during blowouts. There might be a few bugs within this version.
Also adds a number of text fixes related to these items. Contains a modified so mandates that no other mods are installed and a different game has to be started sorry!.
descriptions improved, subtitles matched for the audio and NPC icons for incoming messages are actually fixed. It also modifies some audio and corrects some hud elements. Contains a modified so mandates that no other mods are installed and a whole new game should be started. This latest version adds several new fixes for the English language text files that had been missed from version 1.0 and as well adds a couple of HUD and PDA fixes.
well. Contains a modified so necessitates that no other mods are installed and a fresh game have to be started.
while using mod, version 1.1 most up-to-date version.
while using mod, version 1.1 newest version.
type. PDA - Several PDAs are included, using graphics of recent smartphones. A default is installed, options can be within the options folder. Cursor - Three cursors can be found; tiny, small, and medium. Medium is installed automagically, other medication is included within the options folder. Sound - New contact in range beep, and three groups of PDA sounds. A default is installed, options inside options folder. Hit marker - Subtle blood splat effect, without compromising the flexibility to determine the direction with the bullet. PDAs
from the pack continues to be sharpened. This include gradual sharpening of separate MIP map levels atlanta divorce attorneys texture. The benefit is the usually blurred MIP maps continue to be sharp while they fade into distance. This ends up with overall sharpness with the image. Most on the textures are identical resosution as vanilla so it shouldn't require considerably more RAM to load. You can rely on them even on low spec machines.
example Yantar is entirely dead area, Agroprom institute surroundings are lush and green. Red forest trees develop the strange genetic mutation or disease that makes all the them reddish. Dark valley is definitely touched with the same disease as Red Forest with everything looking rotten. FEATURES This texture pack contains edited vanilla textures of ground and foliage. It also contains few textures from Argus texture pack. All the textures inside the pack may be sharpened. This include gradual sharpening of separate MIP map levels in most texture. The benefit would be that the usually blurred MIP maps continue to be sharp when they fade into distance. This brings about overall sharpness from the image. Ground texture MIP maps continues to be edited manually to provide more features visible inside distance. This texture pack can also include new grass textures, sligtly different for every single level to provide some variety. It also contains new tree and bush textures. There are 3 different texture resolution options: default exactly the same resolution as vanilla high tree and bush textures are 1024x1024 and grass texture resolution is doubled ultra tree and bush textures are 2048x2048 and grass texture resolution is doubled
Yantar, Red Forest, Pripyat, Chernobyl NPP, Chernobyl NPP 2, X16, X18, X19, Agroprom Underground, Control Monolith and Sarcophagus. Contain 331 screens. Enjoy !!!
still being consistent from the rest in the games ambiance.
allowing someone to return to your Zone after see the CNPP. It also makes changes for the text, spelling, poor translations; adds keys, detectors, flash drives, vanilla HUD elements, new Bar radio station; and many changes on the final level. Thats merely a fraction of the items this add-on mod does, to get a complete list please look at mods documentation. This mod posseses an installer, simply add Oblivion Lost 2.2 to the overall game first then run the installer to incorporate the new content and changes.
SoCs issue wasnt improved with until recently. Unfortunately, SC 2012, with its great improvements, didnt include this. Therefore SC 2012 is only able to benefit from this addon, which introduces several big changes to SoCs combat system, most of all Kingfridays complete re-animation of each weapon in the overall game. With that, sounds from SC 2012 as well as others listed below and modification in the weapon characteristics are added which add an amazing sense of realism. As a result, gun fights are certainly smooth and a lot more intense.
silenziatore, il lanciagranate e lo scope appena si trovalarma e si hanmno i pezzi da montare.
PDA - Realistic aiming, and weapon damage - Various other sound replacements
these files fix the problem behind it. This small mod enables the silencer, scope and grenade launcher for numerous weapons, that have previously been not able to use them. Nearly precisely the same, in better and functional not dependant on a modified Mod but about the vanilla 1.004 version.
Search the file, open it with wordpad, DELETE ONLY stringtableincludes, but dont delete other things; save and open the action again.
might not exactly know Spanish, but thats fine, Ill make an English Patch for version 1.0 of the mod. The mod is really a compilation of existing mod, plus the merging of those, and several tweaks along with other interesting things I found scavenging the unpacked vanilla gamedata files. So, the mod mainly contains: No time limit on quest, no headbobbing real gun names and damage extended torch range CLEAR SKY ARTIFACTS I recycled ShoC artifacts, couldnt customize the meshes but tweaked textures and aritfacts values, because of Vintar on GSC forums. Photorealistic Zone Argus team SWO 3 ALL Addons excepting extras hotfix 2 AAO from imperialreign repair mod 2.0 some skins improved the latest night vission using files from additional NV imperialreign some nice sking from a lot of people credits on Spanish Readme until I make English Patch Rules on Engagement AI Pack RC AI Additions compatibility patch artistpavel my own, personal Strelok suit give Ghost Suit and have Strelok Suit that Ecologist was saving for Ghost xD Exo and SEVAs from Monolith, Mercs, Duty and Freedom discounted GAUSS RIFFLE ON SALE with ammo at eco. bunker on yantar Fused the ShoC and CSky maps 8 Artifact slots on belt along with little tweaks I made Why is no English patch yet? I wish to make sure that Ill not make some other change to text files, so I can translate myself from spanish to English every file. Please be patient.
Shinigami japanese for The Death just isn't human, is really a soul bring time for life in their restored your body, but, who cares? the true secret is that he's awesome and strong and resist radiation and psi damage. So what? I MADE AN OUTFIT WITH THIS ABILITIES resist hellish radiation and psi damage and heals triple faster than Healing Berill; note: get tired too fast. This is really a pseudo-realism mod made which has a compilation and recombination of existing popular instead of so mods off their authors, and tweaks after making then compatible, alter some numbers, you will want to?, plus some other crazy things I wanted, like 8 artefacts on belt, some retexture, find artefacts in death bodies and manage to steal the outfit using stalkers. And more retexture, and much more tweaks on each of the mods I know I can modify. And so, that is 0.3 because I made other BETAs before, and they also were an overall total fail. I know they've errors a lot of them may do not be solved, but once we understand the mod is stable, I personally is likely to make the patch for english translation and will include it in Some of you can be asking. What the Hell contains the Shiniwhat to do using this? Well, within my community I engage in creative writting, making an altern version of Shinigami as a stalker who cant use his powers because which enables him got awfully tired. So. Spanish mod BETA. If you would like to risk, you may try. Or wait some weeks for english patch I want for being sure that I do not have to correct more spanish text files before translating
site on 12-08-2009. All comments were lost unfortunately./b An oft-praised mod for : Shadow of Chernobyl which combines numerous mods to massively upgrade the action without major gameplay changes, offering you a polished yet pure Zone experience. Contained within are new textures, sounds, music, sky, weather system and visual effects, in conjunction with bug fixes, AI improvements, upgraded graphics, ragdoll physics, a revamped gui and so a lot more.
overhauled on the new environment of the action including the sounds and stalkers. The weapons are edited too. And ALL particles are enhanced, like artifacts, anomalys, post-processes like radiation, night-visions, Extreme explosions, Extreme anomaly blowouts, even leaves falling of an bush or tree are edited do not know youll understand the difference But the file that is with this file that produces that possible is often a file that had been 1.4 mb to a single.5 mb, which seems not much however in effects thats 300 effects more. Even mutants their very own own particle like boodsucker invisibility. Just take a look! Float32 And Sky4ceGraphics 1.78 included too./quote This mod can be a complete overhaul in the texturs, sounds, weapons, particle effects and a lot more.
included inside archive You will need Adobe Acrobat Reader for detailed information, since the full readme isnt posted below.
in configs and textures, Thx for Artistpavel and Holden, our two masters awesome and has now all the STALKER community so active and enjoyable, and GSC Gameworld has obviously youre the ENJOY! The balance on the game continues to be completely reworked ever since the first version of countless popular features from the community happen to be built and modified for any game more dynamic, more Complete overhaul of AI, the stalkers are able to do more actions previously, wanting to survive first and foremost, will flee if your battle appears to them too unbalanced, is going to be much more tuned in to noise, again, depending on the next thunderstorm they will probably be more or less capable identify the ball player, infiltration is very possible and is particularly often paid precisely the same behavior has become built has some mutants that will very well not see you A-life is a bit more dynamic, Respawn have already been improved, some monsters ever found in Lurk or Amk are integrated, monsters which could not normally see that within the groundwater is usually encountered for the surface, the packs of mutants will be more numerous, more aggressive and incredibly attack in groups. The weapons available to your NPC might be more varied, determined by their skills for doing things, may now see effective weapons from the cord, group leaders truly must be better equipped as opposed to average, have observed a special weapon. The ABC Sleeping Bag Mod and repair mod is added. The weather continues to be completely reworked through the work of trojacnuch and Artistpavel, the horizon is wide now, the cycle mцбteo random and dynamic. I also added one way similar to your mist mode mist of the next thunderstorm AMK features a specific period. Mod arsenal was built and it has reworked animations from Supplemental Gosuke few independent weapons are actually added. The Ballistic is reworked to get more realistic and vibrant without becoming burdensome, the precision is very variable depending about the weapon, choose the form of cartridge is a vital point, since the choice of additional equipment, weapons jammed slower but this factor also depends about the weapon damage suffered, making the fighting harder and nervous x Some animations have already been completely reworked plus some textures Full re-textured in the work of Argus, artistapavel, many textures and Clear Sky Call of Prypiat are also added, I reworked some part of it. Shaders advanced From Artispavel modified with shaders of Clear Sky and Call of Prypiat, parallax occlusion mapping, dynamic soft shadows, advanced depth on Field, Enhanced I added a pleasant interface, easy and functional, I also completely reworked icons NPC and player after my screens The campfire music may be completely reworked with numerous new acoustic music which adds a specific atmosphere throughout the campfires, another NPCs comment that sometimes the tunes just heard which enable it to play a song of their turn, the NPC now also play in the harmonica 19 songs
out the position base having a pistol give it a try. The mod raises your carry weight to 5000Kg and making you pretty much invincible.
for those rookies in existence who want much more for their items. Credit to Balnazzar with the Trader Mod.
Kanyhalos as well as others experience for English language players. It corrects many vanilla Russian to English translation errors, incorporating many with the corrections on the excellent Raw Onion Revamp 1.05 Mod created by tharawdeal and onionradish with the vanilla game please see an original Raw Onion Revamp 1.05 readme most notable package. I have been paid to great lengths to not just merge the above mentioned mod into OL2.2, but to add to and increase its scope by correcting many on the issues that stemmed from Russian to English translations inside the OL2.2 mod itself. Also, inside the course of working around the mod, any bugs or errors that I stumbled on that I could fix, I did; therefore, the mod contains several things that go at night scope of simply a text file edit.
1.0004 vanilla. Just unpack it in the gamedata folder and ivoila/i. Starting a whole new game is just not needed. Youre liberated to include this minimod in other, bigger ones given that credit has. utak3r
patch doesnt convey a ton of textures or anything, I wanted to generate this as small bigger as possible. Previously the majority of mods were available but not that will work with each other. Ive made them suitable for OL v2.2 and added a couple of things of my own, personal./quote
out with semicolons so could be seen for reference. The file is GAMEDATACONFIGSMISC It is usually edited using Notepad. If you curently have mods installed that incorporate that file then simply edit the main one you currently have.
other mods and skinsreplacement textures.
Mod adds a less-functional Gauss Rifle and FN 2000 to buy from your Scientists, and adds all kinds of other new weapons. Enjoy, please remember: This, to date, only works with Patch 1.0004. More details in Readme.
Information was cribbed from Wikipedia, , and various other sites.
Kellys Mod adds many neat features such as the MP5.45 plus the Powered USP. quoteThis mod is within Beta, meaning, it's being tested. I have uploaded this for that you have you guys test that and make suggestions, or perhaps submit more mods for it dont forget for you me screenshots if you need!. HOWEVER! If you download this, you agree that I am NOT in charge of any damages in your PC/game. If you do not need to accept this, then just dont download it. Enjoy, and credits are inside Readme./quote
weapons. The other file sets new gamerelations between factions similar to Clear Sky, but links the buying price of goods to NPCs yet not Traders thus to their attitude for you and according to your reputation.
tie-ins on the STALKER universe by including speculation about how it got in to the Zone and who may have them. There are several entries for weapons that arent in vanilla STALKER, so I encourage installing the Gosukes P90 and PKM mod also as AEM, Arsenal, as well as the Trader mod to unlock the TOZ34. This is updated from version 0.8 and includes ammunition information and minor formatting corrections.
patch for Unreal Freeplay Mod Mix v.1.2. Main components of the mod could be downloaded here: ver.1.01 /file/UnrealFreeplayModMix;99826 update to ver.1.2 /file/UnrealFreeplayModMixUpdate;103131
changes allow you to definitely shortcut main plot on some things and open all levels for practically unlimited freeplay. Of course, the sport can be played normally at the same time. Levels were edited a bit too, the majority of permanently locked doors are open, non-functional ladders are fixed, some houses in Pripyat have climmable drain pipes and the like. version: update one.2 unpacked size: 1.3 GB contains Arsenal RC1 textures and SC 2009 textures tested on: - Shadow of Chernobyl 1.0005 requirements: Original game and Unreal Freeplay Mod Mix v.1.01, strong PC for smooth play This file is update and features only new files, for functional game following basemod should be installed first: /file/UnrealFreeplayModMix;99826
that GSC Game World didnt fix and artistpavel neither. This patch is authorized by artistpavel SC09 author, so dont blame me for Copyright rights ; Enjoy!
author so dont blame me for copyright rights! ; Enjoy!
and quality, as required. See more in screen shots the color with the grass differs from the others but similar as from the screen shots.
Oblivion Lost 2.2 mod, put together by Kanyhalos and OLP Team. It represents the merging of some quite popular SoC mods released during these last a couple of years. It includes dynamic weather and sky; new lightning effects, shaders, textures and bump maps; new improved sounds; new weapons; new gameplay additions plus more. ItР‘s my ideal SoC version and I hope youР‘ll enjoy it!
retaining most from the damage 50%- damage values reduced from my Realistic Weapon damage mod. The gun is sold on the bar by barkeep and, obviously uses 9x19mm ammunition. ENJOY!!:rock:
couldnt find any mods around that had it. So I made my very own. This is an Add-on to your AMK1.4 mod AMK Dynamic Music Pack. Basically it really overwrites the HL2/UT/Quake AMK Dynamic Music with my Clear Sky Music that I ripped away from the Clear Sky Game. So you MUST possess the AMK Dynamic Music Pack the patch for doing this installed FIRST prior to deciding to overwrite it with my This is just about and Add-on with an Add-on. Links for your AMK1.4 ENG Patch AMK Dynamic Music Patch are with this pack if you do not have them already installed. Also on this pack will be the old AMK HL2/UT/Q Dynamic Musics incase you are feeling like reverting back. THIS ADD-ON IS STILL UNFINISHED I was can not rewrite the scripts kept getting CTDs so I just replaced the existing dynamic music files using the Clear Sky ones, and so the Clear Sky tracks are fairly short As short because the AMK ones are. Im from the middle of seeking to get assistance from AMK team on writing full scripts for these so that they play exactly like they would in Clear Sky. However, how it is at this time is still good, it really has shorter tracks that loop. - ---------- What I mean about why its short is: AMK has 14 tracks that play roughly 4-8 audio recordings that just loop. STALKER Clear Sky has 3 tracks that play roughly 20 audio files that could loop. I couldnt rewrite the scripts thus it only played 3 tracks with 20 Clear Sky Audio files aimlessly so I had for making 14 tracks with roughly 4-8 audio recordings in each track to check the AMK mod thus it wouldnt CTD. - ---------- Here you'll be able to hear just what it sounds /watch?vaw7loO19-4E /watch?vU9Y6lYbWGQ I hope you have fun with this. - ----------
adaptors. If you happen to be experiencing complications with too detailed textures on older machines, you'll be able to use this patch. It removes photorealistic detailed textures and uses default textures instead. Package still contains Weather Overhaul textures. New game will not be required.
most immersive, atmospheric shooter, or youre back for replay, this mod is perfect for you, Iv been working away at it for many months and here it can be, the joy of STALKER like youve not witnessed before with graphics 2.0, unlike other global mods, this blog doesnt alter an original story and gameplay: STALKER Complete 2009 Version 1.32 by artistpavel - ---------- This mod is created that has a thought of bringing the stunning and immersive game of STALKER from your last generation era, if it was created to an up-to-date experience youd expect from games you play in '09. I did not seek to include each mod in existence that changes the sport beyond recognition, that's not the purpose. The following list will be the carefully chosen essential variety of most advanced and aesthetically pleasant modifications, manufactured by talented concept artists and programmers during the past 2 years. These are designed to technically and artistically help the game without compromising the first feel and atmosphere developers meant that you see. Youll notice every detail is retouched and possesses a polished feel for it. This is perfect for first time players or individuals who have beaten the game gets hotter first came out and today are coming to replay it on new rig with higher resolution and much better graphics. Screenshots may be found here: /photos/artistpavel/sets/72157608341111036/detail/
youve not witnessed before with graphics 2.0, unlike other global mods, this doesnt alter an original story and gameplay: STALKER Complete 2009 Version 1.3 by artistpavel - ---------- This mod continues to be created having a thought of bringing the gorgeous and immersive game of STALKER on the last generation era, gets hotter was created to an up-to-date experience youd expect from games you play in '09. I did not try and include each mod around that changes the overall game beyond recognition, which was not the actual. The following list will be the carefully chosen essential number of most advanced and aesthetically pleasant modifications, produced by talented concept artists and programmers before 2 years. These are intended to technically and artistically help the game without compromising the initial feel and atmosphere developers meant one to see. Youll notice each and every detail continues to be retouched and contains a polished feel into it. This is great for first time players or people that have beaten the game if it first came out and from now on are coming returning to replay it on new rig with higher resolution and much better graphics.
on freeplay. Apart from integrated mods functions its content has also some new sometimes experimental features, in example possiblity to shortcut main story, different and enhanced TV and radio programs inside the Zone, operational ladders in NPP area, pain following your wound and several others. Mod was developed and tested on version 1.0005. Mod version: 1.01 unpacked size: 1.5 GB contains full Photorealistic Zone textures and Weather Overhaul tetures Mod description follows, read README file within the package and below for much more information.
correctly merges the files from both mods. Ive included compatibility patches for Oblivion Lost 2.2 and Oblivion Lost 2.2 merged with Arsenal RC1, should you use that. Ive also included patches with the new Photorealistic Zone - Creatures v0.6 mod aswell, you could download this mod from Argus website. There are 4 options: Photorealistic Zone v1.0 for Oblivion Lost 2.2 Photorealistic Zone v1.0 for Oblivion Lost 2.2 Arsenal RC1 Merge Photorealistic Zone v1.0 Photorealistic Zone - Creatures v0.6 for Oblivion Lost 2.2 Photorealistic Zone v1.0 Photorealistic Zone - Creatures v0.6 for Oblivion Lost 2.2 Arsenal RC1 Merge Each option has one file -
for my Update to v1.1, only the base mod linked above. Mod description: Balanced and increased weapons and outfit condition decrease rate. Improved some textures minor updates, might not be visible, however they are there. Traders merchandise now depends with your progress with main missions. Calibrated scopes and reticles mod is optional should you not like or dont want Gnomus scopes. It can be present in CalibratedScopes folder. Light has further range. Belt featuring 20 slots. Note for text bellow: equiped in slot might be used via hotkey knife, binoculars, light Flashlight, binoculars, PDA, knife and detector which can be equiped in slot not belt however own slot are merely shown in trade screen. To equip/unequip a product or service from its slot you need to obtain/sell it or move from/to chest. To equip a much better detector first sell the earlier one then buy the brand new one. You can take their duplicates, which is going to be shown from the inventory, on the belt to create it look that you equiped them. They all weight 0 kg so dont worry about unnecessary weight. The bolt are only able to be purchased from Sidorovich. The knife and binoculars is usually dropped when equiped by utilizing drop weapon command default: G and could be picked up without crashing the experience. Important/Attention: When one among above items is just not equiped and it truly is on belt avoid the use of the turn to slot command via right-click menu or the action will crash. Included mods: Gnomus scope mod - reallistic scopes. Author: Gnomus Dunin ammo mod - changes how many ammunition within the box before it was varrying, now it can be constant - the number of ammo within the clip, so many inside the box. Author: Dunin Radio mod - more songs around the radio inside 100 Rads bar and megaphone. Author: Theophagy Satellite map mod - gray-blue satellite map in the Zone. Author: Silenzio Harmonica mod - NPCs are now able to play harmonica too. Author: Gordon-X Calibrated scopes and reticles mod - realistic and calibrated scopes. Author: PieJesu Weather overhaul mod - improved nights, rain, added fog, etc. Author: TheVoodoo Rules of engagement mod - tweaked NPC vission distance and players odds of being seen. Author: KoGar Repair mod - Sidorovich, Barman, Sakharov and Screw can repair your weapons and outfit. Author: Shebuka Show reward mod - when you take a job, its reward are shown, so youll know in the event the task will be worth its reward. Author: Onionradish
realistic ambient audio recordings. AAO v1.8 now includes dynamic environments, ever game level presently has its own tone.
realistic ambient audio tracks. AAO v1.8 now includes dynamic environments, ever game level presently has its own tone.
with OL2.2 or OL2.2 Arsenal Merge.
came with Oblivion Lost 2.2, aswell like a ton of other items that in general helps to make the mod A LOT better. Unfortunatly in the event you tried to make use of the mod with Arsenal RC1 merged into Oblivion Lost 2.2, either you got a collision or some features were missing. This small patch fixes that crash and adds the mods features towards the Arsenal RC1 files. Ive also added another fixes Ive made. This is sort of an temporary patch until elgen can release a whole new official version thats works with Oblivion Lost 2.2 Arsenal RC1 Merge. REQUIRED MODS: - --- Oblivion Lost 2.2 Arsenal RC1 Oblivion Lost 2.2 Arsenal RC1 Merge - v0.2 Natural English Language Mod 1.0 for Oblivion Lost 2.2
mesh. It doesnt replace the Stalker suit but adds a brand new suit for the Barman on the market. This mod also adds a brand new Marked One icon. Order of mods instaltation: 1. STALKER Enhancement v1.0 2. STALKER Enhancement update to v1.1 3. Strelok Suit take it easy about overwriting Enhancement mod files, thats why this patch is going ;D 4. Strelok Suit compatibility with STALKER Enhancement patch this mod
slots. Note for text bellow: equiped in slot could be used via hotkey knife, binoculars, light Flashlight, binoculars, PDA, knife and detector that are equiped in slot not belt however own slot are simply shown in trade screen. To equip/unequip something from its slot you need to purchase/sell it or move from/to chest. To equip an improved detector first sell the previous one then buy the brand new one. You can place their duplicates, which will likely be shown within the inventory, on the belt to produce it look as if you equiped them. They all weight 0 kg so donrrrt worry about unnecessary weight. Important/Attention: When certainly one of above items isn't equiped and it can be on belt avoid using the go on to slot command via right-click menu or the sport will crash.
sounds broken glass, bullet ricochets, corpse thudding, drum hits, etc. mutant sounds idle, eating, attacking, etc. actor sounds footsteps, breathing, weapon hit, etc. some NPC sounds human and mutant footsteps
encounter a bug please contact mcdougal.
post-processing effects for each and every type of anomaly, and also the radiation effects are much more complex clearer as compared to vanilla SoC. The nightvisions are actually replaced with better ones from Clear Sky. Whenever you get a fresh objective, or complete one, a news item will temporarily pop-up and give you more details. Also once you get information for any stash, a news item will appear and explain to you which level its onesc Escape Cordon, gar Garbage, etc., at the same time as a lot more info. If you play which has a different mod that's cars in itOblivion Lost 2.2 or something like that, at this point you get a car condition bar to find out how much damage your car or truck can take before exploding. Some people might not want this, and so the option to disable it is from the options folder.
installed already like Arsenal or Smp 2.3 that utilizes Arsenal weapons then just replace that scope texture using this one renameing this texture appropriatly.
Customization Read Me! to get a full mod customization.
1.0005 version, should work towards other versions. POL: TOZ-34 jest bardzo rzadka bronia w grze. Ten prosty mod umozliwi ci kupno tej strzelby u Sidorowicza. Znajdziesz go na poczatku gry w Kordonie. Testowano na wersji 1.0005, powinno dzialac tez na innych.
post-processing effects for every type of anomaly, and also the radiation effects greater level of clearer compared to vanilla SoC. The night vision have already been replaced with better ones from Clear Sky. Whenever you get a different objective, or complete one, a news item will temporarily show up and give you more details. Also once you get information to get a stash, a news item will pop-up and explain to you which level its on esc Escape Cordon, gar Garbage, etc., also as some other info. If you play using a different mod which includes cars in itOblivion Lost 2.2 or something that is, you get a car condition bar to view how much damage your car or truck can take before exploding. Some people might not exactly want this, hence the option to disable it is inside the options folder. If you play using a widescreen monitor, some features might not exactly work. It is that will work with any other mod, but it's going to overwrite changes other mods make for the HUD and UI. It is tested on 1.0005 and really should work with any patch. If you use Oblivion Lost 2.2, you will spot the HUD is the identical, but you will find three major additions towards the HUD; a stamina bar, an ammo icon, as well as a compass.
post-processing effects for every single type of anomaly, and also the radiation effects are much clearer as compared to vanilla SoC. If you play using a widescreen monitor, some features might not work. This is because I do not use a widescreen monitor, so I cant try it. It is suitable for any other mod, but it'll overwrite changes other mods make to your HUD and UI. It has become tested on 1.0005 and must work with every other patch. If you use Oblivion Lost 2.2, you will see the HUD is analogous, but you can find three major additions for the HUD; a stamina bar, an ammo icon, and also a compass.
wish to repair, you should unequip everything together with armor, then equip usually the one item you wish to fix. After that, follow on the repair kit along with your item must be repaired. There are options in order to use this mod with Oblivion Lost or Oblivion Lost Arsenal Merge. To do which you must make use of the folder while using name with the mod youre using. You can also change options to the actual repair kit, within the options folder.
desire to repair, you need to unequip everything in addition to your armor, then equip the main one item you wish to mend. After that, press the repair kit plus your item needs to be repaired. Ive included many options so you're able to use this mod with Oblivion Lost or Oblivion Lost Arsenal Merge. To do that you just must utilize folder together with the name from the mod youre using. You can also change options for that actual repair kit, from the options folder. To employ this mod for some other major mods that edit precisely the same files, you need to merge them. Its usually a breeze, you simply need something like Notepad plus some common sense.
post-processing effects per type of anomaly, as well as the radiation effects are much clearer as compared to vanilla SoC. If you play that has a widescreen monitor, some features might not work. This is because I do not employ a widescreen monitor, so I cant test drive it. It is suitable for any other mod, but it's going to overwrite changes other mods make towards the HUD and UI. It is tested on 1.0005 and may work with some other patch. If you spend playtime with Oblivion Lost 2.2, you will spot the HUD is the similar, but you will discover three major additions for the HUD; a stamina bar, an ammo icon, plus a compass.
might not work. This is because I do not employ a widescreen monitor, so I cant try it. It is appropriate for any other mod that doesnt alter the UI or HUD, and it is works with Leandros Widescreen UI. It has become tested on 1.0005 and will work with every other patch. If you spend playtime with Oblivion Lost 2.2, you will see the HUD is comparable, but you'll find three major additions; a stamina bar, an ammo icon, a compass, too as the inventory, trading, and looting screen changes.
interesting. Version 1.5 also adds in many anomaly effects, extracted from Clear Sky. Each typ of anomaly featuring its own sort of post-processing effect, rather than all anomalies with all the
with magic pill already aplied! or 1. Copy the contents over already installed SWO v3.0 2. Use one on the aptionals moonon and moonoff as outlined by the setting you've installed.
from SHOC, CS and StalkerSkies pack used. All of them hand-reedited - smart dynamic scheme creating random yet realistic weather condition chains - keep in mind: sunrise and sunset timezone synchronization and semi-real, east-west sun arch - overall improvement in visual quality - easy installation process via full Smart Mod Manager support bDynamic Weather Demonstration/b bGameplay Demonstration/b bAtmospheric Demonstration 1/b bAtmospheric Demonstration 2/b bScreenshot Gallery slideshow/b
problems that stemmed from Russian to English translations from the OL2.2 mod itself.
the HUD changes, but you can't get the rest in the features. It is works with any other mod that doesnt alter the UI or HUD, and it is appropriate for Leandros Widescreen UI. It may be tested on 1.0005 and really should work with every other patch. If you spend playtime with Oblivion Lost 2.2, you will see the HUD is the similar, but you'll find two major additions; a stamina bar as well as an ammo icon.
sunrises, WAY better dynamic lighting, as well as a whole large amount of other features long to list here. This will be the full version, with all the latest patch. ALL CREDIT FOR THIS MOD GOES TO TROJANUCH. Original mod page: /file/STALKERWeatherOverhauled;89293
Compatible with Leandros Widescreen UI. Leandros Widescreen UI effects only widescreen monitors, while that one effects normal ones.
they'll do because they see fit, each play is entirely different, you'll be able to have a significant low key game, for instance maybe duty and freedom having small skirmishes around each map plus some factions spreading around, going without running shoes having a huge begin wackiness, and possess the monolith stream in through the north and take over your entire bar area in the stalkers plus the duty. All can be done and all is random, given a little while, the zone will come to be a battleground, with the start it can seem a similar, but later on you will observe a HUGE difference, and before you decide to think that is some low key faction war spawns, you better reconsider, factions makeovers, troops about the zone in real time, in online and offline mode, unlike other faction war mods which just spawned some people, this goes a pace further, and unleashes a vital aspect on the Stalker A-life in factions, which should are already there through the start.
tidy up a number of conditions that slipped through from the main release, more detail can be within the readme file included. Enjoy, Shadow.
Aks are worthless, they actually do more damage tha the NATO-rifles. Also My own textures with the OL-weapons have been in this that you are using static light they are ugly-chromed, they'll changes will even look better on Dynamic-lightning. New weapon-sounds are theyre, too. If you wanna know whats more in this particular little peace of mine than look inside The weapons are almost ideal for my opinion, but this isn't my final version! The next will likely have different rounds-per-minute rates. G36s have this already You see I dont quit OL2.2 Arsenal! But you should recognize that Im not focusing on this My next version will be to the Supermod Pack V2.1 for Oblivion Lost 2.2.
take it easy that put understand the overall game anymore, it is going to be still in German
Mod Addon adds Nature Mod Winter Edition 2.0 by sputniktr02 NOTE: When you install don't merge with 2.2.1 becouse that one inclue it.
being overwritten through the main mod gamedata, instead of being replaced from the comp pack. Restores 10 artefact belt limit for OL22.
Lost. However this small mod doesn't need any mods, not really, and suppose to own on every patched, or unpatched anyone plays on unpatched version? version of the overall game. On the images can view the frame issues, that I encountered. THe file contains both versions for that normal screen and widescreen monitors. Credits: - -- To GSC for, To Kanyhalos and the team for Oblivion Lost, To Dezodor and the team for Priboi Story, To NatVac for that tons of help, plus the admins and
special weapons and suits. Check the readme for detailed information.
spawning artifacts, armour, weapons, ammo, quest items, monsters, and stalkers. Everything else is either for your cut-out monsters and the menu. How can it work? Atlas Mod is enabled through the principle menu. If backpacks are spawned, they'll go directly inside Streloks inventory. If a monster/stalker is spawned, it is going to spawn as outlined by the co-ordinates you enter into your location console included within the menu. If you dont enter anything, it's going to spawn right towards you.
mandates that the Oblivion Lost 2.2 mod be installed.
sniper bullet edition - The Walther p99 7.62x54 - Spas12 shoots 50km far Check the readme for detailed information!
first, Realism Second. Sircostas.
EggChen. Fun first, Realism Second. Sircostas.
ive improved the pistol ammo to as an alternative to 12 to 15 bullets to: 100 to 200 bullets and thats considering that the PKM in the sport needs more ammosee by NEW WEAPON AND SUIT UPGRADES as well as the bullets arent heavy! they may be each pack 0.002g! All the suit in the sport are expensive AND good. Ive improved evry thing within the suits. I also included the betteritemsatbeggining mod. So also the extra weight carry.Its now 10000kg. This mod works simply with 1.0005 patch! Although the 1.0005 version is working together with the 1.0006 patch aswell, but that's just an MP Patch. Better to get started on new game, especially in the event you changed something in OL2.0, i am not liable for edited versions or failures of web data. NEW WEAPON AND SUIT UPGRADES - GROZA OC-14, Colt1911, LR300, Bizon, Kriss Super V, Sig550, Sig220, PKM, P90, Abakan, AK74, AK74u, PM, PB And Saiga12C. Most of them not sold at traders. - GROZA: 40 Clip the ammo7.62x547h1, ammo7.62x547h14, ammo7.62x54ap Sniper Bullets. - Bizon: 84 Clip ammo5.56x45ap Rifle Bullets and i also increased the retail price and RPM. - Kriss Super V: 75 Clip ONLY the ammo5.56x45ss190, ammo5.56x45ap Rifle Bullets and that i increased RPM. - PM: 12 Clip ive changed the name into MK.23-USSCOM. - PB: 12 Clip ive changed the name into MK.23-Silent. - Colt1911: 15 Clip Only ammogauss. such as the gungauss with the ABC Inferno mod - Sig550: 75 Clip and ive changed the name: Proto-Sig680-Sniper along with the RPM. - Sig220: 21 Clip plus the name: Proto-Sig330. - Saiga12c: 15 Clip and also the RPM. - LR300: 50 Clip and also the name: M4A1. - PKM: 300 Clip The normal 19x8mm Pistol ammo.I did this because almost evry man in the action has a pistol rigt? so thats more ammo! - P90: 150 Clip ammo7.62x547h1, ammo7.62x547h14, ammo7.62x54ap Sniper Bullets along with the name: Proto-P99-Sniper. - Abakan: 45 The price along with the RPM. - AK74: 75 The price and also the RPM. - AK74u: 50 The price along with the RPM. - as well as a special one HAHAHA! the you'll be able to kill somebody on 180m away! awsome! great for silent missions or should you dont wish to use your o so silent weapon. - -?