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Discover Silent Hunter generally known as ГФФХ, ГФФХ, a superb game of 1996. With 1st-person perspective, the publisher Strategic Simulations, Inc. had wonderful ideas around historical battle specific/exact, naval, submarine, ww2.
I want it, with the exception of the lack of sound and also the inability to jettison debris. This was the initial computer game I ever owned, that it was put on with the friend who gave us laptop computer, therefore you could rig for red, jettison debris, and order the crew to man the AA guns. Perhaps someone could enlighten me there? I have not really done much using the other SH games, particularly the ones where you stand an Axis commander, I typically dont play where I fight America.
Does anyone realize how to make the sound work?
My favorouite game, although new model games ara current, I never change my choice
I had the game years ago. Fantastic game, great memories. Now about to try inatallation with DBGL and running it within it
simply extracting for your desktop is not going to magically create an icon and make up a dos game run in windows.
i do no the way to run it. the files are certainly not lacked
why while i extract to desktop, there is absolutely no icon to try out Silent hunter 1?
can you assist me? to create silent hunter 1 can run?
Does anyone know in whatever way to result in the sound work? Thanks
My sound was working to begin with, the idea just quit. No idea why. Any ideas?
sadly no sound under dosbox ;-
Share your gamer memories, help others running the game or comment anything youd like. If you might have trouble to operate Silent Hunter, see the abandonware guide first!
We could have multiple downloads for few games when different versions can be purchased. Also, we try to upload manuals and other documentations when possible. If the manual is missing and also you own the main manual, please email us!
Just a single click to download at full speed!
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EVERY PATCH FOR EVERY SUBSIM THERE EVER WAS! PLUS CUSTOM MISSIONS MANY HELPFUL UTILITIES
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Most mods are compressed using WinZip. Some mods are packed using zip format. You can download the tool here. Some utilize 7zip format, tool is found here. All are scanned for viruses, you are able to them too before installing.
The Grey Wolves team released their Magnum Opus, GWX 3.0. an intensive expansion mod for Silent Hunter III th at replaces their earlier expansions and will keep Das Boot players very busy during 2009. The primary objective on this release has become to consolidate all official GWX files a nd fixes released up to now for SH3.
Before today, for any full and correct GWX installation, you'd to first download GWX 2.0, then download GWX 2.1, lastly download the fixes released through the dev team.
Now it is possible to completely upgrade to GWX 3.0 a single EASY install.
Along with all the well-crafted 600 page manual, GWX 3.0 added a tremendous list of additions and tweaks, including DRAMATICALLY improved graphics, battleships, warships, planes, AI subs, merchants of any stripe, sound files, music, graphic fixes, tons of new missions, and tons more. As GWX team leader Kpt Lehman remarked, We started off as puppies digging from the and we think we found China! China indeed, or even the whole Asian continent. The importance of their work is not overstated, GWX simply anchored the large popularity of Silent Hunter III because best U-boat subsim ever, for quite a while to come.
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CAs UBoat Instrument Patch v1 7.8 MB 7zip format patch that corrects many as they are bugs that ought to have been addressed in a official patch. Items for example incorrect compressed air readings, mirrored contacts on radar bearing wheel, broken gauges, as well as other other bugs happen to be corrected see below for just a complete list. By Captain America
Heres a number of the bugs found by UBoat type. Future versions with this mod attempt to address any outstanding issues. Thanks to Redwine for his help discovering a variety of them and all of his input.
SH3Weather Update 1.5 691KB - Adjustment of random weather values/intervals according to personal testing, user suggestions and positive feedback on the GWX default weather settings.
Implemented full installation package. Additional features ONLY available when combined with SH3Commander 2.6 or greater. README
Sh3Gen is definitely an external patrol engine for Silent Hunter III. It is reading and analyzing the key application files, adds historic and geospatial data and writes back an updated patrol information in to a savegame. The new information turns up on reload in the savegame, from the ingame map and wardiary.
Precisely, you will end up given details about:
enemy ports - what type of ships will there be?
warships, big ships and convoys - where does the Kriegsmarine suspect those to be?
the overall situation - whats going on inside the world normally?
single merchants - during which areas are you able to expect to find unprotected shipping?
Sh3Gen is meant to be a place and gameplay enhancement, not much of a spysat mod. Therefore, any information will be presented randomly and may often not reliable. There are a great number of options to adjust reliability and number of information for a playing style, in addition to options to let down individual modules. You need DotNET Framework to perform this software. Compatible versions can be obtained for both dotNET 1.1 and dotNET 2.0. by Global Explorer
JoneSoft Generic Mod Enabler v1.5.0.60 604KB - Do you use a game which can be modded? The Generic Mod Enabler takes most on the hassle beyond installing and uninstalling mods through your game. It may be tested with European Air War, Panzer Elite, Silent Hunter III, Total War and other other games but should work together with just about any moddable game. README
MultiSH3 278KB: this utility that could change the folder name in My Documents that Silent Hunter 3 uses to save lots of campaign and career information. It does this by patching a file inside games root folder called Stock SH3 is hard-coded just to save this information within a folder called My DocumentsSH3, but because of the large volume of supermods and also other mods it could be desirable so that you can separate careers by saving them in a variety of folders. For example, you may want to have a stock SH3 1.4b installation, a TGW installation along with an NYGM installation, each because of their own career information.
The obvious benefit on this is who's prevents any possible confusion over which campaigns and careers participate in which installation. Mod developers could find it useful to have a very known safe copy of SH3 the other or more development copies, each completely separate. Gamers might find it useful as a way to remove, repair or update supermods without needing to uninstall all and start again whoever has needed to modify their Grey Wolves installation should understand the benefit in this immediately.
README THREAD - Jaesen Jones new SH3 Commander is all over again greatly enhanced, and offers lots more flexibility and depth to the sport, with all-new mods and features. Here is really a screenshot on the main SH3 Commander interface:
SH3 Commander will generate an in-depth history to your commander, including birthdate, promotions, the date he joined the navy, and also the date he transferred towards the Ubootwaffe. After your job is over if the commander survives, it's going to even generate a biography of your respective commanders later activities - what he did for that rest with the war, and what went down to him following your war. SH3 Commander creates a total background story. Your commander is a real person that has a story that surpasses the limits of Silent
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SH3PATROL MOD 89KB - The addition of U-tankers for the NYGM-RUb, HT along with other campaign files has resulted inside the need for new patrol grids where NULL would previously be assigned. SH3Patrol will decrease your time spent with an Ocean Tanker one day, when run in the tanker base and can provide you having a new computed patrol square replacing NULL when run from any game saved cruising after departing from your tanker base or from your German port that isn't your home base. You can also enter your own personal choice of new patrol square. By Stiebler. June 2006
NYGM Periscope Mod v1.1 9.4MB - The NYGM Periscope Mod fixes the periscopes to ensure that they no more stick up high out on the protective housing if they are fully lowered. Apart from like a cosmetic fix, this will likely also decrease the damage incurred from depth charges once the periscope is fully lowered.
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Amp meters in radio room are flipped negative The CO2 gauges are being used here to represent the amps. - Its a texture mapping problem with all the model. Cant be fixed until there's a way to export the inner models from files.
Battery gauges inside the command room uses the CO2 gauge instead with the proper texture. - Cant be fixed without usage of model. Not a problem though, see workaround below.
Battery gauge readings in command room are incorrect and show full charge. FIXED - Since battery gauges makes use of the CO2 gauge background, the size was changed to that with the CO2 gauge therefore the reading now accurately represents the proportion of battery charge values.
NYGM Version 2.4 is really a realism focused mod continuing in which Real U-Boat RUB left off. NYGM Tonnage War includes these enhancements to core parts of game play:
1. New campaign files mostly found already in patch 2.3.
Gibraltar escorts improved on the standard of such operating around Britain. We have retained some from the fixed single patrols, but movements by patrol groups are actually irregular and erratic in character and direction. Trying to get from the Gibraltar Strait into your Mediterranean is currently very nasty - allow at the very least two hours of real-time for playing trying to penetrate the Strait in poor weather and visibility, as well as night, for safest results.
British-escorts-style warships patrolling the oil terminals of Caracao and Port of Spain.
Arctic convoys improved.
No convoy anywhere has under three escorts even at the outset of war.
RealUboat1.45 49 MB 7zip format By the SH3 Mod Team. This is really a one-stop shopping mod that includes the very best of the realism mods currently available around the net. It is usually a hardcore realism-focused mod designed for use with Silent Hunter III version 1.4b. This mod fixes numerous inconsistencies in Silent Hunter III. The changes more accurately reflect the disposable historical data concerning U-Boat activities in WW2. The eventual goal with the patch should be to accurately recreate all aspects on the U-Boat war between 1939 and 1945. IMPORTANT NOTES: This mod should be to be combined with Silent Hunter III version 1.4b. It may not work effectively if you dont possess the correct game version installed. Added new planes and aircraft configurations, Airpower mod by Jace11, realistic harbour traffic and minefields, Traffic mod by Rubini; Realistic Plotting mod by GouldJG, new Hurricane skin by Beery. Beery along with the SH3 Mod Team.
New features in version 1.45 include:
Lite versions from the radio mods added. Mods adapted from various sources. Modders: U-4, Fletcher72, Purplehaze, Prien, JG400Pips, U-538, Irishred and Sniper1.
051016: Added Hospital Ship mod. Mod by Iambecomelife and Sergbuto.
Added capability to sail around the surface with decks awash.
Added French language support.
Added new Speed of Sound mod version 1.2. Mod by Average Joe.
Updated 8 October 2005 Improved Convoys mod added. Mod by Jasonb885 Sergbuto.
Added Cloud fix. Mod by Seeadler.
Added marketplace map with text for all those major ocean features. Mod by FLB sale U-999.
Fixed misaligned cables on some Type VII boats. Mod by Flakwalker.
Added Officer Icon mod. Mod by Captain America.
Fixed weather reports icons. Mod by Marhkimov.
All new file added. Mod Bugfixes by Teddy Bar Stiebler.
Fixed some though not all incorrect town and port alignment colours. Adjustment by Beery.
CAPTAIN AMERICAS - OFFICER ICON MOD v1.1 77KB - With the default officer icon images whatever crew member you add in there it always displays precisely the same generic portrait. It would are already cool if your portraits actually updated to fit the crew member much like the 3D models do. This mod changes the officer icons to images that portray the station of each one officer as opposed to their portraits.
MERCHANT VARIETY PACK, Early War Edition, V1.0 11.6 MB by iambecomelife This mod adds over 100 new textures for use while using merchant ship models in Silent Hunter 3. The new skins are historically accurate, wherever possible, and represent the liveries of numerous dozen companies from nine different nations. Semi-random changes to merchant ships are possible using CRULLs batch file included. The present installment features uncamouflaged prewar skins for the next merchant vessels:
UZO Periscope Mod v2.0 2.33 MB by Sale U-999: This mod clears all unnecessary and blending Textures across the UZO Periscope Views. Improvement with the Night views which where you can much shining textures there. Now you have merely the important viewing circles and never see for the Screenshots. Now you is not going to have the sensation anymore, that you will be only watching in front with this 2 Views coming from a distance of 50 cm like an original Now you employ a cleared View like throughout the Binoculars.
AIL SKY MOD v2.0 2.75 MB by Ailantd FLB Sale U-999. A set of wonderful and realistic looking clouds. - new verson of cloudy sky; - version1 of cloudy sky; - old and latest version of overcast sky INSTALLATION: Unzip and copy the Data folder over your SHIII data folder. When windows ask you if you wish to overwrite files: visit yes for those files. If this Mod isn't going to prompt you that has a Backup folder make sure you backup your original files before completing the install.
Sound Trainer 304KB - Sound Trainer: A worthwhile addition to your SHIII Training Academy is sound trainer for hydrophone expertise. With this mission you may learn tips on how to identify ships, determine there speed and torpedo them on the hydrophone. The mission package has sound charts, tutorial as well as a qui ck reference card. By Greyrider, Harmsway and This trainer will assist you to accomplice 4 missions by sound.
1. determine simply how much rpm is on the sound contact screws.
2. determine an audio contacts speed by making use of visual identification in combination using the speed rpm chart if struggling to identify contact by sound.
3. determine quality with the sound of several screws. could there be something there a single not present inside other?
4. torpedo the target through the soundroom, manning the hydrophones, utilizing the bearing speed chart.
Sansals Milk Cow Mod 1.87 MB - It adds historical vessels for that refuel and torpedo resupply in simulates through the naval bases configurations what once was milk-cows. So youll see in the action map how these units move inside areas where historically resupplies was held. You just have to approach them as though they were your base then press ESC.
Realistic Hull Skin Effect 3.04 MB Want your SH3 Type VII to seem like its actually been inside the Atlantic? Check out some pics from the real thing after which look at yours within the external view. Notice different things? Yup, yours looks as if it was launched yesterday and has now been spending it's time sailing the Danube. This mod can change all that, giving your external hull panels that rippled look that you just always see on warships that have been to sea, ideal for that 10 patrol veteran look. - by Chock
MooseMeasure Accurate Ruler Mod 318kb. This mod for SH3 v1.3 will alter the enhanced ruler cursor to at least one with range rings, allowing distances to get measured with much greater precision. Can be used at any map scale, full usage instructions included. Intended to use with Jonesoft Generic Mod Enabler, but alternative installation instructions are included.
Torpedoes Loading Screen Transparency mod 637KB. A modified Background TGA for that Screen whenever you open the Torpedo Screen. Nothing else was changed, the Background. Just copy the into the dataMenuGuiLayout Folder. By FLB sale U-999
MilitaryMod series. A series of mods for those military vessels subs excluded in Silent Hunter III. This features the Elco torpedo boat, DD Fletcher, searchlight upgrades, Flower Corvette. Made entirely on your own and as historically accurate because model permits.
Real Damage Mod For 1.3 and New DC/Sonar Fix 10.6kb by gouldjg Jungmans. It adds exploding crew members to different parts of ships and planes, has not been hard to do as well as mainly for that eye candy guys like myself. Watch carefully and also you will see crew being thrown in the planes in a very random fashion or thrown from ships life boats and command decks. It has strengthened the top of parts of many with the ships, as someone said; it looked silly any time a BB command deck gets blown of bye the U-boat deck gun. Oil leaks show up on sub when taking damage. No more exploding conning tower because it absolutely was impossible to instantly destroy the U-boat in the event the conning was blown off. The DD keel as been strengthened to cut back chance of flooding after collision with sub conning tower. Increased the flooding probabilities because the new DC does damage at 15 metres and never 50, this looks more realistic when externally viewing. Made it which means you do not immediately die, but it really does take good quality co-ordination and crew management to recoup now. More possibility of sinking away from control while trying to recoup from flooding, I had an enjoyable experience sinking and managing to find control at 200 mtrs, hair raising stuff. Remember this can be depending on various factors but not necessary constantly as it is impossible to balance the sport to do this continuously. To compensate with the realistic fans, I have added some explosives about the sub in varying places certainly where an direct DC hit could and I stress might lead to extra damage. The good thing is that so long as you have made a copy of your respective original Zones. CFG and followed the backup instructions when installing Jungmans mod, you are able to easily roll back.
SetKey 1.11 215KB - SetKey is usually a utility for Silent Hunter III which allows the user to customize command selection by giving the consumer control over the keys mapped to your command listed inside the games file. This file could be loaded to a standard text editor and modified, nevertheless the structure is cryptic as well as the commands contain more information that the consumer might accidentally change. This program is designed to allow for the user to assist these commands in a intuitive and safe environment. Commands in Silent Hunter III could be linked together by mapping these phones one key, or they might be called by a lot more than one key combination. Within the default command file, you will find up to six key combinations mapped to a single command, therefore this utility will allow the person to map around six keys to the command. Perhaps an individual would prefer to crash dive, get depth under keel, lower the periscope, and go for the map with one keystroke- not an issue; each command could be part of as much as six macros by mapping several commands to at least one key. The program also allows anyone to set the Repeat and Performed by crew attributes since they go. By Cavalier889
War Radio Mod 22MB - A series of tracks that go in to the Gramophone folder and simulate the Radio Operator tuning in numerous stations with both news and music. Each track will contain an audio track and various news broadcasts from specific dates through the war in addition to radio static and tuning sweeps to add to your already wonderful immersion with this sim. This first an example may be for September 1939 and features Chamberlains promise of war announcement; The second installment is for that Phoney Wary period up towards the German Invasion of Norway in April 1940. It includes the songs Seigfried Line and Blackout Stroll as well because the BBC announcing the Norway Invasion and Lord Haw Haw discussing armour plated fashion for nervous young women. by KptnLt Eric Karle
SH3world v3.0 406KB - Features include quantity of warships, submarines, destroyers as well as other ships for Brest and Lorient, St. Nazaire and La Pallice. You can understand the destroyers and battleships creating a return voyage whenever you the warshipaircraft carrier/Cruiser/Battle ship along with ships in the port on the enemy. Have increased the destroyer embark on patrol on the port in the enemy. changed the rank of the majority of destroyers to Elite. the German warship of patrol within the each district. the British bombardier air attack port. Different time contain different plane assaults. for the very first time in 1939, BF109 forms into columns to convoy. by Wclear
13owmans Readable Dial Mod 2.3MB - better readable dials within the main interface of SH3, the result is really a crisper cleaner image as the image is four times larger. By Joe Madlom
This will be the old Downloads section.
Upgraded Sound Environment pack 6.5MB - by Maat. Enhanced wind, scope motor, plus more. Place sound files to your: Silent Hunter 3Datasound folder. Dont forget to backup your old files
AIL DAS BOOT OFFICERS MOD V2 24.4kb by Ailantd. For all of you that basically like Das Boot film and love to sail with this particular famous crew. The mod replace the initial faces with the officers inside the menu bar with Das Boot film faces.
AILMOD PACK 1.37MB by Ailantd. Includes the Wake Mod, Dials Mod, Moon Mod, plus the NavMap Mod. Considered some of the very best mods by Subsim players, you will need these. Dials mod removes the background in the dials once you call for report towards the Chief Engineer and fixes the color from the compressed air dial red to green; the NavMap mod enhances the backdrop texture from the navigation map show up more as paper; the Moon Mod adds a hi res texture version in our lunar neighbor. Now its a pleasure begin to see the moon through binoculars.
Transparent Menu Bar 661kb by sale999. This mod clears the menu bar background which means that your dials and officers still appear but you'll be able to see more on the control room and bridge.
SH3 terrain mod v. 1 6.14 MB - By Christian P. Roesdahl. Reworked landscape textures on the correct scale in Silent Hunter 3 plus more realistic skycolurs and reflections and a few better trees in wintertime!
SH3 Harbour mod v.2 13.9 MB - By Christian P. Roesdahl. Reworked hires-textures for your Harbour in Silent Hunter 3. Almost all houses uses hires textures now. Worked around the industry-textures for making them more dirty. Included realistic water mod v. 1: Which can be a mod that produces the water more realistic, which means the water won't glow from the dark more! also handled how water changes when its cloudy plus in storm. Included tree mod v.1: I have painted some brand spanking new trees from real-life photos, hence the trees look more realistic, including more realistic winter trees.
Wazoos Nonograph Mod 404kb - This mod will add a Nomograph on your Navigation map assisting you to instantly get speed results once you know distance and time or time if you know distance and speed or distance if you know a serious amounts of speed! Big version
MiltaryMod Part 1 Part 2 Part 3 by Juju Grotjans A series of mods for those cargo vessels in Silent Hunter III. The first part features hi-res textures that are widely-used on any merchant ship - no matter type- that carries external cargo. The second part features new hi-res textures for that C2 cargo ship.
Wolfies SH3 Tweak Pack 271kb - This pak contains two programs for tweeking SH3. TweekSH3 makes changes to time compression, map settings and auto-identify of targets. TweekSUB makes changes towards the torpedo loadout of the or all subs. Visit the WolfDen
Improved Smoke Mod for SH3, V 1.1 85KB By iambecomelife. Greater ripples and texture effects. Some low-end computers may feel unsatisfactory frame rates, specifically in free camera mode while panning towards two or even more burning vehicles.
400m Depth Gauge Mod 2.52 MB By Captain America. This mod principal purpose is to compliment TimeTravellers Crush Depth Changer Tool allowing the player to arrive at historical depths through 2D interface and 3D interior. You can find details here. WHAT IT CHANGES: - Replaces the 260m 2D interface deep depth gauge that has a 400m one. - Replaces all 3D interior depth gauges Command Room, Conning Tower and Radio Room on all type VII and IX variants having a matching 400m one. The type II variants were left at default since their historical crush depths are below 260m. Also, the XXI variants are not changed because they already incorporate a 400m depth gauge to all 3D interiors.
T2 Torpedo Range Mod - Changes the range in the T2 from 1800m to an even more realistic 5000m. There is usually a backup of the initial file if you'll need to restore it. By Clive Bradbury
Hi-res Flag Textures for Silent Hunter III. 550 KB Includes: 28 TGA flag textures for many nationalities found in Silent Hunter III. By Juju
SH3 Sonar Room Sound Mod 3.56 MB by Clive Bradbury- This mod changes the ambient sound inside the hydrophone station with an increase of subtle background noise, which should increase the risk for tracking of contacts easier. It also features a cargo ship sound file from the real vessel.
FULL VULNERABILITY MANUAL MOD 9.78 MB - This mod is determined by Augies Merchant Vulnerability Mod for Silent Hunter III. I found it quite useful so I redid it including every ship inside the book. I kept large scheme and layout exactly the same, but added a fourth color for ammo bunkers, plus added the renown value of each and every ship. Augie is, obviously, given due credit inside information page with the installer. By Nemesis, April 2005
Uniform mod v1.2 1.7MB - It adds a much more realistic insignia towards the helmet deck/flack gunners wear and adds a little to your officers uniforms, along with a new button texture for your leather coats. By Gian
Aces on the Deep Theme Music Pack - Relive the classic subsim tunes! Converted into mp3 files by Distortion. 50.8MB Extract into Program Files/Ubisoft/Silent Hunter III/Data/Sound/gramophone
Silent Hunter 2 Theme Music Pack - Thrill your virtual crew with SH3s predecessor! Converted into mp3 files by Distortion. 8.4 MB Extract into Program Files/Ubisoft/Silent Hunter III/Data/Sound/gramophone
Flotilla Mod - This mod fixes some historical flaws with all the games flotilla listings. It also adds 2nd Flotilla as being a starting flotilla in 1939. By Beery
No Fatigue Mod - Vitamins for the crew. The goal with this particular mod isn't to get rid of fatigue, but give your crew slightly more stating power.
Renders the Recognition Manual cover in English with little flags, so obviously any good Texan can inform what page hes on.
Augies Merchant Vulnerability Mod for that Ship Recognition Manual Version 1.0 - highlights where you can target the prospective for bigger booms and faster sinkings.
Silent Hunter III Voice Command v2.4 55KB - Give your orders the earlier fashioned way-by yelling and screaming! Shout Alarm! to crash dive, Go to Command room, Go to Map, Man the Deck gun, as well as over 100 more. The Shoot 1.6.4 Silent Hunter III Profile is configured to work like a hold to dicuss system. Shoot can be a freeware voice recognition interface utilized to convert voice commands to key or macro output. The file is 212 kb, which is available here. By Cavalier889
v2.0 improvements include:
Raising/lowering periscopes is not timed, so other commands may be given as the scope is moving
A grand total of 154 distinct functions.
Contains a different profile along together with the regular 2.3 that could allow users in the dx9res10 library to utilize commands which can be lost due towards the action with the file.
Readable Compass Mod by Ripbud. This mod helps make the compass text a tad bit more readable. Suggested: back your original image file for those who dont just like it.
NAVIGATION MAP COURSE SOLVER By Captain America. The process is quick and easy: To determine a contacts true course about the navigation map all you've got to do is drag left click and secure the map in order that the contact showcased is placed from the center with the compass located within the lower right corner in the the exact course is revealed. Ive included two images with the process too. I highly recommend while using 360 Bearing Tool Mod by Jace11 as well as the Improved Map Drawing Tools by Phapponen to try and do your mapping needs. The combination of such mods must be enough to support everyone finished regards to mapping tools until the state run fix is released by UBI.
360 Degree Bearing Plotter for Navigation Map. Designed to help plotting contacts, courses, and interceptions on 100% realism. This tool rotates together with your boat, but is simply visible when zoomed in. file contains 4 folders. These are 3 different versions with the bearing tool and also the default SHIII textures. by Jase
It adds U-boat emblems for the garrison hats the crewmen sometimes spawn with, this doesn't modify the officers hats. For Subsim Review by Gian
Mp3 files to your SH3 record player. You can view in My Computer, Local Disk C: then Program Files, the Ubisoft, then Silent Hunter III, then Data, then Sound, and last gramophone. Just drag and drop them in it, then in the experience click around the radioman for your phonograph icon.
Wolfpack IV - Convoy left East Africa port headed South East. Primary targets are King George, Tankers Ocean. Liners w/air cover. Bismarck on intercept course. By ConradJonson
Harbor Firestorm - You are the Captain of U-19 inside 30th Flotilla, Black Sea port of Constanza utilize a Type IIA boat for greatest realism are available under attack. Defend the harbor depending on orders. By Tanes
What-if Operation Torch Mission Pack - What might happen if Admiral Dцnitz knew in regards to the plans of Operation Torch? By Joachim Theising alias JoTheising
Random 8-Pack : 8 re-designed original single missions from SH3. Added random elements, tweaked weather and crew ratings and extra friendlyenemy units. These features can give the missions greater replay value and also increased challenges. - Aviar
1. CURACAO - U-147 IXB with orders to address the Port of Curacao from the Caribbean
2. PASSAGE - U-49 VIIB with orders to patrol off of the Florida coast
3. STRAITS - U-46 VIIB with orders to patrol the English-Ireland strait
4. BREST - U-81 VIIB with orders to go out of Brest over a raiding mission friendlys included
5. MERTHYR - U-55 VIIC with orders to fight the Port of Merthyr 50KM up river
6. PORT MERTHYR - U-55 VIIC having arrived for the port without detection
Courage Blood: Completely reworked Courageous mission from SH3. Lots of action. Random starting locations for a lot of units. Three versions added to increased difficulties. By Aviar
Ice Ice Baby: Hunt down and attack a smaller British convoy sailing by way of a pack of icebergs. - Aviar
BBurys SH3 Co-ops: These are basic multiplayer missions of numerous dates, times and regions. Place these missions in separate folders /MultiMissions/English/XXXXX They are suitable for 8 players but a majority of have only 6 or fun! By BBury
New patches modify game data along with some cases, the saves that happen to be made whilst in missions will not likely load properly. We suggest, before installing a patch, that most the Captains should go back to bases or load a previous in base save after install to prevent possible problems.
As with any patch, it is likely to overwrite any mods you could have installed. If you are making changes to your config files, you might most likely should uninstall SH3 and reinstall before applying the v1.4 patch. Patching the action is best done over a fresh clean install. Saved games are retained, screenshots usually are not. Decide by yourself what and how you can back up.
Silent Hunter III Patch v1.4b
Please make sure you install established track record patch for ones version of the overall game.
Silent Hunter III Patch v1.4b
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The version on the multiplayer game may be labeled as 1.4b and it's also incompatible with previous versions 1.0 or 1.1 or 1.2 or 1.3. Please make sure you only play against people who hold the same version of game because you, as this may stop any problems or obtaining the message Wrong game version when attempting to experiment with multiplayer games.
WARNING: New patches modify game data plus in some cases, the saves which can be made when it is in missions will not likely load properly. We endorse, before installing a patch, that each one the Captains should come back to base or load a previous in base save after install avoiding possible problems.
v1.4b Changes and Additions
Campaign radio messages improved so that your message will surely have from and to fields Multiplayer version changed to at least one.4. Fixed the bug concerning sonar ping for clients Added new buildings in German bases harbors UZO view by night was improved; Navigator tells in the event the last waypoint was reached; Customizable values for storm parameters for every U-Boat see StormConditions entry per file; Depth report only if diving from 10 to 10 meters; Time compression will drop to at least one if greater when critical depth was reached; Sonar new contacts are recognized as merchants or warships much less unknown contacts as inside the previous patch; Sonar indicator will move faster in the event the player is in sonar station and clicks around the sonar dial; and from now on it may be dragged with all the mouse; Some shortcut keys will toggle between current view plus the next view: radio messages M, captains log K, hydrophone station H and radio station R; A new option was added on spotted popup window. By checking this check box called Set as default action the selected action will likely be always performed if the situation occurs. This default action will likely be saved at a game with and may be reset, during the action when press ESC by choosing Options/Reset default action from Game options; Corrected several torpedo descriptions errors within the sport Added the P38 fighter bomber towards the inventory of American forces plus the campaign Added the Wellington bomber on the inventory of British forces as well as the campaign Corrected the destruction model with the German Armed Merchant Cruiser Increased the detonation variety of star shells to 1800m Changed Torpedo Momber aircraft type designation to Bomber: Improved the rough waters behavior of Small and Coastal Merchants Sonar man - Fixed a bug where Report on nearest contact hasn't been function properly Sonar man - Fixed a bug where Follow nearest contact wasn't function properly Dynamic campaign - Add new harbor ships and traffic, including merchants, minefields and patrols Dynamic campaign - Corrected some data inside naval rooster
We recommend someone to read carefully mobile phone instructions. This project was started from the Technical Support Officer with the 24th Mac and also the Translations Officer Mancuso. Without them, this project would happen to be different. The following guys have also participated inside project: Beltza, Silencioso, Quijote, Castorp, and Mix-Martes86.
TraducciСѓn oficial de SH3 al espaСЃol por la 24 Flotilla. Empaquetada en un instalador para una sencilla instalaciСѓn. Revisaremos la traducciСѓn cada vez que aparezca un nuevo parche oficial de SH3, y publicaremos una actualizaciСѓn de la traducciСѓn. Puedes descargarla de: /traduccionsh3
Recomendamos que leais atentamente las instrucciones de instalaciСѓn. Este proyecto fuР№ creado por el Oficial de Soporte TР№cnico para la 24 Mac y el Oficial de Traducciones Mancuso. Los siguientes miembros tambiР№n han participado en la traducciСѓn: Beltza, Silencioso, Quijote, Castorp, and Mix-Martes86.
Spanish TDC Tutorial - All the details and info you would like to plot successful manual TDC attacks, in Spanish. By the 24th Flotilla
Traduction de Gamer008 v1.0 pour Silent Hunter III - English to French translation. This translation translates the menus, the missions and multiplayer missions, the naval academy, the museum as well as the booklet of naval recognition. By Gamer008
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Disclaimer: and associates take no responsibility for any with the mods or files within this or other pages. All mods are scanned for viruses before posting. Still, use at your own personal risk.
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1995-2009 SUBSIM Review.
EVERY PATCH FOR EVERY SUBSIM THERE EVER WAS! PLUS CUSTOM MISSIONS MANY HELPFUL UTILITIES
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Most mods are compressed using WinZip. Some mods are packed using zip format. You can download the tool here. Some make use of the 7zip format, tool is available here. All are scanned for viruses, you are able to them too before installing.
The Grey Wolves team released their Magnum Opus, GWX 3.0. an intensive expansion mod for Silent Hunter III th at replaces their earlier expansions and may keep Das Boot players very busy last year. The primary objective on this release has become to consolidate all official GWX files a nd fixes released currently for SH3.
Before today, for the full and correct GWX installation, you'd to first download GWX 2.0, then download GWX 2.1, and ultimately download the fixes released through the dev team.
Now you are able to completely upgrade to GWX 3.0 in a EASY install.
Along together with the well-crafted 600 page manual, GWX 3.0 added a massive list of additions and tweaks, including DRAMATICALLY improved graphics, battleships, warships, planes, AI subs, merchants of any stripe, sound files, music, graphic fixes, tons of new missions, and tons more. As GWX team leader Kpt Lehman remarked, We started off as puppies digging within the and we think we found China! China indeed, or else the whole Asian continent. The importance of their work is not overstated, GWX simply anchored the huge popularity of Silent Hunter III because the best U-boat subsim ever, for quite a while to come.
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CAs UBoat Instrument Patch v1 7.8 MB 7zip format patch that corrects many as is also bugs that ought to have been addressed inside an official patch. Items for example incorrect compressed air readings, mirrored contacts on radar bearing wheel, broken gauges, and other other bugs are actually corrected see below for just a complete list. By Captain America
Heres a report on the bugs found by UBoat type. Future versions with this mod attempt to address any outstanding issues. Thanks to Redwine for his help discovering a lot of them and all of his input.
SH3Weather Update 1.5 691KB - Adjustment of random weather values/intervals depending on personal testing, user suggestions and positive feedback on the GWX default weather settings.
Implemented full installation package. Additional features ONLY available when in combination with SH3Commander 2.6 or greater. README
Sh3Gen is undoubtedly an external patrol engine for Silent Hunter III. It is reading and analyzing the primary application files, adds historic and geospatial data and writes back an updated patrol information to a savegame. The new information appears on reload from the savegame, inside the ingame map and wardiary.
Precisely, you can be given info on:
enemy ports - which kind of ships is there?
warships, big ships and convoys - where does the Kriegsmarine suspect those to be?
the overall situation - whats going on from the world on the whole?
single merchants - during which areas is it possible to expect to find unprotected shipping?
Sh3Gen is meant to be a breeding ground and gameplay enhancement, not only a spysat mod. Therefore, any information will be provided randomly and may often not reliable. There are a great number of options to adjust reliability and number of information on your playing style, and also options to pull the plug on individual modules. You need DotNET Framework to operate this software. Compatible versions can be found for both dotNET 1.1 and dotNET 2.0. by Global Explorer
JoneSoft Generic Mod Enabler v1.5.0.60 604KB - Do you have a very game that may be modded? The Generic Mod Enabler takes most with the hassle outside of installing and uninstalling mods from the game. It may be tested with European Air War, Panzer Elite, Silent Hunter III, Total War as well as other games but should use just about any moddable game. README
MultiSH3 278KB: this utility that may change the folder name in My Documents that Silent Hunter 3 uses just to save campaign and career information. It does this by patching a file within the games root folder called Stock SH3 is hard-coded in order to save this information in the folder called My DocumentsSH3, but because of the large amount of supermods as well as other mods it might be desirable so that you can separate careers by saving them in numerous folders. For example, you may want to have a stock SH3 1.4b installation, a TGW installation along with an NYGM installation, each using their own career information.
The obvious benefit with this is so it prevents any possible confusion over which campaigns and careers remain in which installation. Mod developers will find it useful to have a very known safe copy of SH3 then one or more development copies, each completely separate. Gamers might find it useful so that you can remove, repair or update supermods without needing to uninstall everyone and start again all those who have needed to modify their Grey Wolves installation should begin to see the benefit of the immediately.
README THREAD - Jaesen Jones new SH3 Commander is again greatly enhanced, and provides lots more flexibility and depth to the action, with all-new mods and features. Here is often a screenshot in the main SH3 Commander interface:
SH3 Commander will generate an in-depth history for the commander, including birthdate, promotions, the date he joined the navy, plus the date he transferred to your Ubootwaffe. After your job is over if the commander survives, it's going to even generate a biography of one's commanders later activities - what he did for that rest on the war, and so what happened to him following war. SH3 Commander creates a complete background story. Your commander turns into a real person using a story that goes past the limits of Silent
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SH3PATROL MOD 89KB - The addition of U-tankers for the NYGM-RUb, HT along with campaign files has resulted inside need for new patrol grids where NULL would previously be assigned. SH3Patrol will eliminate time spent in an Ocean Tanker to just one day, when run in the tanker base and may provide you using a new computed patrol square replacing NULL when run from any game saved on the ocean after departing from the tanker base or at a German port this is not your home base. You can also enter your personal choice of new patrol square. By Stiebler. June 2006
NYGM Periscope Mod v1.1 9.4MB - The NYGM Periscope Mod fixes the periscopes to ensure they don't stick up high out on the protective housing if they are fully lowered. Apart from as being a cosmetic fix, this may also lessen the damage incurred from depth charges in the event the periscope is fully lowered.
This will be the old Downloads section.
Amp meters in radio room are flipped negative The CO2 gauges are employed here to represent the amps. - Its a texture mapping problem with all the model. Cant be fixed until you will find there's way to export the lining models from files.
Battery gauges inside the command room uses the CO2 gauge instead in the proper texture. - Cant be fixed without entry to model. Not a problem though, see workaround below.
Battery gauge readings in command room are incorrect and show full charge. FIXED - Since battery gauges make use of the CO2 gauge background, the dimensions was changed to that in the CO2 gauge hence the reading now accurately represents the proportion of battery charge values.
NYGM Version 2.4 is often a realism focused mod continuing in which Real U-Boat RUB left off. NYGM Tonnage War includes the subsequent enhancements to core elements of game play:
1. New campaign files mostly found already in patch 2.3.
Gibraltar escorts improved to your standard of people operating around Britain. We have retained some with the fixed single patrols, but movements by patrol groups at the moment are irregular and erratic to look at and direction. Trying to get with the Gibraltar Strait to the Mediterranean is actually very nasty - allow no less than two hours of realtime for playing trying to penetrate the Strait in poor weather and visibility, and also at night, for safest results.
British-escorts-style warships patrolling the oil terminals of Caracao and Port of Spain.
Arctic convoys improved.
No convoy anywhere has lower than three escorts even at the start of war.
RealUboat1.45 49 MB 7zip format By the SH3 Mod Team. This is really a one-stop shopping mod that includes the top of the realism mods currently available within the net. It is often a hardcore realism-focused mod meant for use with Silent Hunter III version 1.4b. This mod fixes many inconsistencies in Silent Hunter III. The changes more accurately reflect possible historical data concerning U-Boat activities in WW2. The eventual goal from the patch should be to accurately recreate all aspects on the U-Boat war between 1939 and 1945. IMPORTANT NOTES: This mod should be to be utilized on Silent Hunter III version 1.4b. It may not work correctly if you dont develop the correct game version installed. Added new planes and aircraft configurations, Airpower mod by Jace11, realistic harbour traffic and minefields, Traffic mod by Rubini; Realistic Plotting mod by GouldJG, new Hurricane skin by Beery. Beery and also the SH3 Mod Team.
New features in version 1.45 include:
Lite versions with the radio mods added. Mods adapted from various sources. Modders: U-4, Fletcher72, Purplehaze, Prien, JG400Pips, U-538, Irishred and Sniper1.
051016: Added Hospital Ship mod. Mod by Iambecomelife and Sergbuto.
Added chance to sail for the surface with decks awash.
Added French language support.
Added new Speed of Sound mod version 1. 2. Mod by Average Joe.
Updated 8 October 2005 Improved Convoys mod added. Mod by Jasonb885 Sergbuto.
Added Cloud fix. Mod by Seeadler.
Added marketplace map with text for all those major ocean features. Mod by FLB sale U-999.
Fixed misaligned cables on some Type VII boats. Mod by Flakwalker.
Added Officer Icon mod. Mod by Captain America.
Fixed weather reports icons. Mod by Marhkimov.
All new file added. Mod Bugfixes by Teddy Bar Stiebler.
Fixed some though not even all incorrect town and port alignment colours. Adjustment by Beery.
CAPTAIN AMERICAS - OFFICER ICON MOD v1.1 77KB - With the default officer icon images regardless of what crew member you determine in there it always displays a similar generic portrait. It would are already cool in the event the portraits actually updated to suit the crew member much like the 3D models do. This mod changes the officer icons to images that portray the station of each and every officer instead of their portraits.
MERCHANT VARIETY PACK, Early War Edition, V1.0 11.6 MB by iambecomelife This mod adds in excess of 100 new textures for use with all the merchant ship models in Silent Hunter 3. The new skins are historically accurate, whenever feasible, and represent the liveries of countless dozen companies from nine different nations. Semi-random changes to merchant ships are possible using CRULLs batch file included. The present installment features uncamouflaged prewar skins for this merchant vessels:
UZO Periscope Mod v2.0 2.33 MB by Sale U-999: This mod clears all unnecessary and blending Textures round the UZO Periscope Views. Improvement with the Night views which where you can much shining textures there. Now you have exactly the important viewing circles and never see for the Screenshots. Now you will not likely have the opinion anymore, you are only watching in front in this 2 Views from your distance of 50 cm like the initial Now you use a cleared View like over the Binoculars.
AIL SKY MOD v2.0 2.75 MB by Ailantd FLB Sale U-999. A set of wonderful and realistic looking clouds. - new verson of cloudy sky; - version1 of cloudy sky; - old and latest version of overcast sky INSTALLATION: Unzip and copy the Data folder over your SHIII data folder. When windows ask you in order to overwrite files: click yes for everyone files. If this Mod will not prompt you which has a Backup folder make sure you backup your original files before completing the install.
Sound Trainer 304KB - Sound Trainer: A worthwhile addition to your SHIII Training Academy is sound trainer for hydrophone expertise. With this mission you'll learn tips on how to identify ships, determine there speed and torpedo them through the hydrophone. The mission package incorporates sound charts, tutorial and also a qui ck reference card. By Greyrider, Harmsway and This trainer will assist you to accomplice 4 missions by sound.
1. determine just how much rpm is with a sound contact screws.
2. determine an audio contacts speed by utilizing visual identification in combination using the speed rpm chart if not able to identify contact by sound.
3. determine quality with the sound of screws. could there be something there in a not present inside other?
4. torpedo the target on the soundroom, manning the hydrophones, utilizing the bearing speed chart.
Sansals Milk Cow Mod 1.87 MB - It adds historical vessels for that refuel and torpedo resupply in simulates through the naval bases configurations what once was milk-cows. So youll see in the overall game map how these units move inside areas where historically resupplies happened. You just have to approach them like they were your base and press ESC.
Realistic Hull Skin Effect 3.04 MB Want your SH3 Type VII to take a look like its actually been inside Atlantic? Check out some pics from the real thing then look at yours about the external view. Notice different things? Yup, yours looks as it was launched yesterday and has now been spending all of its time sailing the Danube. This mod will alter all that, giving your external hull panels that rippled look that you just always see on warships that have been to sea, great for that 10 patrol veteran look. - by Chock
MooseMeasure Accurate Ruler Mod 318kb. This mod for SH3 v1.3 will affect the enhanced ruler cursor to just one with range rings, permitting distances to become measured with much greater precision. Can be used at any map scale, full usage instructions included. Intended to use with Jonesoft Generic Mod Enabler, but alternative installation instructions are included.
Torpedoes Loading Screen Transparency mod 637KB. A modified Background TGA to the Screen after you open the Torpedo Screen. Nothing else was changed, just the Background. Just copy the into the dataMenuGuiLayout Folder. By FLB sale U-999
MilitaryMod series. A series of mods for all those military vessels subs excluded in Silent Hunter III. This features the Elco torpedo boat, DD Fletcher, searchlight upgrades, Flower Corvette. Made entirely completely from scratch and as historically accurate because model permits.
Real Damage Mod For 1.3 and New DC/Sonar Fix 10.6kb by gouldjg Jungmans. It adds exploding crew members to different elements of ships and planes, has not been hard to do and its particular mainly to the eye candy guys like myself. Watch carefully and also you will see crew being thrown in the planes in a very random fashion or thrown from ships life boats and command decks. It has strengthened the top of the parts of many with the ships, as someone said; it looked silly whenever a BB command deck gets blown of bye the U-boat deck gun. Oil leaks show up on sub when taking damage. No more exploding conning tower because it turned out impossible to right away destroy the U-boat when the conning was blown off. The DD keel as been strengthened to scale back chance of flooding after collision with sub conning tower. Increased the flooding probabilities because new DC does damage at 15 metres and never 50, this looks more realistic when externally viewing. Made it therefore you do not immediately die, but it surely does take good quality co-ordination and crew management to recoup now. More probability of sinking away from control while trying to get better from flooding, I had an enjoyable experience sinking and managing to get control at 200 mtrs, hair raising stuff. Remember that is depending on various factors instead of necessary at all times as it is impossible to balance the overall game to do this constantly. To compensate to the realistic fans, I have added a number of explosives within the sub in varying places in which a direct DC hit could and I stress might lead to extra damage. The good thing is that providing you have made a copy of the original Zones. CFG and followed the backup instructions when installing Jungmans mod, you are able to easily roll back.
SetKey 1.11 215KB - SetKey is often a utility for Silent Hunter III allowing the user to customize command selection by giving the person control over the keys mapped to the command listed inside the games file. This file is usually loaded in to a standard text editor and modified, though the structure is cryptic as well as the commands contain more information that the consumer might accidentally change. This program is designed to permit the user to help these commands in the intuitive and safe environment. Commands in Silent Hunter III might be linked together by mapping these phones one key, or they could be called by greater than one key combination. Within the default command file, you can find up to six key combinations mapped to at least one command, so this utility will allow an individual to map nearly six keys to your command. Perhaps the consumer would prefer to crash dive, get depth under keel, lower the periscope, and go on the map with one keystroke- no worries; each command is usually part of nearly six macros by mapping several commands to a single key. The program also allows anyone to set the Repeat and Performed by crew attributes when they go. By Cavalier889
War Radio Mod 22MB - A series of tracks that go in the Gramophone folder and simulate the Radio Operator tuning in several stations with both news and music. Each track will contain a bit of music and various news broadcasts from specific dates over the war as well as radio static and tuning sweeps to add to your already wonderful immersion of the sim. This first is for September 1939 and features Chamberlains commitment of war announcement; The second installment is for your Phoney Wary period up to your German Invasion of Norway in April 1940. It includes the songs Seigfried Line and Blackout Stroll as well because BBC announcing the Norway Invasion and Lord Haw Haw discussing armour plated fashion for nervous young women. by KptnLt Eric Karle
SH3world v3.0 406KB - Features include variety of warships, submarines, destroyers along with ships for Brest and Lorient, St. Nazaire and La Pallice. You can begin to see the destroyers and battleships setting up a return voyage whenever you the warshipaircraft carrier/Cruiser/Battle ship along with ships on the port on the enemy. Have increased the destroyer embark on patrol on the port on the enemy. changed the rank of all destroyers to Elite. the German warship of patrol within the each district. the British bombardier air attack port. Different time contain different plane assaults. for the initial time in 1939, BF109 forms into columns to convoy. by Wclear
13owmans Readable Dial Mod 2.3MB - better readable dials around the main interface of SH3, the result can be a crisper cleaner image for the reason that image is four times larger. By Joe Madlom
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Upgraded Sound Environment pack 6.5MB - by Maat. Enhanced wind, scope motor, plus more. Place sound files to your: Silent Hunter 3 Datasound folder. Dont forget to backup your old files
AIL DAS BOOT OFFICERS MOD V2 24.4kb by Ailantd. For all of you that in some way like Das Boot film and want to sail using this famous crew. The mod replace the first faces in the officers inside the menu bar with Das Boot film faces.
AILMOD PACK 1.37MB by Ailantd. Includes the Wake Mod, Dials Mod, Moon Mod, and also the NavMap Mod. Considered some of the most effective mods by Subsim players, you'll need these. Dials mod removes the background on the dials whenever you call for report towards the Chief Engineer and fixes the color in the compressed air dial red to green; the NavMap mod enhances the history texture inside navigation map show up more as paper; the Moon Mod adds a hi res texture version of our own lunar neighbor. Now its a pleasure view the moon through binoculars.
Transparent Menu Bar 661kb by sale999. This mod clears the menu bar background simply put dials and officers still appear but you'll be able to see more from the control room and bridge.
SH3 terrain mod v. 1 6.14 MB - By Christian P. Roesdahl. Reworked landscape textures towards the correct scale in Silent Hunter 3 and much more realistic skycolurs and reflections plus some better trees in wintertime!
SH3 Harbour mod v. 2 13.9 MB - By Christian P. Roesdahl. Reworked hires-textures for that Harbour in Silent Hunter 3. Almost all houses uses hires textures now. Worked for the industry-textures to generate them more dirty. Included realistic water mod v. 1: Which is usually a mod that creates the water more realistic, which means the water doesn't glow inside dark more! also labored on how water changes when its cloudy along with storm. Included tree mod v.1: I have painted some fresh trees from real-life photos, therefore, the trees look more realistic, including more realistic winter trees.
Wazoos Nonograph Mod 404kb - This mod will add a Nomograph in your Navigation map making it possible to instantly get speed results whenever you know distance and time or time once you know distance and speed or distance if you know serious amounts of speed! Big version
MiltaryMod Part 1 Part 2 Part 3 by Juju Grotjans A series of mods for everyone cargo vessels in Silent Hunter III. The first part features hi-res textures that are employed on any merchant ship - irrespective of type- that carries external cargo. The second part features new hi-res textures with the C2 cargo ship.
Wolfies SH3 Tweak Pack 271kb - This pak contains two programs for tweeking SH3. TweekSH3 makes changes to time compression, map settings and auto-identify of targets. TweekSUB makes changes on the torpedo loadout from a or all subs. Visit the WolfDen
Improved Smoke Mod for SH3, V 1.1 85KB By iambecomelife. Greater ripples and texture effects. Some low-end computers may feel unsatisfactory frame rates, specially in free camera mode while panning towards two or maybe more burning vehicles.
400m Depth Gauge Mod 2.52 MB By Captain America. This mod principal purpose is to compliment TimeTravellers Crush Depth Changer Tool to permit the player to arrive at historical depths through the 2D interface and 3D interior. You can find more information here. WHAT IT CHANGES: - Replaces the 260m 2D interface deep depth gauge using a 400m one. - Replaces all 3D interior depth gauges Command Room, Conning Tower and Radio Room on all type VII and IX variants having a matching 400m one. The type II variants were left at default since their historical crush depths are below 260m. Also, the XXI variants weren't changed simply because already such as a 400m depth gauge to all 3D interiors.
T2 Torpedo Range Mod - Changes the range in the T2 from 1800m to a realistic 5000m. There is often a backup of an original file if you would like to restore it. By Clive Bradbury
Hi-res Flag Textures for Silent Hunter III. 550 KB Includes: 28 TGA flag textures for everyone nationalities contained in Silent Hunter III. By Juju
SH3 Sonar Room Sound Mod 3.56 MB by Clive Bradbury- This mod changes the ambient sound inside the hydrophone station with additional subtle background noise, which should make tracking of contacts easier. It also incorporates a cargo ship sound file coming from a real vessel.
FULL VULNERABILITY MANUAL MOD 9.78 MB - This mod is dependant on Augies Merchant Vulnerability Mod for Silent Hunter III. I found it quite useful so I redid it including every ship inside the book. I kept large scheme and layout exactly the same, but added a fourth color for ammo bunkers, and as well added the renown value of each and every ship. Augie is, certainly, given due credit inside information page in the installer. By Nemesis, April 2005
Uniform mod v1. 2 1.7MB - It adds a far more realistic insignia to your helmet deck/flack gunners wear and adds a little to your officers uniforms, along with a new button texture to the leather coats. By Gian
Aces on the Deep Theme Music Pack - Relive the classic subsim tunes! Converted into mp3 files by Distortion. 50.8MB Extract into Program Files/Ubisoft/Silent Hunter III/Data/Sound/gramophone
Silent Hunter 2 Theme Music Pack - Thrill your virtual crew with SH3s predecessor! Converted into mp3 files by Distortion. 8.4 MB Extract into Program Files/Ubisoft/Silent Hunter III/Data/Sound/gramophone
Flotilla Mod - This mod fixes some historical flaws together with the games flotilla listings. It also adds 2nd Flotilla being a starting flotilla in 1939. By Beery
No Fatigue Mod - Vitamins on your crew. The goal on this mod is just not to get rid of fatigue, instead give your crew a bit more stating power.
Renders the Recognition Manual cover in English with little flags, so a Texan can identify what page hes on.
Silent Hunter III Voice Command v2.4 55KB - Give your orders the previous fashioned way-by yelling and screaming! Shout Alarm! to crash dive, Go to Command room, Go to Map, Man the Deck gun, and more than 100 more. The Shoot 1.6.4 Silent Hunter III Profile is configured to work as being a hold to dicuss system. Shoot can be a freeware voice recognition interface accustomed to convert voice commands to key or macro output. The file is 212 kb, and it is available here. By Cavalier889
v2.0 improvements include:
Raising/lowering periscopes is no more timed, so other commands might be given as you move the scope is moving
A grand total of 154 distinct functions.
Contains a fresh profile along while using regular 2.3 that can allow users on the dx9res10 library make use of commands which might be lost due to your action from the file.
How do I target ships manually? Where will be the Hydrophone station? Why do some ships sink while others blow up? Check the Silent Hunter III Tactic Tips section.
Readable Compass Mod by Ripbud. This mod definitely makes the compass text a tad bit more readable. Suggested: back your original image file for those who dont such as this one.
NAVIGATION MAP COURSE SOLVER By Captain America. The process is simple and quick: To determine a contacts true course around the navigation map all you might have to do is drag left click and retain the map making sure that the contact you want is placed inside the center with the compass located from the lower right corner in the the exact course is revealed. Ive included two images on the process likewise. I highly recommend while using 360 Bearing Tool Mod by Jace11 as well as the Improved Map Drawing Tools by Phapponen to finish your mapping needs. The combination of those mods must be enough to carry everyone over and done with regards to mapping tools until the official fix is released by UBI.
360 Degree Bearing Plotter for Navigation Map. Designed to help plotting contacts, courses, and interceptions on 100% realism. This tool rotates together with your boat, but is just visible when zoomed in. file contains 4 folders. These are 3 different versions in the bearing tool plus the default SHIII textures. by Jase
It adds U-boat emblems towards the garrison hats the crewmen sometimes spawn with, this isn't going to modify the officers hats. For Subsim Review by Gian
Mp3 files on your SH3 record player. You can search My Computer, Local Disk C: then Program Files, the Ubisoft, then Silent Hunter III, then Data, then Sound, and last gramophone. Just drag and drop them in that room, then in the action click within the radioman for your phonograph icon.
How do I target ships manually? Where may be the Hydrophone station? Why do some ships sink while others blow up? Check the Silent Hunter III Tactic Tips section.
Wolfpack IV - Convoy left East Africa port headed South East. Primary targets are King George, Tankers Ocean. Liners w/air cover. Bismarck on intercept course. By ConradJonson
Harbor Firestorm - You are the Captain of U-19 within the 30th Flotilla, Black Sea port of Constanza make use of a Type IIA boat for greatest realism and are avalable under attack. Defend the harbor much like orders. By Tanes