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Silent Hunter: Commanders Edition gives players the chance to control a US submarine in WWII and engage the two Imperial Japanese Navy and also the civilian ships. Over 40 ships, military and civilian, are accurately depicted, similar to 15 zones of areas such as the Solomons as well as the Sea of Japan. Gameplay includes WWII film footage, cinematics, narration, and also a realistic torpedo data computer. Players will require on historical missions and hypothetical situations within a career mode.
Silent Hunter Commanders Edition would be the compilation from the original Silent Hunter and patrol disks expansion packs 1, 2, and 3. Patrol disk 3 adds two more patrol zones, Aleutian Islands and Java Sea. Fifteen additional historical scenarios are included.
Silent Hunter can be a World War II Fleet Submarine Combat Simulator. As a commander of an submarine from the Pacific Theatre, from Pearl Harbor to your end from the war, you've got a variety of submarines to choose from and your task is not hard, sink just as much enemy tonnage as you can. One can play historical missions, hypothetical encounters or career based campaign game. There are 9 patrol zones, through the Solomons to your Sea of Japan, and a lot of coastal cities, ports and harbors to sneak into on either recon missions as well as to just sink ships occupied in port. As commander you could possibly receive medals or commendations after especially successful or hazardous missions. Compare your tonnage and kill scores to the people of actual commanders on the period and discover if you may match up on the best.
This game continues to be set up to focus on modern Windows 10/8/7/Vista/XP 64/32-bit computers without problems.
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Discover Silent Hunter often known as ГФФХ, ГФФХ, a superb game of 1996. With 1st-person perspective, the publisher Strategic Simulations, Inc. had wonderful ideas around historical battle specific/exact, naval, submarine, ww2.
I want it, excluding the lack of sound and also the inability to jettison debris. This was the initial computer game I ever owned, it absolutely was put on because of the friend who gave us laptop, and you also could rig for red, jettison debris, and order the crew to man the AA guns. Perhaps someone could enlighten me there? I have not really done much while using other SH games, particularly the ones where you stand an Axis commander, I typically dont play where I fight America.
Does anyone understand how to make the sound work?
My favorouite game, although new model games ara current, I never change my choice
I had the bingo years ago. Fantastic game, great memories. Now planning to try setting it up with DBGL and running it inside it
simply extracting for your desktop is not going to magically create an icon and create a dos game run in windows.
i do no tips on how to run it. the files aren't lacked
why as i extract to desktop, there is absolutely no icon to experience Silent hunter 1?
can you let me? for making silent hunter 1 can run?
Does anyone know in any manner to have the sound work? Thanks
My sound was working to start with, it just quit. No idea why. Any ideas?
sadly no sound under dosbox ;-
Share your gamer memories, help others to operate the game or comment anything youd like. If you have trouble to own Silent Hunter, look at abandonware guide first!
We might have multiple downloads for few games when different versions can be found. Also, we try to upload manuals and other documentations when possible. If the manual is missing and you also own the main manual, please e mail us!
Just single click to download at full speed!
You thought the morning would never come. Silent Hunter II, a brand new WWII subsim, has arrived. The last WWII subsim was Silent Hunter I in 1996, a DOS game while using player fighting the Japanese just as one American sub commander. Graphics were on a 256 colors along with the sounds were fairly limited towards the essentials. With a dynamic campaign, decent AI, and good follow-up support, SH1 became a success, reportedly selling over 200, 000 copies. By 1997 I was hearing the dev team Aeon were underway that has a sequel, Silent Hunter II, to become set from the Atlantic with U-boats. What could be better?
Skip forward several years: the initial dev team is not able to meet their benchmarks and is particularly released. A new dev team Ultimation is signed and possesses to rebuild the code base virtually over completely from scratch. Then the parent company Mattel Interactive sold the producing company SSI/TLC, and inside a year these were transferred again to French industry leader Ubi-Soft. To complete the look, the dot-com bubble burst, simulations run out, and Silent Hunter II seemed held in a frustrating cycle of delays that extended an extra eight months. A pretty bleak situation.
Despite the turmoil and chaos, Silent Hunter II has produced it out to sea. I was part from the beta team and possess been watching the progress since Oct. 2000. Over the length with the protracted development period lots of hopes are already pinned with this subsim. How well SHII succeeds depends to some extent on how much youve longed for a substitute for Aces from the Deep and Silent Hunter I. The first sign that Ubi-Soft is invested in this subsim appears immediately after you open the box-an elegant 196-page printed manual.
Install it and fire this. Youre greeted through the now familiar SHII splash screen and also a stirring musical composition that strikes me as a possible inspired mix of the Aces in the Deep and Das Boot themes. There are subtle variations in several menus. Right away most cyber-captains will need to set the realism options and traverse to an individual mission and test the waters. When the action begins youll realize you arent in 1996 anymore. The graphics are 3D and quite beneficial to a subsim. No longer are you on a a slice with the sea and sky when about the bridge anyone can look around when you would in the real world. The 3D look at your U-boat diving underneath the waves is splendid. And what waves these are! Rolling, undulating swells pitch your boat on seventy one axes. By this time youll employ a grin because you order full speed and commence a hunt. Depending on your graphics card, you could see some slight jaggedness around the horizon and mild clipping but overall, the graphics receive an A. 3D and good graphics really should not be written off as mere eye candy. When youre running about the surface during the night, intercepting an oil tanker, owning an unrestricted view with the sky, bridge, and sea provide a better a sense of being there.
The same horizontal toolbar with the bottom with the screen you happen to be used to in Aces and SH1 gives you quick access to your other stations of the U-boat, along with F hotkeys. There is no control room screen in Silent Hunter II, that can take some getting utilized to. The default interior station will be the periscope screen. While some may believe that a control room screen is only gratuitous, I contend that having full view in the interior from the U-boat lends measurably to your ambiance with the sim. One thing the technically inept Grey Wolf had going for it had been it allowed the participant the chance to traverse the U-boat from stem to stern. Give the gamer art seems like he could be in a U-boat and the man will feel they are in a U-boat. The captains cabin will be the only station in SHII that reveals an indoor look of the U-boat. It would are actually nice if Ultimation might have applied this treatment towards the control room, engine room, and torpedo rooms. Other ships stations range from the gauges panel, Torpedo Computer, navigational map, damage reports, sound room a primary!, radar if equipped, and radio shack. The captains quarters will give you access on the calendar with moon phases plus the logbook. The SHII logbook has several aspects worth noting. You can save it as being a text file and you could possibly enter personal observations. A nice little innovation.
Silent Hunter II features some nifty pull-out panels that will make your lifestyle a lot easier. You can access the key helm, torpedo, command, and ship ID Book functions from any station by moving your mouse to your right side with the screen or pin them into place using the Q-W-E-R keys. Using these panels during attacks greatly enhances your command and control quotient.
The then all you have youll notice would be the sounds. SHII sounds are overwhelmingly impressive, the truth is, the crowning glory in the sim. The enemy destroyer screws are loud and menacing; the periscope raises using a raspy electric hum; the depth charges allow you to jump in the event you arent expecting them for being so close; plus the crew voices are rendered by German speakers with authentic passion. In reality, submarines have become dependent on what they could hear and SHII exhibits the listening facet in the sim a lot better than any before it. Order crash dive and never only are you currently treated to your galvanizing Alaaaaarm! but additionally flooding and frantic valve twisting sounds. If your boat takes major damage, it is possible to hear water streaming in. Engine and electric motor sounds vary in intensity according on the compartment you're in. On the bridge the environment is filled with all the roar with the diesels plus the lapping sound from the ocean waves. The background sounds within the sub changes from compartment to compartment and I dont observe they might have gotten the external underwater sounds any longer right. They combine produce a hull-creaking good time.
SHII sounds add function for the gameplay. Go on the sound room and placed on the headphones and many types of interior U-boat sounds are mutedyou at the moment are listening towards the underwater world close to you. When an enemy freighter makes range, a strong thump-thump-thump fills the environment. Destroyers produce an unworkable churning sound. The sound room would be the place to experience SHII in the highest numbers of realism concerning you can determine the location of surrounding ships that has a higher amount of accuracy than utilizing the map view. You can also determine the final range and closing rate because of the rate of which the volume is decreasing or increasing. Tracking ships will update a notepad within the bulkhead. If youre a hardcore subsimmer, stay out from the map if you are underneath the surface and rely on your skill inside sound room it adds that tension and excitement that Aces and SH1 could never approach.
In addition on the sound station, SHII offers you some other things SH1 and Aces in the Deep didnt. When aircraft attack sounds much like the title of any new TV show, you could possibly elect to consider control with the AA gun and duke out on the top. The number and type of guns available rightly depends about the model of U-boat and interval the scenario occurs. Ultimation took great pains to obtain this as accurate as you possibly can. You can command the full slate of U-boats, such as various Type IIs, VIIs and IXs, and XXI. If the mission is scripted accordingly, you'll be able to meet milch cow U-boats for resupply. Time compression permits you to speed things around 2048x should the scenario will permit it. Too many vessels will bog the TC down but after playing every mission I can testify that it is possible to almost always depend on getting 512x, unless ships have been in your area, it rightfully drops to 64x.
The map view is harking back to map views in past WWII subsims. Top down, zoomable, and often too real-time for my tastes but very friendly to newbies and much more casual players. If you play using the Limited Visibility option you won't see ships which are outside of your respective visual range or while submerged. Convoy reports will indicate the past known position that has a red square. Sound contacts while submerged are rendered as opaque bearing lines, or uncertainty zones, that happen to be a good representation of your a feeling of sound. You will probably be shown live action torpedo tracks in spite of limited visibility on, so I guess should you dont enjoy it, dont look. For those who crave a atlas view that only marks down stationary symbols of ships as these are spotted with the player from the scope, for the bridge, or within the sounds room, and updated because of the player manually, we are going to continue to wait.
Another option that impacts the map view may be the Limited Target Data. With this selected, you do not get range and speed inside periscope, your crew isn't going to announce Target destroyed perfectly the second the torpedo hits, and you also dont get automated data from the map view. Unfortunately, most in the benefits this choice provides are offset by other design elements. Whereas you should really not would like to know instantly each time a target is doomed to sink hours later, you will discover that you are able to no longer lock your little friend red target triangle on the ship which includes fatal damage, nullifying the LTD option. And while you will find neutrals and friendly ships inside game, they may be identified as such immediately much more contact. Ironically, some with the mission briefings caution happened to attack neutrals. With all ships immediately IDed, you can only achieve this intentionally. SHII lacks the utility for requiring the player for making an approach and appraise the contact.
Damage control is depicted perfectly. Using the blueprint of your respective sub being a guide, different compartments and pieces of apparatus can be assessed and individually prioritized. Additionally, damage might take the form of fires, flooding, crew losses, and hull integrity. Ultimation included mechanical failures unrelated to fight damage too. Run a long time at flank speed and also the Chief will warn you which the bearings are overheating. Ignore his advice and you also can suffer engine damage. You have control over loading torpedoes and determining which engine or both drives the boat or charges the batteries.
Gameplay takes are single missions eight missions plus three training missions, randomly generated convoy encounters, along with a historical campaign 21 missions. The single missions are very well designed but there arent motor them. If you play one each day, you receive a week of action. The campaign is a lot better designed, spanning the war and indulging the ball player in many with the historical high points with the U-boat war, for example the Scapa Flow attack, Dunkirk evacuation, Operation Drumbeat, severing the British lifeline to Malta, and even more. The overall feel while playing the campaign is notable. Radio messages also come in remarking for the progress on the war plus your sub is upgraded as being a result within your success. You get medals, too! Every campaign mission features a specific primary objective that need to be accomplished or that you are expected to replay the mission there can be a way with this in mind, see Tactics Tips. Campaign missions are autosaved when exiting the action, single missions are manually saved. And your career is tracked inside a summary file plus a map that displays a red X inside the location of each and every kill.
A total of a lot less than 30 missions for just a subsim without any dynamically generated campaign begs to get a scenario editor. Silent Hunter II is shipping with out them. The developers have declared that this existing editor has a great number of rough spots for official release. There can be a good chance that it could leak out when Destroyer Command is released target date: mid December 2001. In the meantime, scenarios might be hand edited and you will discover players who can pick inside the knack quickly. Subsim Review will host additional scenarios plus the Second Kampaign for download.
What SHII won't furnish will be the standard dynamic campaign in which you are tasked from port with basic sailing orders and you also venture off within the virtual ocean to sink that which you find. Silent Hunter II is purely scripted, meaning in the event the mission designer failed to plant a vessel or convoy in the certain region, there will probably never be one there. So any sailing off and away to parts unknown is destined to get a feckless enterprise. For this reason, the participant should keep to the mission briefing studiously. Say you start out a mission along with the briefing instructs someone to interdict Allied landings off North Africa. Most likely the scenario has included ships and convoys inside North African theater and on the way to and from. Some scenarios start the ball player out at the objective. Scenarios could be written to start out right next to your great looking dock and hang of U-boat pens. Most importantly, the structure on the mission script does allow to get a great deal of chance of inclusion and spawnable aircraft. Depending around the extent in which the mission designer uses these dynamic features, you will not likely necessarily begin to see the same ships within the same places.
When I spoke together with the producer and developers in regards to the scripted campaign they readily admitted that that it was not the level of campaign they wanted. However, when the initial development team Aeon were release, the options was either to produce do that has a less elaborate campaign structure for Silent Hunter II or permit the project go. Personally, having looked at NovaLogics Wolfpack II and Sierras Aces on the Deep II shot down from the pro forma stage, I am glad to see a brand new U-boat subsim, even should the campaign is lower than optimal. Silent Hunter II missions are gratifying and suspenseful the primary time they're played. There just needs to become hundreds more.
Boats crash dive and turn realistically. There is some question as to your rate of climb/descend. Torpedoes contain the right amount of lethality. Most ships under 7000 tons will go down with one torp, ships more than 7000 tons frequently require two. Warships, especially battleships with armor belts, will need three to five torpedoes to sink. The sim automatically sets you up using a good solution after you mark a target or you are able to flip the torpedo computer in manual and control everything, like the depth and speed on the torpedoes. Manual operation on the torpedo computer is usually a bit tricky but manageable. The manual includes detailed instructions on while using the tick marks from the periscope and UZO to ascertain range. Bearing is not hard, just look the the mark around the scope. Course is determine through the angle within the bow and speed, well, only use 85% products the ID books think are max for that target. At close range 700 meters you may be devastating.
Sea states consist of flat calm to swells to sizeable waves. The waves will not have that sharp, white crest noticed in photos of stormy Atlantic seas but they also produce more actual motion than Aces from the Deeps famous wave action. Several grades of sky and weather are included, starting from clear, overcast, foggy, and stormy. Understand that stormy will not include visible rain or any extra wind effects or sounds.
To successfully engage your imagination towards the fullest while playing SHII, you simply must overlook a number of persistent design flaws. In several with the missions I played, I pursued a convoy through coastal waters. Suddenly I began to get rapidly. As I warily approached I discovered that this ships were running aground. It totally kills the atmosphere and reminds you that you might be playing an activity. Until Ultimation can remedy this annoying defect, youll need to ignore it. As mentioned previously the nationality of vessels is displayed automagically rendering the desire to ID targets unnecessary and making friendly fire and fog of war unlikely and less interesting. If you're determined you are able to play with this to some degree by staying away from your map view and never looking in the message display if your AI crew calls out Ship sighted. One would think how the limited target data option would block this info and allow you the choice to identify the contacts.
A few more nitpicks: I found the modern moon nights not dark enough for my tastes. For missions which begin in mid-ocean the diesel tanks show full, lowering the strategic importance of limited range. Finally, after you suffer lethal damage, the overall game ends too abruptly. Missing features: No BOLDs, Q-ships, or planes with Klieg lights.
The program seemed very stable and trouble free. I must have logged 300 hours playing various builds of SHII in addition to being they approached gold, how many game crashing bugs diminished to nothing. The gold copy I built this review around has never given me any risk. You better develop the very latest drivers prior to deciding to cry foul for this subsim, its solid.
Frank Kulick, a Chief inside Navy and one from the members with the Subsim staff who served around the beta team input it like this: Silent Hunter II gave me the maximum amount of immersion as I gave it. It placed me around the bridge of an rolling, pitching U-Boat getting swamped with seawater whilst in heavy seas. The depth charge attacks were quite tense, plus more involved then anything I had experienced. I needed to remain at normal time compression to outlive this gauntlet of ash cans! I had to understand my boat, and the best way to handle her to keep alive, no simple go deep and acquire away tactic. The sound station can be a real treat over past sims, and is usually a real asset to live the DDs attacks that may last any where from one to five hours. The AI will not be completely predictable such as past sims and sent me to some watery grave more then once but there's balance also in this area. Just when I thought I had their DC runs identified, they did actually change their method. The ocean environment is fantastic and did actually have an effect about the accuracy of my shots likewise. It definitely has an effect about the helmsman, as I watched him swing the rudder occasionally and keep course. While past sims a control room screen, the 3D bridge a lot more than makes up because of it and greatly improves the experience. So, aside from a number of tweaks I personally recommend, from your submariner perspective it provided me hours of tension, heartburn, aggravation, boredom, and pleasure! I am having a terrific time by it, better then I had expected.
The AI varies and depends within the way the scenario is written. Merchant ships can be found in several categories: freighters, liners, troop ships, tankers. They appear solo or perhaps in convoys with as many as 30 ships. An attack will most likely cause the crooks to scatter and regroup later. Quite often they can be armed. Even more often these are well-guarded by aggressive escorts. Some DDs will probably be mild and suffer the delusion these are merchants. Others might be uber-escorts. If they spot you within the surface, they'll speed over for a location and prosecute a lethal depth charge pattern. You stand the possibility if you're in deep water however if they catch you in under 50 meters you'll be able to expect for being killed on the primary pass. Surface near a DD and it also takes yourself on. It will see your range with guns pretty quickly. A couple hits and also you can kiss your hull integrity good-bye.
Planes are frequent visitors on SHII patrols. Some are older Swordfish bi-planes that are available in low about the horizon. Dive-bombers will attack from high altitudes at steep angles, not offering you much time to evade or defend. Planes rarely make a lot more than one pass rather than circle when they did in the past smokeboat subsims. If you choose to fight it on the symptoms, youll discover the early-year U-boats with one AA gun are severely overmatched. You go by using a magazine after which must wait 5 seconds to reload. Its far better to crash dive in case you detect the threat soon enough. Later inside war, U-boats while using flak attack platforms with multiple AA guns permits you to fire, plunge to another gun and continue minus the reload interruption. Planes usually takes some hits, because you would expect, and in addition they spark and smoke and often will press around the attack. Overall, the aircraft facet of Silent Hunter II has in regards to the right balance.
SHII won't initially come equipped for multiplayer games. The prize feature-multiplay with Destroyer Command-is going to be added by using a patch if your destroyer sim is released, tentatively set for mid-December. Ubi-Soft thought we would focus their energy on getting SHII done efficiently and released and it had been deemed how the MP component will need additional refinement as Destroyer Command reached gold. If that comes off as planned, players will probably be able to hunt virtual convoys in real time, which are going to be guarded by other players in destroyers at the same time as hunt AI convoys cooperatively with SHII players.
I cant count present I would lose myself inside the game. Even for a well used vet of subsims, Silent Hunter II is compelling and captivating. When pursuing a wounded merchant, together with the deck gun autofiring, I tracked the ship in the bridge together with the binoculars. Every time the gun fired, a thin puff of smoke would waft by, slightly obscuring the scene momentarily. Standing within the bridge of the virtual U-boat, looking up on the noon sun or down with the deck hatch, the 3D bridge view and rolling waves can be a joy. When submerged and being hunted, taking refuge within the realistic and claustrophobic sound room, the simulation atmosphere often approaches brilliance. Eight exclusive video interviews with Eric Topp, one in the greatest U-boat aces, is icing for the cake.
Its been a lengthy haul but Silent Hunter II has eclipsed the main in most categories. Not all the various components we expected exist but its guaranteed to improve by incorporating additional refinements through the dev team, the multiplayer code, scenario editor, and even more missions. Youve waited of sufficient length, dont deny yourself the fun and discovery this subsim holds. Silent Hunter II is going to be replacing Aces and SH1 as the brand new WWII subsim benchmark.
BONUS: 3 Convincing wave action; 3 Printed manual
MP patch being released Dec. when Destroyer Command is released; rating will probably be reappraised then; 4/2002: MP with DC didn't meet expectations, see updates below.
UPDATE: 1/12/2003 - Projekt Messerwetzer is available free of charge download. Converted from RTime to Microsoft DirectPlay. Overall multiplayer stability has grown.
UPDATE: 4/16/2004 - PACIFIC ACES An unofficial Subsim Review add-on for Ubisofts SH2, expanding the game to your Pacific theater of operations with all you could potentially imagine and much more!! it features new submarines, substations, sounds, maps, menus as well as the beautiful Random campaign generator PACG, that can ensure countless hours of gameplay. There are brand-new submarine models with the P, T, and Sargo class yes, also with the Gato and Balao! The campaign is built from the style in the Aces from the Deep campaigns. You select a starting year, a property base as well as a submarine type, and PA will generate a random campaign to suit your needs with random length and random patrol random weather effects is going to take place! You will never play two campaigns comparable to each other! By Hitman, Horsa, Seeadler, Adam, McBeck, as well as the PA Team
Minimum Specifications.
Desktop Resolution of 640X480; 800x600 16-bit; 32 bit color depth
650 MB hard-drive space for installation.
Discuss this subsim inside Silent Hunter II Forum no registration required, just enter there!
This article explains how you can install and run Silent Hunter 4: Wolves in the Pacific version 1.5 in the Windows 7 Professional 64-bit main system. It details my experience while using procedure around the specific computer platform described below. I chose the 64-bit version of Windows 7 which is very stable, secure, and able to using more RAM as opposed to 32-bit version. I chose Windows 7 Professional because only it and Windows 7 Enterprise and Ultimate allow one to download and install the free Windows XP Mode Microsoft software. In addition, the Windows 7 Professional version had full functionalities I needed and was cheaper.
I performed the os upgrade on the homemade laptop or computer configured as follows: Intel ICH8 Chipset, 2.4 GHz Intel Pentium Dual Core E6600 processor, 4M shared L2 Cache, 1033 MHz FSB, 4 GB RAM, 320 GB 7500 RPM SATA harddrive, Sony SATA 52X DVD ROM, NVIDIA GeForce 8800 GTS PCI-Express 16 video card with 512 MB RAM, on-board integrated high-definition sound device, Dell 2007WFP Digital Monitor 16:9, and Windows Vista Home Basic 32-bit. I happen to be using Silent Hunter 4 about this machine since 2007.
The very first thing I did was download and run the Windows 7 Upgrade Advisor within the target computer. This utility your hardware, devices, and installed programs for known compatibility issues, will give you guidance on the best way to resolve potential issues found, and recommends what to do before you decide to upgrade. In my case, there was no hardware or device issues. A few programs would have for being upgraded or replaced, but this wouldn't present a challenge for me with regard to cost or availability. The report also indicated my machine could handle the 64-bit Windows 7 version. As a sidenote, should you need to upgrade or replace programs for Windows 7, or resolve hardware issues, a fantastic place to check is on the Windows 7 Compatibility Center.
My alternative was to download the Windows Easy Transfer tool so I could migrate important files, bookmarks, e-mail, pictures, and settings from my old operating system on the new one. This tool is excellent! It saves time which is very simple to use. I simply saved my stuff to your portable USB usb drive so I could migrate the details to my Windows 7 installation. There are instructions on utilizing the tool with the foregoing link.
Next I determined what upgrade approach to use - a clean installation or perhaps an in-place upgrade. The only choice I had would have been to perform a clean installation, which can be a custom installation in Microsoft parlance.
I am fortunate to employ a neighbor and buddy who is surely an IT professional certified in Windows 7. I was capable to pick his brain before I started the upgrade process. He recommended two books that he had on his shelf. They are Windows 7: The Definitive Guide: The Essential Resource for Professionals and Power Users, by William R. Stanek and Windows 7 Inside Out, by Ed Bott, Carl Siechert, and Craig Stinson. Both books provide excellent explanations of why Windows 7 is substantially completely different from earlier Windows versions and enter into great detail concerning the changes in the two interface and underlying architecture. I purchased both books. I prefer Staneks book as a consequence of his clear and precise way of writing, with out nonsense method of each topic. I followed his instructions for installing Windows 7 on my own computer and doing the primary setup tasks. Once the modern operating system was successfully installed, I found some invaluable tips in Windows 7 Inside Out for producing tweaks and doing a bit of fine tuning. Windows 7 Inside Out also comes having a CD containing a searchable eBook, downloadable gadgets, as well as other tools for customizing Windows 7. The authors of the book maintain blogs the place you will find updates and also other items of interest.
I am not looking to imply that you would like these books so that you can upgrade to Windows 7. Most with the information you will need is available free of charge at the Microsoft Windows 7 Web site. Using this gateway site along with perhaps a bit of Web searching, you should be capable of find everything you may need. I recommend the books for a few reasons. First, I am old-fashioned. I prefer to use a book I can accomplish a shelf for quick reference. Second, the books authors are certified Windows 7 experts who have insights and tips you will not find at Microsoft.
Following Staneks guidance, I booted the Windows 7 Professional CD from my DVD ROM and ordered all ahead flank. The install process took about 50 minutes. It downloaded and installed necessary updates, and asked me to build my administrator and user accounts.
After the obligatory reboots, I landed within my Windows 7 desktop and removed not hard to install CD. The right off the bat I did was calculate my computers Windows Experience Index score to assist me to decide if any interface tweaks were necessary. Windows assigned a rating of 5.9, which falls from the Superior buyer experience category and means:
You can use the pc for by far the most demanding tasks, including those which are both graphics-intensive and processor-intensive. The computer can use full functionalities of Windows 7 with full functionality. Aero Glass will display higher resolutions while achieving good performance, and making use of themes on multiple monitors shouldnt impact performance. 1
This was indeed great news. But given my status as a possible old school alumnus, I chose to go using the Windows Classic theme.
The next order of buisness were to install my antivirus and antispyware program. With it installed and updated, I checked Windows Update and installed several new updates for my os and hardware devices. Then I migrated my Windows Easy Transfer tool saved settings on the new system. So far, so great.
Windows 7 doesn't come packaged having an email client. There is no Outlook Express. As I write this short article, you will discover only three alternatives in case you wish to employ a POP3 email client: Microsoft Outlook 2003, Microsoft Outlook 2007, and also the new Windows Live Mail. I chosen to go with Windows Live Mail which can be a free download. I do not plan to do plenty of email for this machine, yet it's always nice to have the opportunity to do so. It can be quite easy to configure a number of POP3 accounts in Windows Live Mail. It can also handle Gmail, Hotmail, and Yahoo Plus email.
Finally time came with the great experiment. I placed my Silent Hunter: Wolves from the Pacific Gold Edition DVD inside the DVD-ROM drive. The setup screen appeared needlessly to say. I selected all of the install options except those for Adobe and Game Shadow. The installation ran smoothly. After it completed, I removed mobile phone DVD and rebooted. I had to produce a desktop shortcut for your games executable. The game was installed within the Program Files x86 directory. 32-bit programs are installed within the Program Files x86 directory; 64-bit programs are installed into your Program Files directory.
I double-clicked the SH4 shortcut and also the game started normally. However, as a result of display scaling, I was not getting the whole screen display in my 16:9 monitor. The game started at 1280 x 800 screen resolution, that is fine personally in terms of text size and graphics quality. Windows Professional recommended utilizing a 1680 x 1050 screen resolution with the operating system based about the capabilities of my video card and monitor. I was competent to change the height and width of desktop pieces of this resolution by right-clicking from the desktop, selecting Personalize/Desktop/Medium - 125%. This led to making things easier to view and read within the operating-system. To resolve the whole screen issue in Silent Hunter 4, I right-clicked about the games shortcut, clicked Properties/Compatibility and checked the Disable display scaling on high DPI settings box. This resolved the situation. I get the full screen display at each on the availble resolutions within the experience.
With Silent Hunter 4 running hot, straight, and normal, I turned my focus on getting my JoneSoft Generic Mod Enabler JSGME installed. First I come up with MODS folder in the Silent Hunter Wolves on the Pacific directory. Then I double-clicked the installer and allow her to rip. Windows delivered a popup which said the program may possibly not have installed properly and asked about if I planned to troubleshoot the condition. It also offered a selection that said essentially No, this course installed properly. I checked and everything had indeed been installed from the correct location, including a desktop shortcut. So I clicked about the latter option. After copying my mods for the MODS sub-directory, I double-clicked the JSGME-shortcut and activated them. I thrilled SH4 again and everything was since it should be.
With everything in working order, there is only one thing left to try and do. I needed for getting Kims Tbox utility and report generator up and running for your Pacific Thunder Campaign. I already had these attached to another machine. So I copied this files from my My DocumentsSH4datacfgSaveGames folder on that machine to my portable usb flash drive:
I then copied these files towards the same file path about the Windows 7 machine, , My DocumentsSH4datacfgSaveGames. I then opened the with Notepad and edited the fishing line GamePathC:Program FilesUbisoftSilent Hunter Wolves with the Pacific to GamePathC:Program Files x86UbisoftSilent Hunter Wolves from the Pacific. I did this hence the programs know that the action is in my Program Files x86 directory. I then created desktop shortcuts to your two executables. When I double-clicked around the new shortcuts, each program opened and worked normally.
1. Stanek, William R., Windows 7: The Definitive Guide: The Essential Resource for Professionals and Power Users. New York, OReilly Media, Inc., First Edition 2009, p. 69.
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This article explains the way to install and run Silent Hunter 4 : Wolves in the Pacific version 1.5 in a very Windows 7 Professional 64-bit operating-system. It details my experience using the procedure around the specific computer platform described below. I chose the 64-bit version of Windows 7 because it's very stable, secure, and able to using more RAM compared to 32-bit version. I chose Windows 7 Professional because only it and Windows 7 Enterprise and Ultimate allow someone to download and install the free Windows XP Mode Microsoft software. In addition, the Windows 7 Professional version had each of the features I needed and was cheaper.
Finally any time came for your great experiment. I placed my Silent Hunter : Wolves with the Pacific Gold Edition DVD inside DVD-ROM drive. The setup screen appeared as you expected. I selected the many install options except those for Adobe and Game Shadow. The installation ran smoothly. After it completed, I removed mobile phone DVD and rebooted. I had to generate a desktop shortcut for that games executable. The game was installed within the Program Files x86 directory. 32-bit programs are installed inside Program Files x86 directory; 64-bit programs are installed into your Program Files directory.
I then copied these files towards the same file path around the Windows 7 machine, , My DocumentsSH4datacfgSaveGames. I then opened the with Notepad and edited the road GamePathC:Program FilesUbisoft Silent Hunter Wolves in the Pacific to GamePathC:Program Files x86Ubisoft Silent Hunter Wolves with the Pacific. I did this therefore the programs know that the action is in my Program Files x86 directory. I then created desktop shortcuts for the two executables. When I double-clicked within the new shortcuts, each program opened and worked normally.
Although my first sim crush was Microsoft s Flight Simulator, my first love of his life was Silent Hunter. The hours of patrolling empty seas, many attempts and frequent failures to infiltrate heavily defended convoys were over paid 100 % when those torpedos hit. The sight of any burning and listing tanker hull via your soda-straw periscope would fill your heart with joy one moment then a single sonar ping at a vengeful enemy destroyer would instantly fill it up with cold fear. Ah yes, submarine warfare is often a special style of warfare strategy and tactics, emotion and hunches, it s a difficult habit to destroy once it offers gained its hold.Every kill is usually a trophy, every depth charge a lesson. Eachtime embarking to sea, to know which you happen to be going be bringing back.
Silent Hunter 4: Wolves in the Pacific.
I followed the Silent Hunter series in the first blocky and bleepy Commodore 64 version up through Silent Hunter 4, which I playin thisafter action report. I also played modern versions from the submarine experience 688 Attack Sub by Electronic Arts which debuted in 1989, Janes 688I Hunter Killer whichrepresents among Janes best technical study sims out of them all ALL TIME!, and Sonalyst s Sub Command but, a minimum of to this old salt, the World War II submarine experience remains to be the epitome of thesubmarine hunting experience.
Unfortunately, Silent Hunter 4 took some serious depth charging when Ubisoft released and abandoned it with bugsthat seriously impact gameplay. This crank and dump approach burned me at the same time as other sub simmers, and I haven t even glanced towardsSilent Hunter 5 considering that the memory from the pain isso strong.
Thankfully, the fantastic community at did and keep do a fantasticjob of keeping an accumulation of patches, modifications, tutorials, as well as other support items to hold the submarine simulation experience available to anybody who can read by using a forum. If you ve have you ever been interested in submarine simulation, head up to their site and view them out. They still keep their news items freshly stocked along with the forums and file download areas are chock-full of incredibly useful information and data which you can t find somewhere else. Without their thankless and free! service, the submarine simulation community will be in dire shape indeed. tips hat to Neal Stevens et al. Bravo Zulu,
There are an enormous selection of patches and modifications readily available for Silent Hunter 4 hardly any are actually compatible with one another!, including a collection of well-designedsupermods that greatly improvethe submarine hunter sexperience, but, within this AAR, I m playing a mostly vanilla Silent Hunter patched to version 1.4. The only two modifications I ve made to your sim configuration files correct egregious errors inthe mast heights from the onboard recognition manual and changes the default torpedo fire key from justEnter to control-Enter. If I stood a nickel for each and every time I have randomly shota torpedo out intothe Pacific, I could probably purchase a venti Starbucks cafe mocha. Maybe.
The typed letter while using handwritten signatureis a pleasant touch, but I would are actually happy with only a simple sms.
December 9, 1941: I report to Manila, Philipines to simply accept command of my first submarine: the S-27. The S-27 is surely an S-class submarine. The S-boatsaka Sugar boats were produced between WWI and WWII and represent the coming-of-age on the submarine being a formidable weapon of war. Of the many submarines offered to US submarine commanders of Silent Hunter 4 S-class, Porpoise, Salmon, Sargo, Tambor, Gar, Gato, and Balao, the S-class is undoubtedly the most primitive, but a fitting placeto beginmysubmarine career.
It s challenging to repeatFDR shistoric speechwithout deliberately over-emphasizing deliberately.
Since there s a war going on and, I should probably get rolling, but I must set first off. I needto ensuremy ship and my crew are able for thegrand adventure I m planning to bestow with them, so, when it's in port, I check my ship s configuration.
Japanese aircraft patrols were a life threatening threat to WWII submarines, specially in Silent Hunter 4where the skies are practically crawling with these, so my first acquisition can be an air-search radar that will let me detect the pests before they may be on top of us. The radar costs me halfof my renown the currency of Silent Hunter 4submarine commanders butis a solid investment. The 4/50 deck gun 4-inch projectile, 50 4 200 barrel length already installed to my ship is standard issue and is going to be a welcome addition to armament, especially within this phase in the war where I ll find mostly single unarmed merchant ships as my prey. Sinking a little ship using a handful of rounds through the deck gun preserves precioustorpedoes for larger prey or spread shots into convoys, if I am lucky enough to get stumble into one.
Well, I see you ve got an entire tank of gas, and you ve got several cartons of any nicotine products, not simply a half a pack and Chicago s a great deal farther than 106 miles, mate.
Next I look at my crew. Silent Hunter 3introduced a high level crew management aspect to virtual submarine warfare which necessitates the commander to actively manage the crews tasking and stations determined by skill sets, fatigue, and health, and Silent Hunter carries forward this tradition. The more crew I have, the larger the damage control party I can muster, so I daily basis of my remaining renown to crew the torpedo rooms, even adding quite a few fresh still-wet-behind-the-ear seaman recruits. These junior seamen will gain experience throughout our war patrol and can advance to their own specializations as torpedo-men, gunners, or lookouts, raising the effectiveness of my ship over my career. While the crewsystem is automated enough so it s not actually forced to actively manage your crew for being successful, the work is akin to your managing a group inside an RPGwhere you may gain attachment to individual crew members and proudly watch over them when they ascend in rank for being chief of the station, or agonize when they can be killed in combat. Personally, I enjoy the process and benefits.
Crew management is usually a fun, although not terribly critical aspect with the Silent Hunter 4experience.
One downside from the S-27 is which the Group I S-boats only had four forward tubes and eight reloads a meager loadout taking into consideration the vast expanse from the Pacific I m supposed for being patrolling. Before starting off, I ensure all available torpedo slots are each fitted together with the latest torpedoes I can carry the steam-powered 36 knot Mark 10 having a 500 lb explosive warhead. The longer, faster, plus more powerful Mark 14 torpedoes were intended to get extremely effective against ship targets, though the reliability issues of those torpedoes on the war were quite serious, so I m actually glad being limited towards the olderweapons.
Lots of bang in charge of very little buck.
Ship fitted, crew clothed, ammunition sorted, and mix-tapes recorded, I book with Ops to acquire our mission. Luckily our first patrol assignment is simply down the coast a brief trip from base into what ought to be some heavy sea lanes.
The assigned missions are pretty typical for your era often it s a milk runs and often it s a suicide mission. Today s assignment looks good.
There s not a chance to reject a mission, or select yet another one, so I accept our orders and still have my XO prepare our boat to have underway immediately.
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The visuals in Silent Hunter 4are great, especially considering the action was released in 2007. While the quantity of polygons about the submarines and ships is obviously at 2007-era levels, water a key aspect in the submarine environment is conducted superbly, even by today s standards. The wave models are usually believable as well as the way transparency is handled is amazing tough to capture in pictures and in some cases harder to explain in words, the stream is just done correctly. Reflections of ships, smoke, direct sunlight and moon feel natural and ship hulls gradually disappear from view inside deeper water.Bow waves, water spray and foam, and propeller cavitation effects are blocky and primitive, but quite reasonable considering how difficult it absolutely was for any graphics engine to perform particles in 2007.
Pigboats are merely as cramped topside as these are belowdecks, but at the very least you get the sea breeze to perform through your greasy hair.
The tail end from the S-class reminds me of Jules Verne-inspired nautical vessels.
The water in Silent Hunter 4is on best display when diving or submerging.
In some aspects, the submarine is thetrue stealth weapon platform.
Our patrol towards the south is certainly caused by uneventful a couples dives to periscope depth due toaircraft being detected bythe radar but merely before we reach our patrol area, we obtain official word in the radio the US is currently also at war with Germany and Italy. World War II has begun.
The numerous radio reports may help keep the participant immersed within the war around them, but they also also could get tedious pretty quickly.
Silent Hunter 4is not much of a revisionist game. The events of World War II enjoy just like they did from the real thing, certainly nothing your boat are able to do will alter those events, but the experience does an excellent job of earning you feel immersed for the reason that war. Radio broadcasts flood your ship as events happen and, should you be from the right/wrong place along with the right/wrong time, you are able to witness major Japanese invasions or epic fleet battles directly. There are always minor issues and heavy rivet counters and history buffs can employ a field day with all the realism of Silent Hunter 4, even so the overall effect is conducted quite well and adds to your immersion.
On station, I set the submarine over a zig-zag course throughout the area, hoping to get a chance encounter using a merchant cruising between ports. The navigation and plotting tools are pretty limited from the stock Silent Hunter4, but which has a lot of practice, they will be put to good use.
Luckily, the crew does a very good job of carrying out a plotted course, even at time compression around 8192x.
After a couple of days of uneventful patrolling, I receive new orders to visit patrol north of manchester end of Luzon island hopefully more fertile hunting grounds.
Sometimes all it takes is really a few status reports above the radio in order to meet a mission s goals.
A quick click-and-drag for the navigation plot updatesour course to look at us support north but, en route, our lookouts spot a prospective target.
Our first catch from the day!
At this range, identification is quite challenging, but one from the keys to some successful torpedo attack is accurate range calculation, which requires accurate knowledge on the target s dimensions, like mast height. During the course of an episode I will iteratively measure and re-measure our range to and plot this for the navigation map to deduce the marked s speed and course. I feed this info into targeting data computer TDC which, together with our own ship s speed and course, calculates the torpedo gyro angles needed to put a fish or two right in the belly of my prey. The solution is merely as good as my estimates, and frequent updates guarantee the solution is as well as I can allow it to be.
We ve actually stumble upon two merchant ships traveling together, a lucky break for individuals. I use the ship s target bearing transmitterTBT, some high-powered optics fixed towards the deck which could transmit bearing and range information to your TDC, to scope out our prey. At this range, it s highly unlikely they ll spot our much smaller boat, so I m not as worried about stealth yet, not even on the calm ocean with the top of an clear, bright day.